Spell Damage

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The spell damage formula is as follows:

Spell Damage = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)


Factor Description
magic_base_damage Magic damage from all sources, including attributes, equipment and abilities.
spell_damage_bonus Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
spell_modifier Individual spells have individual modifiers (see table below)
hath_bonus 10-50% from the "Dæmon Duality" Hath Perk series
tower_bonus 0.1% per Tower floor cleared in the previous season of Isekai (Persistent only)
crit_mod Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
arcane_focus_mod 25% bonus if Arcane Focus is active
channel_mod 50% bonus if Channeling is active
Spell modifier table
Spell Base 1 AP 2 AP 3 AP 4 AP 5 AP
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy/Dark T1 4.5 - - - - -
Holy/Dark T2 6 - - - - -
Holy/Dark T3 7.5 - - - - -
Explosion 1 0.73 - - - - -
Ripened Soul 2 0.2 - - - - -

Note 1: Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.

Note 2: These procs do the same damage no matter the target, ignoring specific and magical resistances.

After the Spell Damage has been reduced by the monster's mitigations, it is finally rolled in a range of 80%-120% with steps of 1%.

See also

References

HentaiVerse Navigation
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Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
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