Spirit Stance: Difference between revisions

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Spirit Mode is available to all players and allows for increased damage output at the cost of [[Overcharge]] and Spirit Points.
Spirit Mode is available to all players and allows for increased damage output at the cost of [[Overcharge]] and Spirit Points.


*Can be activated once a player has at least 10% Overcharge.
==Toggling==
*Can be successfully toggled once a player has at least 10% Overcharge.
*Can be disabled at any time.
*Hotkey is 'E'.
 
==Effects==
http://g.ehgt.org/hv050/img/battle/spirit_active.png
*When toggled, physical damage is boosted by +100% and magical damage is boosted by +50%.
*When toggled, physical damage is boosted by +100% and magical damage is boosted by +50%.
==Costs==
*Spirit Mode consumes one point of Spirit and 10% overcharge per round.
*Spirit Mode consumes one point of Spirit and 10% overcharge per round.
**Will automatically become exhausted and thus disabled if the player falls below these requirements.
**Will automatically become exhausted if the player falls below these requirements.


==See also==
==See also==

Revision as of 18:05, 24 December 2011

Spirit Mode is available to all players and allows for increased damage output at the cost of Overcharge and Spirit Points.

Toggling

  • Can be successfully toggled once a player has at least 10% Overcharge.
  • Can be disabled at any time.
  • Hotkey is 'E'.

Effects

spirit_active.png

  • When toggled, physical damage is boosted by +100% and magical damage is boosted by +50%.

Costs

  • Spirit Mode consumes one point of Spirit and 10% overcharge per round.
    • Will automatically become exhausted if the player falls below these requirements.

See also

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