Overcharge: Difference between revisions

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Overcharge is one of the stats in the [[HentaiVerse]].
Overcharge is one of the stats in the [[HentaiVerse]]. In the Standard UI it is represented by yellow pips on the player's health bar, wherein each pip is equal to 25% Overcharge. In the Utalitarian UI it is a simple bar with the numeric value of current Overcharge.


==Uses==
==Uses==
*When a player has at least 10% Overcharge, they can activate their [[Spirit Mode]].
*Players can activate their [[Spirit Stance]] with 50% or more Overcharge.
*When a player has at least 100% Overcharge, they can use their [[fighting style]]'s [[Skill#Fighting_Skills|skill]].
*[[Skills#Weapon Skills|Weapon]] & [[Skills#Special Skills|Special Skills]] require Overcharge.
*[[Skills#Special_Skills|Special Skills]] also require Overcharge.


==Gaining Overcharge==
==Gaining Overcharge==
*Hitting an enemy with a physical attack fills the player's Overcharge bar by a small amount.
All players have a cap of 250% Overcharge.
*Using a [[Items#Special|Soul Stone]] gives a player 20% Overcharge per turn for 5 turns. This can be used to increase Overcharge past the normal limit as well during its use.


==Maximum Overcharge==
*Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%.
*All players begin with a cap of 100% Overcharge.
*A successful [[Fighting Styles#One-Handed|Counter-Attack]] will generate 5-10% Overcharge.
*Players can increase their maximum Overcharge by investing [[Abilities|Ability Points]] into Overcharge Boost.
*A successful [[Fighting Styles#Dual-Wielding|Offhand Strike]] will generate 5% Overcharge when Dualwielding and 3% when using Niten Ichiryu.
**Each AP invested gives an additional 2%, up to a maximum of +180%. This gives a new cap of 280% Overcharge.
*Each successful [[Fighting Styles#Two-Handed|Domino Strike]] will generate 1% Overcharge.


==See also==
==See also==
*[[Action Speed]]
*[[Abilities]]
*[[Interference]]
*[[Skills]]


{{HVnav}}
{{HVnav}}

Latest revision as of 18:26, 28 September 2026

Overcharge is one of the stats in the HentaiVerse. In the Standard UI it is represented by yellow pips on the player's health bar, wherein each pip is equal to 25% Overcharge. In the Utalitarian UI it is a simple bar with the numeric value of current Overcharge.

Uses

Gaining Overcharge

All players have a cap of 250% Overcharge.

  • Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%.
  • A successful Counter-Attack will generate 5-10% Overcharge.
  • A successful Offhand Strike will generate 5% Overcharge when Dualwielding and 3% when using Niten Ichiryu.
  • Each successful Domino Strike will generate 1% Overcharge.

See also

HentaiVerse Navigation
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