Spell Damage

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Note: These formulas are out of date.

The spell damage formula is as follows:

Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
Factor Description Formula
damage_range The variable range of the spell's damage 0.8-1.2 on average
spell_data Damage factor from the spell (See below)
crit_mod Bonus for critical hits 1.5x (1x otherwise)
channel_mod Bonus if Channeling is active 1.5x (1x otherwise)
defense_mit Mitigation for the element and attack type in question Varies
Spell Base 1 Point 2 Point 3 Point 4 Point 5 Point
Elemental T1 3 3.1 3.15 3.2 3.23 3.25
Elemental T2 4.5 4.63 4.71 4.78 4.82 4.85
Elemental T3 6 6.15 6.25 6.35 6.42 6.5
Holy T1 3.5
Holy T2 5
Holy T3 6.5
Dark T1 3.5
Dark T2 5
Dark T3 6.5
Explosion (note1)

magic_dmg is calculated separately as:

magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)
Factor Description Formula
base_bonus Magic attack base damage MDB
elem_bonus Element damage bonus EDB / 100
hath_bonus The "Dæmon Duality" group of Hath Perks +10 to 30%
  • (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit

See also

HentaiVerse Navigation
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