Abilities: Difference between revisions

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| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP
|}
|}
===Deprecating===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="5" | Level and Cost
|-
|1 || 2 || 3 || 4 || 5
|-
|Better Weaken || Increase damage reduction and number of targets per cast. <!--Start at 30%, should max at 50%.-->
|lv.80, 1 AP || lv.110, 2 AP || lv.140, ? AP || lv.170, ? AP || lv.200, ? AP
|-
|Faster Weaken || Decrease casttime and cooldown, and increase number of targets per cast. <!--Cooldown 2/1, Casttime 0.7/0.65, target 1/2, cost_mp 12-->
|lv.170, 3 AP || lv.225, 5 AP || lv.280, ? AP
|-
|Better Imperil || Increase defensive penalty and number of targets per cast. <!--Miti -30/-35, SP miti -20/-30 -->
|lv.150, 1 AP || lv.195, 2 AP || lv.240, ? AP || lv.285, ? AP || lv.330, ? AP
|-
|Faster Imperil || Decrease casttime and cooldown, and increase number of targets per cast. <!--Cooldown 2/1, Casttime 0.7/0.65, target 1/2, cost_mp 12-->
|lv.220, 3 AP || lv.260, 5 AP || lv.300, ? AP
|-
|Better Blind || Increase hit penalty. <!--Start at 22%, should max at 30%.-->
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190, ? AP || lv.210, ? AP
|-
|Faster Blind || Decrease casttime and cooldown, and increase number of targets per cast. <!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22-->
|lv.190, 1 AP || lv.235, 2 AP || lv.280, ? AP
|-
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. <!-- Effect 50/75, target 1/2, cost_mp 30 -->
|lv.110, 1 AP || lv.170, 3 AP || lv.280, ? AP
==Mastery==


==Ability Reset==
==Ability Reset==

Revision as of 15:51, 18 May 2013

Abilities provide various boosts together with proficiency, and strengthen spells.

Ability Points

Abilities require ability points (AP) to be activated or increased in strength.

Sources

  • One AP is granted per level.
  • AP may be purchased via Ability Boost Training (capped at player's level).
  • It means AP are capped at double the player's level.

Investing

Players simply click on an ability when AP is available to invest in it. Different abilities require d

Breakdown

It currently takes at least 624 AP to max out all of the available abilities.

Type Amount
General 50
One-handed 11
Two-handed 11
Dual-Wielding 11
Niten Ichiryuu 0 (Share with Two-handed and Dual-Wielding)
Staff 11
Cloth armor 21
Light armor 21
Heavy armor 34
Deprecating 86
Supportive 107
Elemental 124
Forbidden 58
Divine 58

The Ability Tree

General

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10
HP Tank Adds 10% to total HP per tier. lv.0, 1 AP lv.30, 2 AP lv.60, ? AP lv.90, ? AP lv.120, ? AP lv.150, ? AP lv.180, ? AP lv.210, ? AP lv.240, ? AP lv.270, ? AP
MP Tank Adds 5% to total MP per tier. lv.0, 1 AP lv.40, 2 AP lv.80, ? AP lv.120, ? AP lv.160, ? AP lv.200, ? AP lv.240, ? AP lv.270, ? AP lv.320, ? AP lv.360, ? AP
SP Tank Adds 5% to total SP per tier. lv.0, 1 AP lv.50, 2 AP lv.100, ? AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP lv.400, ? AP lv.450, ? AP
Better Health Pots Improves overall potency of all common health pots. lv.0, 1 AP lv.25, 2 AP lv.50, ? AP lv.75, ? AP lv.100, ? AP
Better Mana Pots Improves overall potency of all common mana pots. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP lv.300, ? AP lv.400, ? AP
Better Spirit Pots Improves overall potency of all common spirit pots. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP lv.300, ? AP lv.400, ? AP

One-Handed

Name Effect Level and Cost
1 2 3
1H Damage Increase damage when using the One-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
1H Accuracy Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
1H Block Increase block chance when using the One-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Two-Handed

Name Effect Level and Cost
1 2 3
2H Damage Increase damage when using the Two-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
2H Accuracy Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
2H Parry Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Dual-Wielding

Name Effect Level and Cost
1 2 3
DW Damage Increase damage when using the Two-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
DW Accuracy Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
DW Crit Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Niten Ichiryuu

Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.

Name Effect Level and Cost
1 2 3
2D Damage Increase damage when using the Niten fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
DW Accuracy Increase attack accuracy when using the Niten fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
2H parry Increase parry chance when using the Niten fighting style, scaling with proficiency. lv.250, 3 AP
DW Crit Increase crit chance when using the Niten fighting style, scaling with proficiency. lv.250, 3 AP

Staff

Name Effect Level and Cost
1 2 3
Staff Spell Damage Increase spell damage when using staff fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
Staff Accuracy Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
Staff Damage Increase physical damage when using staff fighting style, scaling with proficiency. lv.0, 3 AP

Cloth Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Cloth spellacc Increase spell damage when using only cloth armor, scaling with proficiency. lv.200, 5 AP
Cloth Spellcrit Increase spell crit chance when using only cloth armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Cloth Castspeed Increase spell casting speed when using only cloth armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Cloth MP Increase maximum MP when using only cloth armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP

Light Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Light Acc Increase accuracy when using only light armor, scaling with proficiency. lv.0, 3 AP
Light Crit Increase crit chance when using only light armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Light Speed Increase attack speed when using only light armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Light HP/MP Increase maximum HP and MP when using only light armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP


Heavy Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Heavy Crush Increase crushing mitigation when using only heavy armor, scaling with proficiency. lv.0, 3 AP
Heavy Prcg Increase piercing mitigation when using only heavy armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Heavy Slsh Increase slashing mitigation when using only heavy armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Heavy HP Increase maximum HP when using only light armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP


Deprecating

Name Effect Level and Cost
1 2 3 4 5
Better Weaken Increase damage reduction and number of targets per cast. lv.80, 1 AP lv.110, 2 AP lv.140, ? AP lv.170, ? AP lv.200, ? AP
Faster Weaken Decrease casttime and cooldown, and increase number of targets per cast. lv.170, 3 AP lv.225, 5 AP lv.280, ? AP
Better Imperil Increase defensive penalty and number of targets per cast. lv.150, 1 AP lv.195, 2 AP lv.240, ? AP lv.285, ? AP lv.330, ? AP
Faster Imperil Decrease casttime and cooldown, and increase number of targets per cast. lv.220, 3 AP lv.260, 5 AP lv.300, ? AP
Better Blind Increase hit penalty. lv.130, 1 AP lv.150, 2 AP lv.170, ? AP lv.190, ? AP lv.210, ? AP
Faster Blind Decrease casttime and cooldown, and increase number of targets per cast. lv.190, 1 AP lv.235, 2 AP lv.280, ? AP
Mind Control Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. lv.110, 1 AP lv.170, 3 AP lv.280, ? AP

Mastery

Ability Reset

Abilities can be reset out of battle for a credit cost.

Reset Cost = Player_level * Rank_in_Ability * 1000

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools