Leveling Up: Difference between revisions
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further update to 0.6.8 |
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*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1. | *The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1. | ||
*[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100. | *[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100. | ||
*Monster health increases by a factor of 1/ | *Monster health increases by a factor of 1/400 after level 100. | ||
===Certain Levels=== | ===Certain Levels=== | ||
Revision as of 09:26, 11 June 2012
Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below a players stat bars.
Effects
Every Level
- Any equipment that was (or still is) above the player's current level will have its active stats increase based on Level Scaling.
- An ability point is earned.
- The proficiency cap increases by 1.
- Power increases by ⅓.
- The cap on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100.
- Monster health increases by a factor of 1/400 after level 100.
Certain Levels
- Every 10 levels grants an aura point.
- Every 10 levels before level 100 grants a new Rank.
- A new arena challenge is unlocked:
- At level 2.
- Every 2 levels (up to level 12).
- Every 5 levels (up to level 100).
- Every 10 levels (up to level 200).
- Every 20 levels (up to level 300).
- A new tier of abilities is unlocked:
- Every 10 levels (up to level 110).
- Every 20 levels (level 110-210).
- At level 250.
- A class of monsters are unlocked in the Ring of Blood:
- At level 50
- At level 75
- At level 100