Training
Overview
Training is an E-Hentai feature where Credits are spent on skills that affect the user, mainly in the HentaiVerse and on the E-Hentai Forums. The credit cost of training a given skill increases with skill level. Generally, the more powerful skills are more expensive and take longer to train. Skill training can be aborted, in which case the whole cost will be refunded. A user can only train one skill at a time.
Please note that if you leave the training screen before training is completed, you will have to revisit it after it has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost |
|---|---|---|---|---|---|---|
| Misc posting | Raises your limit for posting "Misc" galleries by 25. | 1H | 20 | 5,000 | 763,500 | 3,231,340 |
| Adept Learner | Boosts your EXP bonus by 1%. | 1H | 300 | 50 | 999,999 | 40,040,573 |
| Assimilator | Increases the rate at which you gain proficiency by 10%. | 24H | 10 | 50,000 | 1,000,000 | 4,403,900 |
| Ability Boost | Awards you an additional Ability Point. | 8H | 100 | 500 | 183,903 | 4,233,454 |
| Karma Amplifier | Amplifies received positive Karma by 1%. | 1H | 100 | 100 | 2,575 | 133,750 |
| Karma Shield | ||||||
| Power Saver | ||||||
| Power Regen | ||||||
| Power Tank | Increases your base power by 0.5. | 8H | 20 | 2,000 | 21,000 | 230,000 |
| Scavenger | Increases your loot drop chance by 2%. | 4H | 50 | 500 | 10,000,000 | 62,250,821 |
| Luck of the Draw | Increases your loot quality bonus by 1%. | 8H | 25 | 1,000 | 10,000,000 | 36,840,660 |
| Quartermaster | Increases your base equipment drop chance by 5%. | 12H | 20 | 2,000 | 10,000,000 | 31,236,286 |
| Archaeologist | Increases your base artifact drop chance by 10%. | 24H | 10 | 3,000 | 10,000,000 | 17,545,519 |
| Spelunker | Decreases the cooldown of a piece of equipment's Item World by 1 hour. | 12H | 10 | 20,000 | 200,000 | 1,100,000 |
| Set Collector | Increases the number of equipment sets available. | 12H | 4 | 12,500 | 50,000 | 125,000 |
| Pack Rat | Increases the number of slots in your Battle Inventory (for items) by one. | 12H | 5 | 20,000 | 100,000 | 300,000 |
| Refined Aura | Increases your number of Aura Slots by one. | 24H | 4 | 25,000 | 100,000 | 250,000 |
| Totals | 2,824H | 141,650 | 43,420,977 | 201,921,303 | ||
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Misc Posting | 5000 | 100 | 0.0280232009 |
| Adept Learner | 50 | 10 | 0.002417108 |
| Assimilator | 50000 | 50000 | 0.0058690916 |
| Ability Boost | 500 | 100 | 0.00313703165 |
| Karma Amplifier | 100 | 25 | 0 |
| Power Tank | 2000 | 1000 | 0 |
| Scavenger | 500 | 200 | 0.015191871 |
| Luck of the Draw | 1000 | 1000 | 0.0246522613 |
| Quartermaster | 2000 | 1500 | 0.0295264091 |
| Archaeologist | 3000 | 2000 | 0.0688375969 |
| Spelunker | 20000 | 20000 | 0 |
| Set Collector | 12500 | 12500 | 0 |
| Pack Rat | 20000 | 20000 | 0 |
| Refined Aura | 25000 | 25000 | 0 |
Luck of the Draw
Modifies Loot Quality Bonus (LQB).[1] [2] [3] [4] [5]
Doesn't affect Shrine, Phase/Kevlar/etc. drop rates, or Equipment Suffixes. It only affect drops' quality.
Loot Factors
Difficulty Bonus
- Easy = x0.5.
- Normal = x1, x1 Monster Stat Bonus.
- Battletoads = x2, x4 Monster Stat Bonus, +500 LQB.
Battle Mode
- Grindfest / Item World: LQB increases by the number of rounds, maxing out at +500 at round 100.
- Arena: LQB generally increases by arena level.
Formula
The estimated end formula is:
Item_quality = loot_roll(1-1000) + (loot_factor * LQB * Monster Stat Bonus * LotD)
Increased Drop Chance
Scavenger, Quartermaster and Archaeologist affect the base chance of drops. Base chance of getting any loot at all is 5%, and maxing out Scavenger can bring this number up to 10%, which is a 100% increase of the base 5% chance. Thus Scavenger essentially increases your chance of getting both equipment and artifacts, because there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will slightly reduce your chance of getting artifacts and other items.
Drop chance can be determined by the following formula:
Loot_drop = 0.05 + (0.05 * Scavenger_level * 0.02) [* 100 for %]
True equipment drop chance can be determined by the following formula:
Equipment_drop = Loot_drop * (0.02 + (0.02 * Quartermaster_level * 0.05)) [* 100 for %]
True artifact drop chance can be determined by the following formula:
Artifact_drop = (Loot_drop - Equipment_drop) * (0.002 + (0.002 * Archaeologist_level * 0.1)) [* 100 for %]
Other loot always has a 100% chance of dropping when you roll for a drop, but both equipment and artifact rolls fail. More verbose information about drop chances can be found in the Loot Drop Rolls article.
Formula for other loot:
Other_drop = (Loot_drop - Equipment_drop - Artifact_drop) * (Base_chance_of_item) [* 100 for %]
(Base_chance_of_item is the numerical value for a specific item, i.e. %-value / 100. You may also combine the drop chance for several items to get their combined drop rate.)
See also
Links
- Sonic's EH Calculator - Calculates how much each level of training costs, among many other features.