Level Scaling: Difference between revisions

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==External Links==
==External Links==
[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].
*[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].


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Revision as of 21:43, 27 January 2012

Level Scaling is a game mechanic in the HentaiVerse mini-game. It pertains to the effective stats of a given piece of equipment.

When It's Applied

There are two cases where the effects of level scaling are visible.

Using Equipment Above Your Level

If a player clicks a link to a piece of equipment that is of a higher level than the player, they'll see something like this:
File:Scaling.jpg

The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.

Item World

The stats of equipment improve when it's leveled up through the Item World. The stats increase by a fixed amount per level gained. This is because the only thing that actually changes is the equipment's level, thus the stats simply follow the formula below.

How It works

All stats for all weapons have a certain range they can roll on when they're generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)
Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base "level 0" stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen. - Tenboro

Expressed as a formula:

scaled_stat = (1 + level / level_factor) * base_stat

For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item. Substituting a lower level player's level into the formula gives the "scaled down" stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566.

The following are the known level factors for each equipment stat:

Weapon Damage / Attack Damage Bonus 16⅔
Magic Damage Bonus 22⅔
Attack/Magic Accuracy Bonus 2000
Attack/Magic Critical Bonus 2000
Block/Evade Chance 2000
Parry/Resist Chance 400
Physical/Magical Absorption 20
Physical/Magical Mitigation 2000
Specific Physical Mitigations (e.g. Slashing) 400
Elemental Mitigations (Fire, etc) 2000
Magical Proficiency Bonuses 50
Elemental Damage Bonuses 50
Primary Attributes 35 5/7
Proc Duration 200
Bleed Damage 12
Drain Procs1 25
Burden 800
Interference 800

1 - Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.

Burden and Interference are always scaled to the level of the equipment, not the player. This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.

External Links

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