Physical Damage: Difference between revisions
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!heartseeker_bonus | !heartseeker_bonus | ||
|25% if Heartseeker is active | |25% if [[Spells|Heartseeker]] is active | ||
|- | |- | ||
!'''spirit_stance_bonus''' | !'''spirit_stance_bonus''' | ||
| 100% | | 100% if [[Spirit Stance]] is active | ||
|- | |- | ||
<!--|'''defense_mit''' || Mitigation for the damage type in question || ''Varies''--> | <!--|'''defense_mit''' || Mitigation for the damage type in question || ''Varies''--> | ||
Latest revision as of 13:37, 21 July 2021
The physical damage formula for normal player attacks is:
Physical Damage = attack_base_damage * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)
| Factor | Description |
|---|---|
| attack_base_damage | Attack damage from all sources, including attributes, equipment and abilities. |
| hath_bonus | 10-50% from the "Dæmon Duality" Hath Perk series |
| tower_bonus | 0.1% per Tower floor cleared in the previous season of isekai (Persistent only) |
| crit_mod | Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses |
| heartseeker_bonus | 25% if Heartseeker is active |
| spirit_stance_bonus | 100% if Spirit Stance is active |
This roll will then be further modified by mitigation parameters