Monster Stats: Difference between revisions
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In HentaiVerse | In the HentaiVerse the calculation of monsters' stats are closely related to that of [[Character Stats|characters' stats]] (with a few notable differences). | ||
==Primary Attributes== | ==Primary Attributes== | ||
Every monster has a base stat between 1 and 25. The base stat is then scaled to the actual stats by the following formula: | Every monster has a base stat between 1 and 25. The base stat is then scaled to the actual stats by the following formula: | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}"> | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''scaled_stats''' = 0.1 * base_stat * monster_level + y</pre> | ||
* monster_level = [[Battles#Monster_Side|monster's level when it is spawned]] | |||
* | * y = ((level ^ 1.1) - 10) * 0.293 if monster's level is greater then 10; otherwise it's 0 | ||
* y = | |||
<br>The scaled stats are used to calculate other derived attributes: | |||
{|cellpadding="5" width="100%" class="wikitable" | {|cellpadding="5" width="100%" class="wikitable" | ||
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|- | |- | ||
| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | ||
* Every 50 points raises Attack Crit Rate by 1% | |||
* Every 100 points raises base Evade chance by 1% | * Every 100 points raises base Evade chance by 1% | ||
| style="border-bottom: 1px solid gray" | '''Wisdom (WIS)''' | | style="border-bottom: 1px solid gray" | '''Wisdom (WIS)''' | ||
* Every point raises base Magic Points by 1 except for every fourth point | * Every point raises base Magic Points by 1 except for every fourth point | ||
| Line 50: | Line 48: | ||
====Bases==== | ====Bases==== | ||
Note that every monsters' normal attacks are physical. | Note that every monsters' normal attacks are physical. | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base physical damage''' = ((STR * 2) + (DEX * 1)) * ( | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base physical damage''' = ((STR * 2) + (DEX * 1)) * (chaos_brutality_rank * 2.5%)</pre> | ||
====Evade==== | ====Evade==== | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Evade''' = (AGI/100) | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Evade''' = (AGI / 100%) + chaos_evasion_rank * 0.5%</pre> | ||
====[[Damage|Mitigation]]==== | ====[[Damage|Mitigation]]==== | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Mitigation''' = 1 - (1200/(1200 + END + STR/2)) * ( 1- | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Mitigation''' = 1 - (1200 / (1200 + END + STR / 2)) * (1 - chaos_defense_rank * 1%)</pre> | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Magical Mitigation''' = 1 - (1 - WIS * 0.04%) * (1 - END * 0.07%) * ( 1- | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Magical Mitigation''' = 1 - (1 - WIS * 0.04%) * (1 - END * 0.07%) * (1 - chaos_warding_rank * 1%)</pre> | ||
====Points==== | ====Points==== | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Health Points''' = (50 + Level * 10 + STR + END * 5) * [[Difficulty|difficulty_mod]] * ''class_mod'' | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Health Points''' = (50 + Level * 10 + STR + END * 5) * [[Difficulty|difficulty_mod]] * ''class_mod'' | ||
'''Magic Points''' = 10 + | '''Magic Points''' = 10 + level + INT * 0.25 + WIS * 0.75 | ||
'''Spirit Points''' = 1 + ([[HentaiVerse_Bestiary#Stats|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10</pre> | '''Spirit Points''' = 1 + ([[HentaiVerse_Bestiary#Stats|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10</pre> | ||
*''class_mod'' = 1 for [[Monster Lab]] monsters and common monsters | *''class_mod'' = 1 for [[Monster Lab]] monsters and common monsters; [[HentaiVerse_Bestiary#Stats|varies]] for bosses, legndaries, and gods | ||
====Battle Regen==== | ====Battle Regen==== | ||
During [[ | During [[battle]], monsters gain 5% of MP and SP per active turn. | ||
==See also== | ==See also== | ||
*[[Character Stats]] | *[[Character Stats]] | ||
*[[Monster Lab]] | *[[Monster Lab]] | ||
{{HVnav}} | |||
[[Category:HentaiVerse]] | [[Category:HentaiVerse]] | ||
Revision as of 18:53, 23 February 2013
In the HentaiVerse the calculation of monsters' stats are closely related to that of characters' stats (with a few notable differences).
Primary Attributes
Every monster has a base stat between 1 and 25. The base stat is then scaled to the actual stats by the following formula:
scaled_stats = 0.1 * base_stat * monster_level + y
- monster_level = monster's level when it is spawned
- y = ((level ^ 1.1) - 10) * 0.293 if monster's level is greater then 10; otherwise it's 0
The scaled stats are used to calculate other derived attributes:
Strength (STR)
|
Endurance (END)
|
Dexterity (DEX)
|
Intelligence (INT)
|
Agility (AGI)
|
Wisdom (WIS)
|
Notes:
- Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%.
- Any percentage effects on Crit Rate, Avoidance, and Mitigation stats are added multiplicatively.
Derived Attributes
Derived attributes are stats calculated from the monster's primary attributes. Most of these formulas are affected by Chaos Upgrades. Note that these formulas may be partially inaccurate.
Bases
Note that every monsters' normal attacks are physical.
Base physical damage = ((STR * 2) + (DEX * 1)) * (chaos_brutality_rank * 2.5%)
Evade
Evade = (AGI / 100%) + chaos_evasion_rank * 0.5%
Mitigation
Physical Mitigation = 1 - (1200 / (1200 + END + STR / 2)) * (1 - chaos_defense_rank * 1%)
Magical Mitigation = 1 - (1 - WIS * 0.04%) * (1 - END * 0.07%) * (1 - chaos_warding_rank * 1%)
Points
Health Points = (50 + Level * 10 + STR + END * 5) * difficulty_mod * class_mod Magic Points = 10 + level + INT * 0.25 + WIS * 0.75 Spirit Points = 1 + (Power / 7) + (STR + DEX + AGI + END + INT + WIS) / 10
- class_mod = 1 for Monster Lab monsters and common monsters; varies for bosses, legndaries, and gods
Battle Regen
During battle, monsters gain 5% of MP and SP per active turn.