Spell Damage: Difference between revisions

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Clarify damage roll
 
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'''''These formulas are slightly out of date.'''''
The spell damage formula is as follows:
The spell damage formula is as follows:
'''Spell Damage''' = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
{{{style|}}}


damage = max(1, (damage_range * spell_data * magic_dmg * critmod *
{| class="wikitable" width="100%"
aoe_mod * channel_mod) * defense_mit)
 
{|class="wikitable" width="100%"
!Factor
!Factor
!Description
!Description
!Formula
|-
|-
|'''damage_range''' || The variable range of the spell's damage || 0.72-1.28 on average
!magic_base_damage
|Magic damage from all sources, including [[Character Stats|attributes]], [[Equipment Basics|equipment]] and [[Abilities|abilities]].
|-
!spell_damage_bonus
|Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
|-
|-
|'''spell_data''' || Damage factor from the spell || (''See below'')
!spell_modifier
| Individual spells have individual modifiers (see table below)
|-
|-
|'''crit_mod''' || Bonus for critical hits || 1.5x (1x otherwise)
!hath_bonus
|10-50% from the "Dæmon Duality" [[Hath Perks|Hath Perk]] series
|-
|-
|'''aoe_mod''' || Bonus for the primary target of an AoE || 2x (1x otherwise)
!tower_bonus
|0.1% per [[Tower]] floor cleared in the previous season of [[Isekai]] (Persistent only)
|-
|-
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
!crit_mod
|[[Battles#Criticals|Critical]] damage bonus (if critical hit) - 50% base, plus equipment bonuses
|-
|-
|'''defense_mit''' || Mitigation for the element and attack type in question || ''Varies''
!arcane_focus_mod
|25% bonus if [[Spells|Arcane Focus]] is active
|-
!channel_mod
| 50% bonus if [[Fighting_Styles#Any|Channeling]] is active
|}
|}


{|class="wikitable"
{| class="wikitable"
!Spell || spell_data
|+Spell modifier table
|-
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
|Magic Missile || 1.2185
|-
|Elemental T1 || 1.3
|-
|Elemental T1 AoE || 1.04
|-
|Elemental T2 || 2.08
|-
|Elemental T2 AoE || 1.56
|-
|Elemental T3 || 2.6
|-
|-
|Elemental T3 AoE || 2.08
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25
|-
|-
|Soul T2.5 || 2.08
|Elemental T2 || 5.5 || 5.63 || 5.71 || 5.78 || 5.82 || 5.85
|-
|-
|Soul T2.5 AoE || 1.56
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5
|-
|-
|Soul T3.5 || 3.12
|Holy/Dark T1 || 4.5 || - || - || - || - || -
|-
|-
|Soul T3.5 AoE || 2.6
|Holy/Dark T2 || 6 || - || - || - || - || -
|-
|-
|Soul T3.5 Burst || 7.8
|Holy/Dark T3 || 7.5 || - || - || - || - || -
|-
|-
|Dark T3 || 2.6
|Explosion {{Fn|1}} || 0.73 || - || - || - || - || -
|-
|-
|Dark T3 AoE || 2.08
|Ripened Soul {{Fn|2}} || 0.2 || - || - || - || - || -
|-
|Dark T4 || 3.12
|-
|Dark T4 AoE || 2.6
|-
|Holy T2 || 2.08
|-
|Holy T2 AoE || 1.56
|-
|Holy T3 || 2.6
|-
|Holy T3 AoE || 2.08
|}
|}


'''magic_dmg''' is calculated separately as:
{{Fnb|1}} Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.
magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + prof_bonus)
 
* (1 + boost_bonus) * (1 + hath_bonus) * stamina_damage_factor
{{Fnb|2}} These procs do the same damage no matter the target, ignoring specific and magical resistances.


{|class="wikitable" width="100%"
After the Spell Damage has been reduced by the monster's [[Damage#Damage Reductions|mitigations]], it is finally rolled in a range of 80%-120% with steps of 1%.
!Factor
!Description
!Formula
|-
|'''base_bonus''' || Magic attack base damage || MDB
|-
|'''elem_bonus''' || Element spell damage bonus || EDB? / 100
|-
|'''prof_bonus''' || Magic [[proficiency]] || Prof / 200
|-
|'''boost_bonus''' || For every [[Abilities|Ability Points]] put into an AoE spell past the first || +6.25%
|-
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +5 to 30%
|-
|'''stamina_damage_factor''' || The bonus from [[Stamina|stamina]] being over 79. || +25%
|}


==See also==
==See also==
*[[Spells]]
*[[Spells]]
==References==
* [https://www.mediafire.com/file/zjn1p9mpy9wwmph/Decon_dark_extremums.xlsx/file| Decondelite's research on dark multiplicator]


{{HVnav}}
{{HVnav}}


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Latest revision as of 13:42, 29 September 2026

The spell damage formula is as follows:

Spell Damage = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)


Factor Description
magic_base_damage Magic damage from all sources, including attributes, equipment and abilities.
spell_damage_bonus Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
spell_modifier Individual spells have individual modifiers (see table below)
hath_bonus 10-50% from the "Dæmon Duality" Hath Perk series
tower_bonus 0.1% per Tower floor cleared in the previous season of Isekai (Persistent only)
crit_mod Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
arcane_focus_mod 25% bonus if Arcane Focus is active
channel_mod 50% bonus if Channeling is active
Spell modifier table
Spell Base 1 AP 2 AP 3 AP 4 AP 5 AP
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy/Dark T1 4.5 - - - - -
Holy/Dark T2 6 - - - - -
Holy/Dark T3 7.5 - - - - -
Explosion 1 0.73 - - - - -
Ripened Soul 2 0.2 - - - - -

Note 1: Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.

Note 2: These procs do the same damage no matter the target, ignoring specific and magical resistances.

After the Spell Damage has been reduced by the monster's mitigations, it is finally rolled in a range of 80%-120% with steps of 1%.

See also

References

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