Spell Damage: Difference between revisions

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Note: '''These formulas are out of date.'''
The spell damage formula is as follows:
The spell damage formula is as follows:
'''Spell Damage''' = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
{{{style|}}}


<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Spell Damage''' = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)</pre>
{| class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
!Factor
!Factor
!Description
!Description
!Formula
|-
|-
|'''damage_range''' || The variable range of the spell's damage || 0.8-1.2 on average
!magic_base_damage
|Magic damage from all sources, including [[Character Stats|attributes]], [[Equipment Basics|equipment]] and [[Abilities|abilities]].
|-
!spell_damage_bonus
|Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
|-
!spell_modifier
| Individual spells have individual modifiers (see table below)
|-
!hath_bonus
|10-50% from the "Dæmon Duality" [[Hath Perks|Hath Perk]] series
|-
|-
|'''spell_data''' || Damage factor from the spell || (''See below'')
!tower_bonus
|0.1% per [[Tower]] floor cleared in the previous season of [[Isekai]] (Persistent only)
|-
|-
|'''crit_mod''' || Bonus for critical hits || 1+(0.5)+Crit_Mods (1x otherwise; 0.15 from Better Arcane Focus, specific gear and potencies can give additional mods)
!crit_mod
|[[Battles#Criticals|Critical]] damage bonus (if critical hit) - 50% base, plus equipment bonuses
|-
|-
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
!arcane_focus_mod
|25% bonus if [[Spells|Arcane Focus]] is active
|-
|-
|'''defense_mit''' || Mitigation for the element and attack type in question || ''Varies''
!channel_mod
| 50% bonus if [[Fighting_Styles#Any|Channeling]] is active
|}
|}


{|class="wikitable"
{| class="wikitable"
|+Spell modifier table
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
|-
|-
Line 30: Line 42:
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5
|-
|-
|Holy T1 || 4.5 || || || ||  ||
|Holy/Dark T1 || 4.5 || - || - || - || - || -
|-
|Holy T2 || 6 ||  ||  ||  ||  ||
|-
|Holy T3 || 7.5 ||  ||  ||  ||  ||
|-
|-
|Dark T1 || 4.5 || || || || ||  
|Holy/Dark T2 || 6 || - || - || - || - || -
|-
|-
|Dark T2 || 6 || || || || ||  
|Holy/Dark T3 || 7.5 || - || - || - || - || -
|-
|-
|Dark T3 || 7.5 || || || || ||  
|Explosion {{Fn|1}} || 0.73 || - || - || - || - || -
|-
|-
|Explosion (note1) || 0.73 ||  ||  ||  ||  ||
|Ripened Soul {{Fn|2}} || 0.2 || - || - || - || - || -
|-
|Ripened Soul (note2) || 0.2 || || || || ||  
|}
|}


'''magic_dmg''' is calculated separately as:
{{Fnb|1}} Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''magic_dmg''' = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)</pre>


{|class="wikitable" width="100%"
{{Fnb|2}} These procs do the same damage no matter the target, ignoring specific and magical resistances.
!Factor
!Description
!Formula
|-
|'''base_bonus''' || [[Character_Stats#Derived_Attributes| Magic attack base damage ]]|| MDB
|-
|'''elem_bonus''' || Element damage bonus || EDB / 100
|-
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 30%
|}


* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
After the Spell Damage has been reduced by the monster's [[Damage#Damage Reductions|mitigations]], it is finally rolled in a range of 80%-120% with steps of 1%.
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.


==See also==
==See also==
*[[Spells]]
*[[Spells]]
==References==
* [https://www.mediafire.com/file/zjn1p9mpy9wwmph/Decon_dark_extremums.xlsx/file| Decondelite's research on dark multiplicator]


{{HVnav}}
{{HVnav}}


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Latest revision as of 13:42, 29 September 2026

The spell damage formula is as follows:

Spell Damage = magic_base_damage * spell_damage_bonus * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)


Factor Description
magic_base_damage Magic damage from all sources, including attributes, equipment and abilities.
spell_damage_bonus Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
spell_modifier Individual spells have individual modifiers (see table below)
hath_bonus 10-50% from the "Dæmon Duality" Hath Perk series
tower_bonus 0.1% per Tower floor cleared in the previous season of Isekai (Persistent only)
crit_mod Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
arcane_focus_mod 25% bonus if Arcane Focus is active
channel_mod 50% bonus if Channeling is active
Spell modifier table
Spell Base 1 AP 2 AP 3 AP 4 AP 5 AP
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy/Dark T1 4.5 - - - - -
Holy/Dark T2 6 - - - - -
Holy/Dark T3 7.5 - - - - -
Explosion 1 0.73 - - - - -
Ripened Soul 2 0.2 - - - - -

Note 1: Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they cannot crit.

Note 2: These procs do the same damage no matter the target, ignoring specific and magical resistances.

After the Spell Damage has been reduced by the monster's mitigations, it is finally rolled in a range of 80%-120% with steps of 1%.

See also

References

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