Spell Damage: Difference between revisions

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Note: ''These formulas may be slightly out of date. Last tested: 3/31/2013.''
Note: '''These formulas are out of date.'''


The spell damage formula is as follows:
The spell damage formula is as follows:


<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Spell Damage''' = max(1, (damage_range * spell_data * magic_dmg * critmod *  aoe_mod * channel_mod) * defense_mit)</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Spell Damage''' = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)</pre>


{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
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|-
|-
|'''crit_mod''' || Bonus for critical hits || 1.5x (1x otherwise)
|'''crit_mod''' || Bonus for critical hits || 1.5x (1x otherwise)
|-
|'''aoe_mod''' || Bonus for the primary target of an AoE || 2x (1x otherwise)
|-
|-
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
Line 26: Line 24:
!Spell || spell_data
!Spell || spell_data
|-
|-
|Magic Missile || 1.065
|Elemental T1 ||  
|-
|Elemental T1 || 1.14
|-
|Elemental T1 AoE || 0.912
|-
|Elemental T2 || 1.82
|-
|Elemental T2 AoE || 1.368
|-
|Elemental T3 || 2.28
|-
|Elemental T3 AoE || 1.824
|-
|Soul T2.5 || 1.82
|-
|Soul T2.5 AoE || 1.368
|-
|Soul T3.5 || 2.28
|-
|Soul T3.5 AoE || 1.824
|-
|Soul T3.5 Burst || 5.472
|-
|-
|Dark T3 || 2.28
|Elemental T2 ||  
|-
|-
|Dark T3 AoE || 1.824
|Elemental T3 ||  
|-
|-
|Dark T4 || 2.71
|Holy T1 ||  
|-
|-
|Dark T4 AoE || 2.168
|Holy T2 ||  
|-
|-
|Holy T2 || 1.82
|Holy T3 ||
|-
|-
|Holy T2 AoE || 1.368
|Dark T1 ||  
|-
|-
|Holy T3 || 2.28
|Dark T2 ||  
|-
|-
|Holy T3 AoE || 1.824
|Dark T3 ||  
|-
|-
|Explosion (note1) || 1.425
|Explosion (note1) ||  
|}
|}


Line 83: Line 59:
|'''prof_bonus''' || Magic [[proficiency]] || Prof / 200
|'''prof_bonus''' || Magic [[proficiency]] || Prof / 200
|-
|-
|'''boost_bonus''' || For every [[Ability Point]] put into an AoE spell past the first || +6.25%
|'''boost_bonus''' || For every [[Ability Point]] put into a spell || ???
|-
|-
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +5 to 30%
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 30%
|}
|}



Revision as of 21:52, 20 May 2013

Note: These formulas are out of date.

The spell damage formula is as follows:

Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
Factor Description Formula
damage_range The variable range of the spell's damage 0.8-1.2 on average
spell_data Damage factor from the spell (See below)
crit_mod Bonus for critical hits 1.5x (1x otherwise)
channel_mod Bonus if Channeling is active 1.5x (1x otherwise)
defense_mit Mitigation for the element and attack type in question Varies
Spell spell_data
Elemental T1
Elemental T2
Elemental T3
Holy T1
Holy T2
Holy T3
Dark T1
Dark T2
Dark T3
Explosion (note1)

magic_dmg is calculated separately as:

magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + prof_bonus) * (1 + boost_bonus) * (1 + hath_bonus)
Factor Description Formula
base_bonus Magic attack base damage MDB
elem_bonus Element damage bonus EDB / 100
prof_bonus Magic proficiency Prof / 200
boost_bonus For every Ability Point put into a spell ???
hath_bonus The "Dæmon Duality" group of Hath Perks +10 to 30%
  • (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools