Level Scaling

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Level Scaling pertains to the effective stats of a given piece of equipment versus a player's level. Equipment will only continue to level with the player if it is soulfused.

How It Works

All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases.

Each stat has a scaling factor expressed as a formula:

Scaled Stat = (1 + level / (50/level_factor)) * base_stat

Simplified Version:

Scaled Stat = (1 + level / simp_level_factor) * base_stat

For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.

The difference a single level (443 -> 444) makes can be minor

The following are the known level factors for each equipment stat:

Stats Simp_Factor Factor
Weapon Damage / Attack Damage Bonus 16.60027 3.012
Magic Damage Bonus 22.72727* 2.200*
Attack/Magic Accuracy Bonus 5000* 0.010*
Attack/Magic Critical Bonus 2000* 0.025*
Block/Evade/Parry/Resist Chances 2000* 0.025*
Physical/Magical Mitigations 2000* 0.025*
Specific Physical Mitigations (e.g. Slashing) 0
Elemental Mitigations (Fire, etc.) 0
Magical Proficiency Bonuses 35.46099 1.410
Elemental Damage Bonuses 199.20319 0.251
Primary Attributes 35.4108 1.412
Proc Durations 0
Siphon Procs 25? 0
Burden 0
Interference 0
Mana Conservation[1] 0
Attack Speed 0

Data marked with an * has been derived in the past and has not been verified by the developer

See also

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