Physical Damage
From EHWiki
The physical damage formula for normal player attacks is estimated to be:
Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit)
| Factor | Description | Formula |
|---|---|---|
| base_weapon_damage | The damage written on the equipped weapons, offhand weapon's damage while dual wielding is halved | See equipped weapon |
| attack_damage_bonus | Bonus damage from certain armors such as Shade and Power | See equipped armor |
| stat_bonus | Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels | log(3330 + STR * 2 + DEX , 1.0003) - 27039.81 |
| hath_bonus | The "Dæmon Duality" group of Hath Perks | +10 to 30% |
| prof_bonus | Weapon proficiency | (See Proficiencies - Weapons) |
| crit_mod | Bonus for critical hits | +50% |
| spirit_stance_bonus | Bonus if Spirit Stance is active | +100% |
| defense_mit | Mitigation for the damage type in question | Varies |