Abilities: Difference between revisions

From EHWiki
Jump to navigationJump to search
Varst (talk | contribs)
No edit summary
Varst (talk | contribs)
No edit summary
Line 400: Line 400:
|}
|}


==Mastery==
==Mastery Points==
After unlocking the abilities, players will need to put them into ability slots in order to get the benefits.
 
Every player starts with
* three Major Ability Slots (red)
* three Supportive Ability Slots (green)
 
Players can unlock additional ability slots with Mastery Points.
 
Mastery Points can be earned through
*[[Leveling_Up|Leveling up]]. (1 mastery point per 10 levels)
*"Manifest Destiny" [[Training]]. (1 mastery point per level of training, capped at player's level/50)
*[[donation#Stars|Donation]]. Each star gives 1 mastery point.
 
Ability slots take the following number of mastery points to unlock.
 
{|class="wikitable" style="text-align:center"
!rowspan="2" | Ability Slot Type
!rowspan="2" | Total Slots
!rowspan="2" | Corresponding abilities
!colspan="20"|Mastery points to unlock
|-
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
|Major Ability || 20 || General, Weapon, Armor, Spells
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4
|-
|Supportive Ability || 20 || Supportive, Deprecating
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3
|-
|Protection Augment || 1 | Spike Shield (included in Supportive)
| 1
|-
|Drain Augment || 1 | Ether/Spirit Theft (included in Deprecating)
| 2
|}


==Ability Reset==
==Ability Reset==


Abilities can be reset out of [[battle]] for a [[credit]] cost.
Abilities can be reset out of [[battle]] for a [[credit]] cost.
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Reset Cost''' = Player_level * Rank_in_Ability * 1000</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Reset Cost''' = Player_level * Rank_in_Ability * 10</pre>


==See also==
==See also==

Revision as of 17:59, 18 May 2013

Abilities provide various boosts together with proficiency, and strengthen spells.

Ability Points

Abilities require ability points (AP) to be activated or increased in strength.

Sources

  • One AP is granted per level.
  • AP may be purchased via Ability Boost Training (capped at player's level).
  • It means AP are capped at double the player's level.

Investing

Players simply click on an ability when AP is available to invest in it. Different abilities require d

Breakdown

It currently takes at least 624 AP to max out all of the available abilities.

Type Amount
General 50
One-handed 11
Two-handed 11
Dual-Wielding 11
Niten Ichiryuu 0 (Share with Two-handed and Dual-Wielding)
Staff 11
Cloth armor 21
Light armor 21
Heavy armor 34
Deprecating 86
Supportive 107
Elemental 124
Forbidden 58
Divine 58

The Ability Tree

General

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10
HP Tank Adds 10% to total HP per tier. lv.0, 1 AP lv.30, 2 AP lv.60, ? AP lv.90, ? AP lv.120, ? AP lv.150, ? AP lv.180, ? AP lv.210, ? AP lv.240, ? AP lv.270, ? AP
MP Tank Adds 5% to total MP per tier. lv.0, 1 AP lv.40, 2 AP lv.80, ? AP lv.120, ? AP lv.160, ? AP lv.200, ? AP lv.240, ? AP lv.270, ? AP lv.320, ? AP lv.360, ? AP
SP Tank Adds 5% to total SP per tier. lv.0, 1 AP lv.50, 2 AP lv.100, ? AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP lv.400, ? AP lv.450, ? AP
Better Health Pots Improves overall potency of all common health pots. lv.0, 1 AP lv.25, 2 AP lv.50, ? AP lv.75, ? AP lv.100, ? AP
Better Mana Pots Improves overall potency of all common mana pots. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP lv.300, ? AP lv.400, ? AP
Better Spirit Pots Improves overall potency of all common spirit pots. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP lv.300, ? AP lv.400, ? AP

One-Handed

Name Effect Level and Cost
1 2 3
1H Damage Increase damage when using the One-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
1H Accuracy Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
1H Block Increase block chance when using the One-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Two-Handed

Name Effect Level and Cost
1 2 3
2H Damage Increase damage when using the Two-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
2H Accuracy Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
2H Parry Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Dual-Wielding

Name Effect Level and Cost
1 2 3
DW Damage Increase damage when using the Two-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
DW Accuracy Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
DW Crit Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Niten Ichiryuu

Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.

