Spell Damage: Difference between revisions

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|'''spell_data''' || Damage factor from the spell || (''See below'')
|'''spell_data''' || Damage factor from the spell || (''See below'')
|-
|-
|'''crit_mod''' || Bonus for critical hits || 1.5x (1x otherwise)
|'''crit_mod''' || Bonus for critical hits || 1.5x (1x otherwise; 2x for maxed out Better Arcane Focus)
|-
|-
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
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{|class="wikitable"
{|class="wikitable"
!Spell || Base || 1 Point || 2 Point || 3 Point || 4 Point || 5 Point
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
|-
|-
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25

Revision as of 14:13, 28 June 2013

Note: These formulas are out of date.

The spell damage formula is as follows:

Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
Factor Description Formula
damage_range The variable range of the spell's damage 0.8-1.2 on average
spell_data Damage factor from the spell (See below)
crit_mod Bonus for critical hits 1.5x (1x otherwise; 2x for maxed out Better Arcane Focus)
channel_mod Bonus if Channeling is active 1.5x (1x otherwise)
defense_mit Mitigation for the element and attack type in question Varies
Spell Base 1 AP 2 AP 3 AP 4 AP 5 AP
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy T1 4.5
Holy T2 6
Holy T3 7.5
Dark T1 4.5
Dark T2 6
Dark T3 7.5
Explosion (note1) 0.73
Soul Fire (note2) 0.2
Ripened Soul (note2) 0.2

magic_dmg is calculated separately as:

magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)
Factor Description Formula
base_bonus Magic attack base damage MDB
elem_bonus Element damage bonus EDB / 100
hath_bonus The "Dæmon Duality" group of Hath Perks +10 to 30%
  • (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
  • (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.

See also

HentaiVerse Navigation
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Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
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Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools