Physical Damage: Difference between revisions

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The physical damage formula for normal player attacks is estimated to be:  
The physical damage formula for normal player attacks is:  
 
'''Physical Damage''' = attack_base_damage * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Damage''' = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit)</pre>
{{{style|}}}
 
{| class="wikitable" width="100%"
{|class="wikitable" width="100%"
!Factor
!Factor
!Description
!Description
!Formula
|-
|'''base_weapon_damage''' || The damage written on the equipped [[weapons]], offhand weapon's damage while dual wielding is halved|| ''See equipped weapon''
|-
|-
|'''attack_damage_bonus''' || Bonus damage from certain [[armor]]s such as Shade and Power || ''See equipped armor''
!'''attack_base_damage'''
| Attack damage from all sources, including [[Character Stats|attributes]], [[Equipment Basics|equipment]] and [[Abilities|abilities]].
|-
|-
|'''stat_bonus''' || Bonus damage from stats, approximately 2 per STR and 1 per DEX, less at higher levels || log(3330 + STR * 2 + DEX , 1.0003) - 27039.81
!'''hath_bonus'''
| 10-50% from the "Dæmon Duality" [[Hath Perks|Hath Perk]] series
|-
|-
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 30%
!tower_bonus
|0.1% per Tower floor cleared in the previous season of isekai (Persistent only)
|-
|-
|'''prof_bonus''' || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]])
!'''crit_mod'''
| Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
|-
|-
|'''crit_mod''' || Bonus for critical hits || +50%
!heartseeker_bonus
|25% if [[Spells|Heartseeker]] is active
|-
|-
|'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100%
!'''spirit_stance_bonus'''
| 100% if [[Spirit Stance]] is active
|-
|-
|'''defense_mit''' || Mitigation for the damage type in question || ''Varies''
<!--|'''defense_mit''' || Mitigation for the damage type in question || ''Varies''-->
|}
|}
This roll will then be further modified by [[Damage|mitigation parameters]]


==Not Taken Into Account==
==Not Taken Into Account==
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*[[Items]] such as Flower Vase
*[[Items]] such as Flower Vase
*Offhand damage
*Offhand damage
*Mitigations


==See also==
==See also==
*[[Damage]]
*[[Damage]]
*[[Spell Damage]]


{{HVnav}}
{{HVnav}}


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Latest revision as of 13:37, 21 July 2021

The physical damage formula for normal player attacks is:

Physical Damage = attack_base_damage * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)
Factor Description
attack_base_damage Attack damage from all sources, including attributes, equipment and abilities.
hath_bonus 10-50% from the "Dæmon Duality" Hath Perk series
tower_bonus 0.1% per Tower floor cleared in the previous season of isekai (Persistent only)
crit_mod Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
heartseeker_bonus 25% if Heartseeker is active
spirit_stance_bonus 100% if Spirit Stance is active

This roll will then be further modified by mitigation parameters

Not Taken Into Account

  • Infusions / Elemental Weapons
  • Items such as Flower Vase
  • Offhand damage
  • Mitigations

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
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Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
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