Name Effect Level and Cost
1 2 3
2D Damage Increase damage when using the Niten fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
DW Accuracy Increase attack accuracy when using the Niten fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
2H parry Increase parry chance when using the Niten fighting style, scaling with proficiency. lv.250, 3 AP
DW Crit Increase crit chance when using the Niten fighting style, scaling with proficiency. lv.250, 3 AP

Staff

Name Effect Level and Cost
1 2 3
Staff Spell Damage Increase spell damage when using staff fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
Staff Accuracy Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
Staff Damage Increase physical damage when using staff fighting style, scaling with proficiency. lv.0, 3 AP

Cloth Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Cloth spellacc Increase spell damage when using only cloth armor, scaling with proficiency. lv.200, 5 AP
Cloth Spellcrit Increase spell crit chance when using only cloth armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Cloth Castspeed Increase spell casting speed when using only cloth armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Cloth MP Increase maximum MP when using only cloth armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP

Light Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Light Acc Increase accuracy when using only light armor, scaling with proficiency. lv.0, 3 AP
Light Crit Increase crit chance when using only light armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Light Speed Increase attack speed when using only light armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Light HP/MP Increase maximum HP and MP when using only light armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP


Heavy Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Heavy Crush Increase crushing mitigation when using only heavy armor, scaling with proficiency. lv.0, 3 AP
Heavy Prcg Increase piercing mitigation when using only heavy armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Heavy Slsh Increase slashing mitigation when using only heavy armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Heavy HP Increase maximum HP when using only light armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP


Deprecating

Name Effect Level and Cost
1 2 3 4 5
Better Weaken Increase damage reduction and number of targets per cast. lv.80, 1 AP lv.110, 2 AP lv.140, ? AP lv.170, ? AP lv.200, ? AP
Faster Weaken Decrease casttime and cooldown, and increase number of targets per cast. lv.170, 3 AP lv.225, 5 AP lv.280, ? AP
Better Imperil Increase defensive penalty and number of targets per cast. lv.150, 1 AP lv.195, 2 AP lv.240, ? AP lv.285, ? AP lv.330, ? AP
Faster Imperil Decrease casttime and cooldown, and increase number of targets per cast. lv.220, 3 AP lv.260, 5 AP lv.300, ? AP
Better Blind Increase hit penalty. lv.130, 1 AP lv.150, 2 AP lv.170, ? AP lv.190, ? AP lv.210, ? AP
Faster Blind Decrease casttime and cooldown, and increase number of targets per cast. lv.190, 1 AP lv.235, 2 AP lv.280, ? AP
Mind Control Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. lv.110, 1 AP lv.170, 3 AP lv.280, ? AP
Better Silence Decrease cooldown and increase number of targets per cast. lv.150, 3 AP lv.190, 5 AP lv.230, ? AP
Better Magnet Adds a slowing effect, decrease cooldown and increase number of targets per cast. lv.280, 1 AP lv.310, 2 AP lv.340, ? AP lv.370, ? AP lv.400, ? AP
Better Slow Increase the slowing effect and number of targets per cast. lv.50, 1 AP lv.70, 2 AP lv.90, ? AP lv.110, ? AP lv.130, ? AP
Better Drain Increase the amount of HP drained. lv.110, 2 AP lv.170, 3 AP lv.230, ? AP
Faster Drain Decrease the cooldown and casttime. lv.50, 1 AP lv.80, 2 AP lv.110, ? AP lv.140, ? AP lv.170, ? AP
Ether Theft Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire. lv.200, 7 AP
Spirit Theft Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul. lv.200, 7 AP

Supportive

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10
Better haste Increase the action speed-up. lv.90, 1 AP lv.120, 2 AP lv.150, ? AP lv.180, ? AP lv.210, ? AP
Better Shadow Veil Increase evade bonus. lv.110, 1 AP lv.140, 2 AP lv.170, ? AP lv.200, ? AP lv.230, ? AP
Better Absorb Increase chance to nullify hostile spell. lv.80, 1 AP lv.120, 2 AP lv.160, ? AP
Stronger Spirit Decrease amount of damage required for SP shield to kick in. lv.230, 1 AP lv.260, 2 AP lv.290, ? AP lv.320, ? AP lv.350, ? AP
Better heartseeker Increase damage of critical melee hits. lv.170, 1 AP lv.220, 2 AP lv.270, ? AP lv.320, ? AP lv.370, ? AP lv.420, ? AP lv.470, ? AP
Better arcane focus Increase damage of critical spell hits. lv.220, 1 AP lv.270, 2 AP lv.320, ? AP lv.370, ? AP lv.420, ? AP lv.470, ? AP lv.?, ? AP
Better regen Increase the action speed-up. lv.50, 1 AP lv.100, 2 AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP lv.400, ? AP lv.450, ? AP lv.500, ? AP
Better Protection Increase mitigation bonus. lv.40, 1 AP lv.65, 2 AP lv.90, ? AP lv.115, ? AP lv.140, ? AP
Flame Spike Shield Augment protection spell by adding fire elemental spikes. Additional level increases fire resistance. lv.100, 3 AP lv.150, 1 AP lv.200, ? AP lv.250, ? AP lv.300, ? AP
Frost Spike Shield Augment protection spell by adding cold elemental spikes. Additional level increases fire resistance. lv.100, 3 AP lv.150, 1 AP lv.200, ? AP lv.250, ? AP lv.300, ? AP
Shock Spike Shield Augment protection spell by adding elec elemental spikes. Additional level increases fire resistance. lv.100, 3 AP lv.150, 1 AP lv.200, ? AP lv.250, ? AP lv.300, ? AP
Storm Spike Shield Augment protection spell by adding wind elemental spikes. Additional level increases fire resistance. lv.100, 3 AP lv.150, 1 AP lv.200, ? AP lv.250, ? AP lv.300, ? AP

