Equipment Procs: Difference between revisions
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This is a list of the various [[equipment]] procs in the [[HentaiVerse]]. | This is a list of the various [[Equipment Basics|equipment]] procs in the [[HentaiVerse]]. They may also be applied through [[Skills#Weapon Skills|weapon skills]]. | ||
All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. | All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. | ||
Landing a critical strike will always proc your weapon's status effect. | Landing a critical strike will always proc your weapon's status effect. | ||
The three procs are: | The three procs are: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! width=" | ! width="15%" | Sources | ||
! Proc !! Description | ! Proc !! Description | ||
|- | |- | ||
| | | <small>One-Hand: Rapier<br>Two-Hand: Estoc<br>Skills: Rending Blow, Skyward Sword</small> | ||
! [[Image:wpn_ap.png]]<br>Penetrated Armor | ! [[Image:wpn_ap.png]]<br>Penetrated Armor | ||
| The armor of this target has been breached, reducing its defenses | | ''The armor of this target has been breached, reducing its defenses.'' | ||
* Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.) | |||
* | ** Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%). | ||
**This multiplier is layered with Imperil. This means that a monster with 80% physical mitigation will have 40% after imperil, and then 10% after 3 stacks of PA. | |||
* Penetrating Armor is applied ''after'' the damage for the attack is dealt. This means the player will not benefit from it until the following turn. | |||
|- | |- | ||
| | | <small>One-Hand: Axe, Shortsword, Wakizashi<br>Two-Hand: Longsword, Katana<br>Skills: Vital Strike, Skyward Sword</small> | ||
! [[Image:wpn_bleed.png]]<br>Bleeding Wound | ! [[Image:wpn_bleed.png]]<br>Bleeding Wound | ||
| A gushing wound is making this target take damage over time. | | ''A gushing wound is making this target take damage over time.'' | ||
* | ** 5 stacks at maximum | ||
* | * Damage done = ADB * DOT% * 0.4 * Stack count | ||
* | ** Other damage bonuses are applied each as separate multipliers (ie, Bleed Damage * Heartseeker (1.25) * Overwhelming Strikes (1.15) * Daemonic Duality (1.1 to 1.5) * Title Bonus (1.0 to 1.1)... etc) | ||
* | ** ADB is as seen on the character sheet (not the weapon's ADB), and the DOT% is either from the weapon (eg 20% on a shortsword, 30% on a longsword) or specific to the skill (50% for Vital Strike, 20% for Skyward Sword). | ||
** | * Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats. | ||
* Bleed damage is only recalculated when a new stack is applied; the damage will not change when a buff expires unless the player reapplies Bleeding Wound. | |||
* Bleeding Wound is applied before Overwhelming Strikes, and as such, on turns where a player gains Overwhelming Strikes (and it was not already active) it is not factored into the damage until the next time the stack is refreshed. | |||
* Bleeding Wound does not initiate a timer starting from its application; damage is simply applied at exact intervals of one game tick. | |||
** This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications. | |||
|- | |- | ||
| | | <small>One-Hand: Club<br>Two-Hand: Mace<br>Skills: Shield Bash, Shatter Strike, Concussive Strike, FUS RO DAH</small> | ||
! [[Image:wpn_stun.png]]<br>Stunned | ! [[Image:wpn_stun.png]]<br>Stunned | ||
| A powerful blow has temporarily stunned this target | | ''A powerful blow has temporarily stunned this target.'' | ||
* Stunned monsters cannot take any offensive action and cannot evade or parry. | |||
* | * Monsters receive a free action when a stun expires on them. | ||
* | * Stuns cannot be overwritten regardless of source or duration. | ||
** For example, a critical hit with a club against a stunned target will not refresh a stun, nor will using Shield Bash. | |||
|} | |} | ||
The following is the table for maximum proc chance, duration and damage. | The following is the table for the maximum proc chance, duration and damage from weapon sources. Proc chance and duration scale with weapon level; bleed damage is the same at any level. | ||
{|class="wikitable" style="text-align: center" | {|class="wikitable" style="text-align: center" | ||
| Line 54: | Line 61: | ||
| Rapier || Penetrated Armor || 25% || 7 || | | Rapier || Penetrated Armor || 25% || 7 || | ||
|- | |- | ||
| Shortsword || Bleeding Wound || 25% || 7 || | | Shortsword || Bleeding Wound || 25% || 7 || 20 | ||
|- | |- | ||
| Wakizashi || Bleeding Wound || 25% || 7 || | | Wakizashi || Bleeding Wound || 25% || 7 || 20 | ||
|} | |} | ||
==See also== | ==See also== | ||
*[[Equipment]] | *[[Equipment Basics]] | ||
*[[Detailed Equip Characteristics]] | |||
*[[Fighting Styles]] | *[[Fighting Styles]] | ||
*[[Level Scaling]] | *[[Level Scaling]] | ||
==References== | |||
* [https://www.mediafire.com/file/3tu19zxbq1ffb15/BW_test.xlsx/file| Decondelite's Bleeding Wound research log] | |||
{{HVnav}} | {{HVnav}} | ||
Latest revision as of 22:11, 18 June 2021
This is a list of the various equipment procs in the HentaiVerse. They may also be applied through weapon skills.
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.
Landing a critical strike will always proc your weapon's status effect.
The three procs are:
The following is the table for the maximum proc chance, duration and damage from weapon sources. Proc chance and duration scale with weapon level; bleed damage is the same at any level.
| Weapon type | Proc | Chance | Duration | Bleeding % |
|---|---|---|---|---|
| Estoc | Penetrated Armor | 25% | 7 | |
| Longsword | Bleeding Wound | 25% | 7 | 30 |
| Mace | Stun | 30% | 4 | |
| Katana | Bleeding Wound | 25% | 7 | 30 |
| Axe | Bleeding Wound | 25% | 7 | 20 |
| Club | Stun | 25% | 4 | |
| Rapier | Penetrated Armor | 25% | 7 | |
| Shortsword | Bleeding Wound | 25% | 7 | 20 |
| Wakizashi | Bleeding Wound | 25% | 7 | 20 |