Spell Damage: Difference between revisions

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Clarify damage roll
 
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The spell damage formula is as follows:
The spell damage formula is as follows:
  '''Spell Damage''' = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
  '''Spell Damage''' = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
{{{style|}}}
{{{style|}}}
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
!Factor
!Factor
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|-
|-
!spell_damage_bonus
!spell_damage_bonus
|Spell damage bonus of the spell's element. Commonly referred to as 'EDB'.
|Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
|-
!damage_range
| Random roll between 0.8 and 1.2
|-
|-
!spell_modifier  
!spell_modifier  
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|-
|-
!tower_bonus
!tower_bonus
|0.1% per Tower floor cleared in the previous season of isekai (Persistent only)
|0.1% per [[Tower]] floor cleared in the previous season of [[Isekai]] (Persistent only)
|-
|-
!crit_mod
!crit_mod
| Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
|[[Battles#Criticals|Critical]] damage bonus (if critical hit) - 50% base, plus equipment bonuses
|-
|-
!arcane_focus_mod
!arcane_focus_mod
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{| class="wikitable"
{| class="wikitable"
|+Spell mod table
|+Spell modifier table
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
|-
|-
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|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5
|-
|-
|Holy T1 || 4.5 || || || || ||
|Holy/Dark T1 || 4.5 || - || - || - || - || -
|-
|Holy T2 || 6 ||  ||  ||  ||  ||
|-
|-
|Holy T3 || 7.5 || || || || ||  
|Holy/Dark T2 || 6 || - || - || - || - || -
|-
|-
|Dark T1 || 4.5 || || || || ||  
|Holy/Dark T3 || 7.5 || - || - || - || - || -
|-
|-
|Dark T2 || 6 || || || || ||  
|Explosion {{Fn|1}} || 0.73 || - || - || - || - || -
|-
|-
|Dark T3 || 7.5 ||  ||  ||  ||  ||
|Ripened Soul {{Fn|2}} || 0.2 || - || - || - || - || -
|-
|Explosion (note1) || 0.73 ||  ||  ||  ||  ||
|-
|Ripened Soul (note2) || 0.2 || || || || ||  
|}
|}


* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
{{Fnb|1}} Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.
 
{{Fnb|2}} These procs do the same damage no matter the target, ignoring specific and magical resistances.
 
After the Spell Damage has been reduced by the monster's [[Damage#Damage Reductions|mitigations]], it is finally rolled in a range of 80%-120% with steps of 1%.


==See also==
==See also==

Latest revision as of 13:42, 29 September 2026

The spell damage formula is as follows:

Spell Damage = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)


Factor Description
magic_base_damage Magic damage from all sources, including attributes, equipment and abilities.
spell_damage_bonus Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
spell_modifier Individual spells have individual modifiers (see table below)
hath_bonus 10-50% from the "Dæmon Duality" Hath Perk series
tower_bonus 0.1% per Tower floor cleared in the previous season of Isekai (Persistent only)
crit_mod Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
arcane_focus_mod 25% bonus if Arcane Focus is active
channel_mod 50% bonus if Channeling is active
Spell modifier table
Spell Base 1 AP 2 AP 3 AP 4 AP 5 AP
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy/Dark T1 4.5 - - - - -
Holy/Dark T2 6 - - - - -
Holy/Dark T3 7.5 - - - - -
Explosion 1 0.73 - - - - -
Ripened Soul 2 0.2 - - - - -

Note 1: Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.

Note 2: These procs do the same damage no matter the target, ignoring specific and magical resistances.

After the Spell Damage has been reduced by the monster's mitigations, it is finally rolled in a range of 80%-120% with steps of 1%.

See also

References

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
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Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools