Overcharge: Difference between revisions
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==Gaining Overcharge== | ==Gaining Overcharge== | ||
*Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%. | *Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%. | ||
**[[Fighting Style]], offhand hits | *A successful [[Fighting_Styles#One-Handed|Counter-Attack]] will give a small amount of overcharge. | ||
**[[Fighting Style]], offhand hits, and domino strikes do not matter. | |||
*Using a [[Items#Special|Soul Stone]] gives a player 20% Overcharge per turn for 5 turns. This can be used to increase Overcharge past the normal limit as well during its use. | *Using a [[Items#Special|Soul Stone]] gives a player 20% Overcharge per turn for 5 turns. This can be used to increase Overcharge past the normal limit as well during its use. | ||
Revision as of 10:26, 29 July 2012
Overcharge is one of the stats in the HentaiVerse.
Uses
- Players can activate their Spirit Stance with 50% or more Overcharge.
- Fighting Skills require Overcharge. The cost depends on your fighting style are skill tier.
Gaining Overcharge
- Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%.
- A successful Counter-Attack will give a small amount of overcharge.
- Fighting Style, offhand hits, and domino strikes do not matter.
- Using a Soul Stone gives a player 20% Overcharge per turn for 5 turns. This can be used to increase Overcharge past the normal limit as well during its use.
Maximum Overcharge
- All players begin with a cap of 100% Overcharge.
- Players can increase their maximum Overcharge by investing Ability Points into Overcharge Boost.
- Each AP invested gives an additional 2%, up to a maximum of +180%. This gives a new cap of 280% Overcharge.