Level Scaling: Difference between revisions

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How It Works: Spec. Phys. Mit 400 -> 2000
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|| '''Physical/Magical Mitigation'''  || 2000
|| '''Physical/Magical Mitigation'''  || 2000
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|| '''Specific Physical Mitigation (e.g. Slashing)'''  || 400
|| '''Specific Physical Mitigation (e.g. Slashing)'''  || 2000
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|| '''Elemental Mitigation (Fire, etc)'''  || 2000
|| '''Elemental Mitigation (Fire, etc)'''  || 2000

Revision as of 20:40, 18 September 2012

Level Scaling is a game mechanic in the HentaiVerse mini-game. It pertains to the effective stats of a given piece of equipment.

How It Works

All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases. The stats on any piece of equipment scale based on the player's level.

Each stat has a scaling factor expressed as a formula:

scaled_stat = (1 + level / level_factor) * base_stat

For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.

The following are the known level factors for each equipment stat:

Weapon Damage / Attack Damage Bonus 16⅔
Magic Damage Bonus 22.75
Attack/Magic Accuracy Bonus 5000
Attack/Magic Critical Bonus 2000
Block/Evade/Parry/Resist Chance 2000
Physical/Magical Mitigation 2000
Specific Physical Mitigation (e.g. Slashing) 2000
Elemental Mitigation (Fire, etc) 2000
Magical Proficiency Bonuses 35 5/7
Elemental Damage Bonuses 50
Primary Attributes 35 5/7
Proc Duration 200
Bleed Damage 12
Drain Procs1 25
Burden 800
Interference 800
Mana Conservation2

1 - Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.

Burden and Interference are always static.

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