Damage Avoidance: Difference between revisions
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This page is dedicated to explaining the mechanics of the ways players in the [[HentaiVerse]] mini-game avoid damage. It is not intended as a guide to avoiding damage though a better understanding of the mechanics can allow a player to make more informed decisions. | This page is dedicated to explaining the mechanics of the ways players in the [[HentaiVerse]] mini-game avoid damage. It is not intended as a guide to avoiding damage though a better understanding of the mechanics can allow a player to make more informed decisions. | ||
===Damage Avoidance=== | |||
The various factors that go into avoiding attacks are a player's: Evasion stat, Chance of [[Shield_(Equipment)|blocking]], Chance of parrying, Chance of resisting a magical attack, Evasion granted by [[Spells#Supportive_Magic|Shadow Veil]]. It is important to note that these stats are calculated in a multiplicative fashion rather than additively. | The various factors that go into avoiding attacks are a player's: Evasion stat, Chance of [[Shield_(Equipment)|blocking]], Chance of parrying, Chance of resisting a magical attack, Evasion granted by [[Spells#Supportive_Magic|Shadow Veil]]. It is important to note that these stats are calculated in a multiplicative fashion rather than additively. | ||
===Damage Anti-Avoidance=== | |||
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player's effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist. | [[Monster_Lab|Custom Monsters]] can be upgraded to decrease player's effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist. | ||
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade. | *For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade. | ||
For physical attacks, this works out to: | For physical attacks, this works out to: | ||
<pre style="white-space:pre-wrap;">Chance to avoid physical attack = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Parry * (1 - Anti-Parry)))</pre> | |||
For magical attacks, this works out to: | For magical attacks, this works out to: | ||
<pre style="white-space:pre-wrap;">Chance to avoid magical attack = 1 - ([1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Resist * (1 - Anti-Resist)))</pre> | |||
'''Note:''' Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks. | '''Note:''' Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks. | ||
{{HVnav}} | {{HVnav}} | ||
[[Category:HentaiVerse]] | |||
Revision as of 00:35, 24 July 2012
This page is dedicated to explaining the mechanics of the ways players in the HentaiVerse mini-game avoid damage. It is not intended as a guide to avoiding damage though a better understanding of the mechanics can allow a player to make more informed decisions.
Damage Avoidance
The various factors that go into avoiding attacks are a player's: Evasion stat, Chance of blocking, Chance of parrying, Chance of resisting a magical attack, Evasion granted by Shadow Veil. It is important to note that these stats are calculated in a multiplicative fashion rather than additively.
Damage Anti-Avoidance
Custom Monsters can be upgraded to decrease player's effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.
- For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.
For physical attacks, this works out to:
Chance to avoid physical attack = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Parry * (1 - Anti-Parry)))
For magical attacks, this works out to:
Chance to avoid magical attack = 1 - ([1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Resist * (1 - Anti-Resist)))
Note: Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.