Elemental

Name Effect Level and Cost
1 2 3 4 5 6 7
Conflagration Increase maximum number of targets hit by fire elemental spells. lv.50, 3 AP lv.100, 4 AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP
Cryomancy Increase maximum number of targets hit by cold elemental spells. lv.50, 3 AP lv.100, 4 AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP
Havoc Increase maximum number of targets hit by elec elemental spells. lv.50, 3 AP lv.100, 4 AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP
Tempest Increase maximum number of targets hit by wind elemental spells. lv.50, 3 AP lv.100, 4 AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP
Sorcery Increase damage and decrease casttime for all first-tier elemental spells. lv.70, 1 AP lv.140, 2 AP lv.210, ? AP lv.280, ? AP lv.350, ? AP
Elementalism Increase damage and decrease casttime for all second-tier elemental spells. lv.85, 2 AP lv.170, 3 AP lv.255, ? AP lv.340, ? AP lv.425, ? AP
Sorcery Increase damage and decrease casttime for all first-tier elemental spells. lv.90, 5 AP lv.180, 7 AP lv.270, ? AP lv.360, ? AP lv.450, ? AP

Forbidden

Name Effect Level and Cost
1 2 3
Better Corruption Increase the maximum number of targets hit by the Corruption spell. lv.75, 3 AP lv.150, 5 AP
Better Disintegrate Increase the maximum number of targets hit by the Disintegrate spell. lv.175, 5 AP lv.250, 7 AP
Better Ragnarok Increase the maximum number of targets hit by the Ragnarok spell. lv.250, 7 AP lv.325, 9 AP lv.400, ? AP
Ripened Soul Augment forbidden spells with Ripened Soul proc, damage target over time and enable follow-up attacks. Higher level increase the chance of the proc occuring. lv.150, 7 AP lv.300, 10 AP lv.450, ? AP

Divine

Name Effect Level and Cost
1 2 3
Better Smite Increase the maximum number of targets hit by the Smite spell. lv.75, 3 AP lv.150, 5 AP
Better Banish Increase the maximum number of targets hit by the Banishment spell. lv.175, 5 AP lv.250, 7 AP
Better Paradise Increase the maximum number of targets hit by the Paradise Lost spell. lv.250, 7 AP lv.325, 9 AP lv.400, ? AP
Soul fire Augment forbidden spells with Ripened Soul proc, damage target over time and enable follow-up attacks. Higher level increase the chance of the proc occuring. lv.150, 7 AP lv.300, 10 AP lv.450, ? AP

Mastery Points

After unlocking the abilities, players will need to put them into ability slots in order to get the benefits.

Every player starts with

  • three Major Ability Slots (red)
  • three Supportive Ability Slots (green)

Players can unlock additional ability slots with Mastery Points.

Mastery Points can be earned through

  • Leveling up. (1 mastery point per 10 levels)
  • "Manifest Destiny" Training. (1 mastery point per level of training, capped at player's level/50)
  • Donation. Each star gives 1 mastery point.

Ability slots take the following number of mastery points to unlock.

Ability Slot Type Total Slots Corresponding abilities Mastery points to unlock
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Ability 20 General, Weapon, Armor, Spells 0 0 0 1 1 1 1 1 1 2 2 2 2 2 3 3 3 3 4 4
Supportive Ability 20 Supportive, Deprecating 0 0 0 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3
Protection Augment Spike Shield (included in Supportive) 1
Drain Augment Ether/Spirit Theft (included in Deprecating) 2

Ability Reset

Abilities can be reset out of battle for a credit cost.

Reset Cost = Player_level * Rank_in_Ability * 10

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools