Physical Damage: Difference between revisions

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The physical damage formula for normal player attacks is estimated to be:  
The physical damage formula for normal player attacks is estimated to be:  


<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Damage''' = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit)</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Damage''' = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus))</pre>


{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
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|'''stat_bonus''' || Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels || log(3330 + STR * 2 + DEX , 1.0003) - 27039.81
|'''stat_bonus''' || Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels || log(3330 + STR * 2 + DEX , 1.0003) - 27039.81
|-
|-
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 30%
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 50%
|-
|-
|'''prof_bonus''' || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]])
|'''prof_bonus''' || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]])
|-
|-
|'''crit_mod''' || Bonus for critical hits || +50%
|'''crit_mod''' || Bonus for critical hits || +50% (boosted by Fatality potency and Savage prefixes)
|-
|-
|'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100%
|'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100%
|-
|-
|'''defense_mit''' || Mitigation for the damage type in question || ''Varies''
<!--|'''defense_mit''' || Mitigation for the damage type in question || ''Varies''-->
|}
|}
This roll will then be further modified by [[Damage|mitigation parameters]]


==Not Taken Into Account==
==Not Taken Into Account==
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*[[Items]] such as Flower Vase
*[[Items]] such as Flower Vase
*Offhand damage
*Offhand damage
*Mitigations


==See also==
==See also==

Revision as of 16:46, 8 December 2017

The physical damage formula for normal player attacks is estimated to be:

Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus))
Factor Description Formula
base_weapon_damage The damage written on the equipped weapons, offhand weapon's damage while dual wielding is halved See equipped weapon
attack_damage_bonus Bonus damage from certain armors such as Shade and Power See equipped armor
stat_bonus Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels log(3330 + STR * 2 + DEX , 1.0003) - 27039.81
hath_bonus The "Dæmon Duality" group of Hath Perks +10 to 50%
prof_bonus Weapon proficiency (See Proficiencies - Weapons)
crit_mod Bonus for critical hits +50% (boosted by Fatality potency and Savage prefixes)
spirit_stance_bonus Bonus if Spirit Stance is active +100%

This roll will then be further modified by mitigation parameters

Not Taken Into Account

  • Infusions / Elemental Weapons
  • Items such as Flower Vase
  • Offhand damage
  • Mitigations

See also

HentaiVerse Navigation
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