Experience Points

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Experience points (EXP) are what increases the user's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a user's Primary Attributes.

If you are receiving 0 EXP gains you have low Stamina, wait a full day before battling.

Sources

  • Through victories against monster battles.
    • The amount is dependent on several factors listed below.
    • You must complete the battle round to receive the reward.
  • During the Dawn of a New Day event.
    • Always gives at least 10% of the required EXP for next level. The amount is NOT modified by anything that affects a player's EXP gain rate.
    • You must visit the E-Hentai front page or the Galleries to trigger the event.

Monsters

The EXP reward from killing a monster is modified by:

Ways to Affect EXP Gains

These largely only affect battle EXP amounts. Amounts in red are decreases as opposed to increases.

Method Amount Maximum Duration
Difficulty setting 0.5x, 1x, 2x, 3x, 4x, 6x, 8x, 10x, 25x 25x Adjustable out of battle
Stamina Status 50%, -50%, 0% 50% (See Stamina)
Higher level Arenas (Longest Journey and up) 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x 5x Selectable out of battle, limit 1 of each per day
Experience Bonus A.K.A. "EXP tanks" 3% per Ability Point (9% per tier) 162% Permanent, resettable
Adept Learner training 1% per rank 300% Permanent
Posting in the forums 10% per post 100% 24 hours (takes 1 to activate)[1]
Placing within top 25 in any of the Toplists1 1% per rank above 26th (+5% per if above 6th) per category 50% per category Until next Dawn
Primary Auras 7% per aura (First ranks only) 49% Permanent, can be individually disabled
Metallic Auras (Donating) 25%, 50%, 100%, 150%, 200%, 250%, 300% 300% Permanent
Hath Perks (Non-auras) 10%, 20%, 35%, 50%, 75%, 100% 100%
Spectral Auras 50%, 50%, 77% 177%
Award "Auras" Varies per rank, category, and year Varies

1 - Activates a few minutes after the Dawn of a New Day event (after the toplists results are calculated).

Formula

A partial formula for calculating EXP bonuses[2]:

roundup($get_exp * $aurabonus * (1 + $hathperkbonus / 100) *
(1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100))

For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent).

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools