Action Speed: Difference between revisions
Overhaul |
No edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
===Effects | |||
{{HVGameNavStart | |||
|toponly=yes | |||
}} | |||
==Effects== | |||
Higher action speed decreases the amount of time units an action takes. This will often lead to being able to perform more actions per tick. This will be most visible with buff durations, as it becomes possible to attack multiple times before the duration decreases by 1. Similarly, vital regeneration, be they from spells, items, or natural regeneration, are also only received when ticks happen. A monster having a high attack speed or an action performed by the player having a long action time, may allow monsters to attack multiple times in a single player action. | Higher action speed decreases the amount of time units an action takes. This will often lead to being able to perform more actions per tick. This will be most visible with buff durations, as it becomes possible to attack multiple times before the duration decreases by 1. Similarly, vital regeneration, be they from spells, items, or natural regeneration, are also only received when ticks happen. A monster having a high attack speed or an action performed by the player having a long action time, may allow monsters to attack multiple times in a single player action. | ||
| Line 25: | Line 30: | ||
!Base Action Speed | !Base Action Speed | ||
|- | |- | ||
|colspan="2" align="center"|'''Physical | |colspan="2" align="center"|'''Physical Attacks and [[Skills#Weapon_Skills|Weapon Skills]]''' | ||
|- | |- | ||
|Physical Attack || 1 | |Physical Attack || 1 | ||
| Line 77: | Line 82: | ||
{{Fnb|1}}Does not increase time units, and only decreases cooldowns for other items. | {{Fnb|1}}Does not increase time units, and only decreases cooldowns for other items. | ||
Monsters recovering from stun get a free action the turn after, regardless of the player's action speed during that turn. It is currently unknown how this effects their regular turns. | Monsters recovering from stun get a free action the turn after, regardless of the player's action speed during that turn. It is currently unknown how this effects their regular turns. | ||
===Increasing Action Speed=== | ===Increasing Action Speed=== | ||
| Line 101: | Line 106: | ||
*The Player can also get the [[Innate Arcana]] [[hath perk]], which improves a player's action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without making turns. | *The Player can also get the [[Innate Arcana]] [[hath perk]], which improves a player's action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without making turns. | ||
==Monster Action Speed== | ===Monster Action Speed=== | ||
[[File:ActionSpeedExample1.png|200px|thumb|right|Player used six different items and monsters do not attack him in between.]] | [[File:ActionSpeedExample1.png|200px|thumb|right|Player used six different items and monsters do not attack him in between.]] | ||
[[File:ActionSpeedExample2.png|200px|thumb|right|Player physically attacked one monster and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade rank and moderate burden.]] | [[File:ActionSpeedExample2.png|200px|thumb|right|Player physically attacked one monster and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade rank and moderate burden.]] | ||
| Line 126: | Line 131: | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Time units = minmax(20, 10000/action speed, 500)</pre> | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Time units = minmax(20, 10000/action speed, 500)</pre> | ||
==Ticks== | ===Ticks=== | ||
Ticks are the equivalent of 100 time units, the point at which events happen. A player may make multiple attacks before a tick happens, due to the attack they are performing with their action speed counting as less than 100 time units. For example, using the action speed and time unit formulae: | Ticks are the equivalent of 100 time units, the point at which events happen. A player may make multiple attacks before a tick happens, due to the attack they are performing with their action speed counting as less than 100 time units. For example, using the action speed and time unit formulae: | ||
If a player has: | If a player has: | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Sheet speed: 14.7% | |||
Elemental prof: 643 | |||
Specific action speed: 1 | |||
Haste: 50% (Innate Arcana) | |||
Prof factor: min((643 - 0) / (200 - 0), 1) = 1 | |||
Prof factor speed multiplyer: 1 - (0.25*1) = 0.75 | Prof factor speed multiplyer: 1 - (0.25*1) = 0.75 | ||
Action speed: 100 / (1 - 0.147) / 1 / 0.75 * 1.5 = 234.467~ | Action speed: 100 / (1 - 0.147) / 1 / 0.75 * 1.5 = 234.467~ | ||
Time units = minmax(20, 10000/234.467~, 500) = 42.65~ | Time units = minmax(20, 10000/234.467~, 500) = 42.65~</pre> | ||
Rounded up, this gives the player 43 time units for a tier 1 spell. Therefore, assuming the starting time unit is 0, the player will be able to | Rounded up, this gives the player 43 time units for a tier 1 spell. Therefore, assuming the starting time unit is 0, the player will be able to cast their tier 1 spell 3 times before the duration of their buffs would decrease by 1, as the total time units would be 129, leaving them on 29 time units. From that same point, the player would only be able to cast a further 2 tier 1 spells, as that would bring them to 115 from 29. | ||
==External Links== | ==External Links== | ||
*[https://forums.e-hentai.org/index.php?s=&showtopic=232444&view=findpost&p=5697989 Explanation of time units] - From Nezu. | *[https://forums.e-hentai.org/index.php?s=&showtopic=232444&view=findpost&p=5697989 Explanation of time units] - From Nezu. | ||
{{HVGameNavEnd}} | |||
{{HVnav}} | {{HVnav}} | ||
Latest revision as of 09:18, 15 June 2026
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||


