Physical Damage: Difference between revisions
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The physical damage formula for normal player attacks is estimated to be: | The physical damage formula for normal player attacks is estimated to be: | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Damage''' = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus) | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Damage''' = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus))</pre> | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
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|'''stat_bonus''' || Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels || log(3330 + STR * 2 + DEX , 1.0003) - 27039.81 | |'''stat_bonus''' || Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels || log(3330 + STR * 2 + DEX , 1.0003) - 27039.81 | ||
|- | |- | ||
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to | |'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 50% | ||
|- | |- | ||
|'''prof_bonus''' || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]]) | |'''prof_bonus''' || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]]) | ||
|- | |- | ||
|'''crit_mod''' || Bonus for critical hits || +50% | |'''crit_mod''' || Bonus for critical hits || +50% (boosted by Fatality potency and Savage prefixes) | ||
|- | |- | ||
|'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100% | |'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100% | ||
|- | |- | ||
|'''defense_mit''' || Mitigation for the damage type in question || ''Varies'' | <!--|'''defense_mit''' || Mitigation for the damage type in question || ''Varies''--> | ||
|} | |} | ||
This roll will then be further modified by [[Damage|mitigation parameters]] | |||
==Not Taken Into Account== | ==Not Taken Into Account== | ||
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*[[Items]] such as Flower Vase | *[[Items]] such as Flower Vase | ||
*Offhand damage | *Offhand damage | ||
*Mitigations | |||
==See also== | ==See also== | ||
Revision as of 16:46, 8 December 2017
The physical damage formula for normal player attacks is estimated to be:
Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus))
| Factor | Description | Formula |
|---|---|---|
| base_weapon_damage | The damage written on the equipped weapons, offhand weapon's damage while dual wielding is halved | See equipped weapon |
| attack_damage_bonus | Bonus damage from certain armors such as Shade and Power | See equipped armor |
| stat_bonus | Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels | log(3330 + STR * 2 + DEX , 1.0003) - 27039.81 |
| hath_bonus | The "Dæmon Duality" group of Hath Perks | +10 to 50% |
| prof_bonus | Weapon proficiency | (See Proficiencies - Weapons) |
| crit_mod | Bonus for critical hits | +50% (boosted by Fatality potency and Savage prefixes) |
| spirit_stance_bonus | Bonus if Spirit Stance is active | +100% |
This roll will then be further modified by mitigation parameters