Spell Damage
From EHWiki
The spell damage formula is as follows:
Spell Damage = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
| Factor | Description |
|---|---|
| magic_base_damage | Magic damage from all sources, including attributes, equipment and abilities. |
| spell_damage_bonus | Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100) |
| spell_modifier | Individual spells have individual modifiers (see table below) |
| hath_bonus | 10-50% from the "Dæmon Duality" Hath Perk series |
| tower_bonus | 0.1% per Tower floor cleared in the previous season of Isekai (Persistent only) |
| crit_mod | Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses |
| arcane_focus_mod | 25% bonus if Arcane Focus is active |
| channel_mod | 50% bonus if Channeling is active |
| Spell | Base | 1 AP | 2 AP | 3 AP | 4 AP | 5 AP |
|---|---|---|---|---|---|---|
| Elemental T1 | 4 | 4.1 | 4.15 | 4.2 | 4.23 | 4.25 |
| Elemental T2 | 5.5 | 5.63 | 5.71 | 5.78 | 5.82 | 5.85 |
| Elemental T3 | 7 | 7.15 | 7.25 | 7.35 | 7.42 | 7.5 |
| Holy/Dark T1 | 4.5 | - | - | - | - | - |
| Holy/Dark T2 | 6 | - | - | - | - | - |
| Holy/Dark T3 | 7.5 | - | - | - | - | - |
| Explosion 1 | 0.73 | - | - | - | - | - |
| Ripened Soul 2 | 0.2 | - | - | - | - | - |
Note 1: Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.
Note 2: These procs do the same damage no matter the target, ignoring specific and magical resistances.
After the Spell Damage has been reduced by the monster's mitigations, it is finally rolled in a range of 80%-120% with steps of 1%.