Character Stats

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Primary Attributes

Primary Attributes are purchased with Experience Points. There are six primary attributes:

Strength (STR)
  • Every point raises your Health Points by 1 (before HP Tank Modifier)
  • Every point raises your Physical Base Damage by 1.25
  • Every point raises your Physical Mitigation by 0.04% †‡
Endurance (END)
  • Every point raises your Health Points by 4 (before HP Tank Modifier)
  • Every point raises your Health Regen by 0.2 per minute
  • Every point raises your Physical and Magical Mitigation by 0.07% †‡
Dexterity (DEX)
  • Every point raises your Physical Base Damage by 0.75
  • Every 10 points raises your Attack Accuracy by 1% ‡
  • Every 25 points raises your Attack Crit Rate by 1% and your base Parry chance by 1% ‡
Intelligence (INT)
  • Every point raises your Magical Base Damage by 1.25
  • Every 4 points raises your Magic Points by 1 (before MP Tank Modifier)
  • Every 10 points raises your Magic Accuracy by 0.5% ‡
  • Every 25 points raises your Magic Crit Rate by 1%
Agility (AGI)
  • Every 3 points raises your Action Speed by 1
  • Every 10 points raises your Attack Accuracy by 0.5% ‡
  • Every 25 points raises your base Evade chance by 1% ‡
  • Every 50 points raises your Attack Crit Rate by 1%
Wisdom (WIS)
  • Every point raises your Magic Points by 1 except for every fourth point (before MP Tank Modifier)
  • Every point raises your Magic Regen by 0.04 per minute
  • Every point raises your Magical Base Damage by 0.75
  • Every point raises your Magical Mitigation by 0.04% †‡
  • Every 10 points raises your Magic Accuracy by 1% ‡
  • Every 25 points raises your base Resist chance by 1% ‡
  • Every 50 points raises your Magic Crit Rate by 1%
Every point invested in any attribute:
  • Raises your Spirit Points by 0.1
  • Raises your Spirit Regen by 1/600

Notes:

  • † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%
  • ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added multiplicatively


For example, the first 20 INT increases magic accuracy from 80% to

(80% + (100% - 80%) * .01) = 80.2%

not to 81%. Each 20 INT (and 10 WIS) adds 1% of the remaining distance between your current magic accuracy and 100%. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.

The EXP cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.

Alternative Sources

There are additional ways to acquire points in primary attributes:

  • Offering an Artifact at the Shrine can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.
  • Various pieces of equipment provide bonuses to certain attributes while worn.
    • Wearing full sets of the same armor type grant stats based on your proficiency with them.
  • Various Auras give bonuses to certain attributes while active.

Adjustments

You can readjust your primary attributes on your character screen up to a maximum of 10 per day. These "do-over" points recover at a rate of 1 every 8640 seconds.

Derived Attributes

Derived attributes are stats calculated from the player's primary attributes. These stats are displayed on the player's Character page of the HentaiVerse. These stats can also be calculated using Sonic's EH Calculator. Note that these formulas may be partially inaccurate.

Bases

Base physical damage = (STR * 1.25) + (DEX * 0.75) + (weapon_prof * TYPE)
+ (rank_bonus) + (equip_Attack_Damage_Bonus)
  • Where TYPE = 1.5 for 1-Handed, 2 for 2-Handed, and 2.5 for Dual Wielding.
Base magic damage = (INT * 1.25) + (WIS * 0.75) + (staff_prof * 0.5)
+ (rank_bonus) + (equip_Magic_Damage_Bonus)
Base Accuracy = 80%
Base Crit Chance = 5%

Accuracy & Crit

Attack Accuracy = 1 - (1 - base%) * (1 - equip_bonus%) * 
(1 - aura_bonus%) * (1 - prof_bonus%) * (1 - DEX * 0.1) * (1 - AGI * 0.05)

Magic Accuracy = 1 - (1 - base%) * (1 - equip_bonus%) * 
(1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.1) * (1 - INT * 0.05)

Attack Crit Chance = 1 - (1 - base%) * (1 - equip_bonus%) * 
(1 - aura_bonus%) * (1 - prof_bonus%) * (1 - DEX * 0.04) * (1 - AGI * 0.02)

Magic Crit Chance = 1 - (1 - base%) * (1 - equip_bonus%) * 
(1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.04) * (1 - INT * 0.02)

Points

Health Points = (50 + Level * 5 + STR + END * 4) * HP Tank Modifier
Magic Points = (10 + Level + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Spirit Points = (1 + (Power / 7) + (STR + DEX + AGI + END + INT + WIS) / 10)
* SP Tank Modifier

Regeneration Rates

Health Regen (per minute) = 20 + (END / 5)
Magic Regen (per minute) = 5 + (WIS / 25)
Spirit Regen (per minute) = 1 + (STR + DEX + AGI + END + INT + WIS) / 600
Battle Regen

During battle, regen stats count each turn as 2 seconds of game time. Health does not regenerate in battle.

MP gained per turn = Magic Regen / 30
SP gained per turn = Spirit Regen / 30

It should be noted that battle regen does not occur during the turn that Defend or Focus commands are used.

Other

Action Speed = 100 + AGI / 3
Overcharge = 100 + Overcharge Boost

Other Stats

Accuracy Calculations

The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance. Your Attack Accuracy and Magic Accuracy are displayed on your Character page. Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS. Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras. Your +hit chance percentage is subtracted from your "chance to miss" (100 - Accuracy), resulting in your Chance to Hit:

Physical = P.Accuracy + (Physical +Hit Chance / 100) * (100 - P.Accuracy)
Magical = M.Accuracy + (Magical +Hit Chance / 100) * (100 - M.Accuracy)
Spirit Attack = 100%

Example: With 80% physical accuracy and 50% physical +hit chance, your physical chance to hit is:

(80 + 50/100 * (100 - 80)) = (80 + 1/2 * 20) = 90%.

Elemental Resistance

Elemental Resistance is a stat that is provided by various Auras and Abilities.

  • Each 1% of Resistance increases the player's mitigation against spells of that element by 1%.
  • These resistances are before any effects of equipment. Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.

References

Primary Attributes => Derived Attributes

See also

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