Spirit & Overcharge: Difference between revisions

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Created page with "'''Spirit''' and '''Overcharge''' are vital statistics which can be used to increase damage or survival. =Spirit= ==Spirit Points== '''Spirit points (SP)''' and their regener..."
 
Will probably end up merging this page with some other
 
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'''Spirit Points''' = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * (1 + [[Abilities#General|SP Tank]]) * (1 + [[Hath Perks#HentaiVerse_Perks|Suffusive Spirit]])
'''Spirit Points''' = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * (1 + [[Abilities#General|SP Tank]]) * (1 + [[Hath Perks#HentaiVerse_Perks|Suffusive Spirit]])
'''SP gained per turn''' = Spirit Regen * [[Hath_Perks#HentaiVerse_Perks|Resplendent Regeneration]] / 30</pre>
'''SP gained per tick''' = 1 + (Sum of all attributes) * (1+ [[Hath_Perks#HentaiVerse_Perks|Resplendent Regeneration]] + [[Donation#Gold|Gold Star Bonus]]) / 30</pre>


Note: SP Tank, Suffusive Spirit and Resplendent Regeneration are percentages which should be given as decimals (ie, 10% increase = 0.1, etc)
Note: SP Tank, Suffusive Spirit and Resplendent Regeneration are percentages which should be given as decimals (ie, 10% increase = 0.1, etc)
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While active, physical damage is increased by 100%, and mana costs are reduced by 25%. The reduced mana cost also contributes to [[HentaiVerse_Settings#Auto-cast_Slots|Innate Arcana]] upkeep.
While active, physical damage is increased by 100%, and mana costs are reduced by 25%. The reduced mana cost also contributes to [[HentaiVerse_Settings#Auto-cast_Slots|Innate Arcana]] upkeep.


The cost, per round, is one Spirit point and 10% Overcharge. If the player falls below these requirements, it will automatically deactivate. The cost is not subtracted on the turn it is toggled on, but it will still be subtracted on the turn it is toggled off.
The cost, per round, is one Spirit point and 10% Overcharge. The cost is not subtracted on the turn it is toggled on, but it will still be subtracted on the turn it is toggled off. It will automatically deactivate on any of the following conditions:
*The Player runs out of Spirit Points.
*The Player starts the turn with 30% or less Overcharge.
*The Player ends the turn with 30% or less Overcharge.


=Overcharge=
=Overcharge=
In Standard view, Overcharge is measured in yellow pips which are equal to 25% Overcharge each. In Utilitarian view, it is a simple bar.
In Standard view, Overcharge is measured in yellow pips which are equal to 25% Overcharge each. In Utilitarian view, it is a simple bar with the numeric value of current Overcharge.


Overcharge is capped at 250%. A successful basic attack (or [[Fighting_Styles#One-Handed|Counter-Attack]]) against a monster will generate 5-10% Overcharge. Domino Strike and Off-hand Strike hits do not generate additional Overcharge.
Overcharge is capped at 250%. A successful basic attack (or [[Fighting Styles#One-Handed|Counter-Attack]]) against a monster will generate 5-10% Overcharge. An [[Fighting Styles#Dual-Wielding|Offhand Strike]] will generate 5% overcharge when Dual-Wielding or 3% when using Niten Ichiryu, and 1% Overcharge is generated for each successful [[Fighting Styles#Two-Handed|Domino Strike]].
 
In addition to Spirit Stance, Overcharge can be used for the cost of [[Skills#Weapon_Skills|Weapon Skills]] (and the special skills Orbital Friendship Cannon and FUS RO DAH). It is also required to use the [[Skills#Innate_Skills|Innate Skills]] Defend or Focus.


In addition to Spirit Stance, Overcharge can be used for the cost of [[Skills#Weapon_Skills|Weapon Skills]] (and the special skills Orbital Friendship Cannon and FUS RO DAH). At least 25% Overcharge also required for the regenerative secondary effects of the [[Skills#Innate_Skills|Innate Skills]] Defend or Focus.


{{HVnav}}
{{HVnav}}

Latest revision as of 18:19, 28 September 2026

Spirit and Overcharge are vital statistics which can be used to increase damage or survival.

Spirit

Spirit Points

Spirit points (SP) and their regeneration are determined by the following formula:

Spirit Points = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * (1 + SP Tank) * (1 + Suffusive Spirit)
SP gained per tick = 1 + (Sum of all attributes) * (1+ Resplendent Regeneration + Gold Star Bonus) / 30

Note: SP Tank, Suffusive Spirit and Resplendent Regeneration are percentages which should be given as decimals (ie, 10% increase = 0.1, etc)

The potency of any restorative uses base SP (except elixirs, which restore to max). Therefore, increases to Max SP (ie, SP Tank only) do not improve the strength of potions or gems.

The base is also the number used for the cost of Spark of Life and Spirit Shield. This means increases to base SP also increase the cost of those spells proportionately.

This means that the only value in increasing Spirit points is for the one use that always costs the same - Spirit Stance.

Spirit Stance

Spirit Stance is a toggle ability which increases physical damage and decreases mana cost in exchange for Spirit points and Overcharge.

It can be toggled with the 'Spirit' button when the player has at least 50% Overcharge, and it can be disabled at any time. The hotkey is S. Vitals do not regenerate on the turn in which Spirit Stance is activated.

While active, physical damage is increased by 100%, and mana costs are reduced by 25%. The reduced mana cost also contributes to Innate Arcana upkeep.

The cost, per round, is one Spirit point and 10% Overcharge. The cost is not subtracted on the turn it is toggled on, but it will still be subtracted on the turn it is toggled off. It will automatically deactivate on any of the following conditions:

  • The Player runs out of Spirit Points.
  • The Player starts the turn with 30% or less Overcharge.
  • The Player ends the turn with 30% or less Overcharge.

Overcharge

In Standard view, Overcharge is measured in yellow pips which are equal to 25% Overcharge each. In Utilitarian view, it is a simple bar with the numeric value of current Overcharge.

Overcharge is capped at 250%. A successful basic attack (or Counter-Attack) against a monster will generate 5-10% Overcharge. An Offhand Strike will generate 5% overcharge when Dual-Wielding or 3% when using Niten Ichiryu, and 1% Overcharge is generated for each successful Domino Strike.

In addition to Spirit Stance, Overcharge can be used for the cost of Weapon Skills (and the special skills Orbital Friendship Cannon and FUS RO DAH). At least 25% Overcharge also required for the regenerative secondary effects of the Innate Skills Defend or Focus.

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools