Overcharge: Difference between revisions

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Overcharge is one of the stats in the [[HentaiVerse]].
Overcharge is one of the stats in the [[HentaiVerse]]. In the Standard UI it is represented by yellow pips on the player's health bar, wherein each pip is equal to 25% Overcharge. In the Utalitarian UI it is a simple bar with the numeric value of current Overcharge.


==Uses==
==Uses==
*Players can activate their [[Spirit Stance]] with 50% or more Overcharge.
*Players can activate their [[Spirit Stance]] with 50% or more Overcharge.
*[[Skills#Special_Skills|Fighting Skills]] require Overcharge. The cost depends on your fighting style are skill tier.
*[[Skills#Weapon Skills|Weapon]] & [[Skills#Special Skills|Special Skills]] require Overcharge.


==Gaining Overcharge==
==Gaining Overcharge==
All players have a cap of 250% Overcharge.
*Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%.
*Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%.
**[[Fighting Style]], offhand hits, counter-attacks, and domino strikes do not matter.
*A successful [[Fighting Styles#One-Handed|Counter-Attack]] will generate 5-10% Overcharge.
*Using a [[Items#Special|Soul Stone]] gives a player 20% Overcharge per turn for 5 turns. This can be used to increase Overcharge past the normal limit as well during its use.
*A successful [[Fighting Styles#Dual-Wielding|Offhand Strike]] will generate 5% Overcharge when Dualwielding and 3% when using Niten Ichiryu.
 
*Each successful [[Fighting Styles#Two-Handed|Domino Strike]] will generate 1% Overcharge.
==Maximum Overcharge==
*All players begin with a cap of 100% Overcharge.
*Players can increase their maximum Overcharge by investing [[Abilities|Ability Points]] into Overcharge Boost.
**Each AP invested gives an additional 2%, up to a maximum of +180%. This gives a new cap of 280% Overcharge.


==See also==
==See also==
*[[Action Speed]]
*[[Abilities]]
*[[Interference]]
*[[Skills]]


{{HVnav}}
{{HVnav}}

Latest revision as of 18:26, 28 September 2026

Overcharge is one of the stats in the HentaiVerse. In the Standard UI it is represented by yellow pips on the player's health bar, wherein each pip is equal to 25% Overcharge. In the Utalitarian UI it is a simple bar with the numeric value of current Overcharge.

Uses

Gaining Overcharge

All players have a cap of 250% Overcharge.

  • Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%.
  • A successful Counter-Attack will generate 5-10% Overcharge.
  • A successful Offhand Strike will generate 5% Overcharge when Dualwielding and 3% when using Niten Ichiryu.
  • Each successful Domino Strike will generate 1% Overcharge.

See also

HentaiVerse Navigation
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