Spell Damage: Difference between revisions

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m explosion
updated based on tenboros last post
Line 24: Line 24:
!Spell || Base || 1 Point || 2 Point || 3 Point || 4 Point || 5 Point
!Spell || Base || 1 Point || 2 Point || 3 Point || 4 Point || 5 Point
|-
|-
|Elemental T1 || 3 || 3.1 || 3.15 || 3.2 || 3.23 || 3.25
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25
|-
|-
|Elemental T2 || 4.5 || 4.63 || 4.71 || 4.78 || 4.82 || 4.85
|Elemental T2 || 5.5 || 5.63 || 5.71 || 5.78 || 5.82 || 5.85
|-
|-
|Elemental T3 || 6 || 6.15 || 6.25 || 6.35 || 6.42 || 6.5
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5
|-
|-
|Holy T1 || 3.5 ||  ||  ||  ||  ||  
|Holy T1 || 4.5 ||  ||  ||  ||  ||  
|-
|-
|Holy T2 || 5 ||  ||  ||  ||  ||  
|Holy T2 || 6 ||  ||  ||  ||  ||  
|-
|-
|Holy T3 || 6.5 ||  ||  ||  ||  ||  
|Holy T3 || 7.5 ||  ||  ||  ||  ||  
|-
|-
|Dark T1 || 3.5 ||  ||  ||  ||  ||  
|Dark T1 || 4.5 ||  ||  ||  ||  ||  
|-
|-
|Dark T2 || 5 ||  ||  ||  ||  ||  
|Dark T2 || 6 ||  ||  ||  ||  ||  
|-
|-
|Dark T3 || 6.5 ||  ||  ||  ||  ||  
|Dark T3 || 7.5 ||  ||  ||  ||  ||  
|-
|-
|Explosion (note1) || 0.73 ||  ||  ||  ||  ||  
|Explosion (note1) || 0.73 ||  ||  ||  ||  ||  

Revision as of 05:25, 26 May 2013

Note: These formulas are out of date.

The spell damage formula is as follows:

Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
Factor Description Formula
damage_range The variable range of the spell's damage 0.8-1.2 on average
spell_data Damage factor from the spell (See below)
crit_mod Bonus for critical hits 1.5x (1x otherwise)
channel_mod Bonus if Channeling is active 1.5x (1x otherwise)
defense_mit Mitigation for the element and attack type in question Varies
Spell Base 1 Point 2 Point 3 Point 4 Point 5 Point
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy T1 4.5
Holy T2 6
Holy T3 7.5
Dark T1 4.5
Dark T2 6
Dark T3 7.5
Explosion (note1) 0.73

magic_dmg is calculated separately as:

magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)
Factor Description Formula
base_bonus Magic attack base damage MDB
elem_bonus Element damage bonus EDB / 100
hath_bonus The "Dæmon Duality" group of Hath Perks +10 to 30%
  • (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
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Info. Action Speed • Overcharge • Proficiencies • Stamina
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The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools