Leveling Up: Difference between revisions
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==Formula== | ==Formula== | ||
EXP required for the next level up: | EXP required for the next level up: | ||
<pre style=" | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">(current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))</pre> | ||
==See also== | ==See also== | ||
Revision as of 15:32, 3 October 2012
Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
Effects
Every Level
- Any equipment will have its active stats increase based on Level Scaling.
- This does not trigger until the player is out of combat.
- An ability point is earned.
- The proficiency cap increases by 1.
- Power increases by ⅓.
- The cap on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100.
Certain Levels
- Every 10 levels grants an aura point.
- Every 10 levels before level 100 grants a new Rank.
- A new arena challenge is unlocked:
- At level 2.
- Every 2 levels (up to level 12).
- Every 5 levels (up to level 100).
- Every 10 levels (up to level 200).
- Every 20 levels (up to level 300).
- A new tier of abilities is unlocked:
- Every 10 levels (up to level 110).
- Every 20 levels (level 110-210).
- At level 250.
- A class of monsters are unlocked in the Ring of Blood:
- At level 50
- At level 75
- At level 100
Formula
EXP required for the next level up:
(current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))