Experience Points: Difference between revisions
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Experience points (EXP) are what increases the | Experience points (EXP) are what increases the player's [[Leveling Up|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a player's [[Character_Stats#Primary Attributes|Primary Attributes]]. | ||
'''If you are receiving 0 EXP gains you have low [[Stamina]], wait a full day before battling.''' | '''If you are receiving 0 EXP gains you have low [[Stamina]], wait a full day before battling.''' | ||
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*Through victories against monster [[battles]]. | *Through victories against monster [[battles]]. | ||
**The amount is dependent on several factors [[#Monsters|listed below]]. | **The amount is dependent on several factors [[#Monsters|listed below]]. | ||
** | **Players must complete the battle round to receive the reward. | ||
*During the [[Dawn of a New Day]] event. | *During the [[Dawn of a New Day]] event. | ||
**Always gives at least 10% of the required EXP for next level. The amount is '''NOT''' modified by anything that affects a player's EXP gain rate. | **Always gives at least 10% of the required EXP for next level. The amount is '''NOT''' modified by anything that affects a player's EXP gain rate. | ||
** | **Players must visit the E-Hentai [http://e-hentai.org front page] or the [[E-Hentai_Gallery|Galleries]] to trigger the event. | ||
==Monsters== | ==Monsters== | ||
The EXP reward from killing a monster is modified by: | The EXP reward from killing a monster is modified by: | ||
* Its level. (Stated next to its name) | * Its level. (Stated next to its name) | ||
* +1% per its [[Monster_Lab#Monster_Stats_&_Power_Level|Power Level]]. | * +1% per its [[Monster_Lab#Monster_Stats_&_Power_Level|Power Level]]. | ||
* The round in which it was fought. (Except for in the [[Arena]] | * The round in which it was fought. (Except for in the [[Arena]] or [[Ring of Blood]]) | ||
* Item [[Equipment#Quality|quality]], for battles in the [[Item World]]. | * Item [[Equipment#Quality|quality]], for battles in the [[Item World]]. | ||
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For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent). | For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent). | ||
==Avoiding EXP== | |||
Players who wish to avoid EXP gains may do the following: | |||
*Die or [[Skills#Universal_Skills|flee]] from battles | |||
*Be in a battle during the [[Dawn]] event (this is a known bug which blocks the Dawn's EXP) | |||
*Keep [[Stamina]] below 10 (note that this also prevents any gains from [[combat]]) | |||
==See also== | ==See also== | ||
Revision as of 16:21, 10 May 2012
Experience points (EXP) are what increases the player's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a player's Primary Attributes.
If you are receiving 0 EXP gains you have low Stamina, wait a full day before battling.
Sources
- Through victories against monster battles.
- The amount is dependent on several factors listed below.
- Players must complete the battle round to receive the reward.
- During the Dawn of a New Day event.
- Always gives at least 10% of the required EXP for next level. The amount is NOT modified by anything that affects a player's EXP gain rate.
- Players must visit the E-Hentai front page or the Galleries to trigger the event.
Monsters
The EXP reward from killing a monster is modified by:
- Its level. (Stated next to its name)
- +1% per its Power Level.
- The round in which it was fought. (Except for in the Arena or Ring of Blood)
- Item quality, for battles in the Item World.
Ways to Affect EXP Gains
These largely only affect battle EXP amounts. Amounts in red are decreases as opposed to increases.
| Method | Amount | Maximum | Duration |
|---|---|---|---|
| Difficulty setting | 0.5x, 1x, 2x, 3x, 4x, 6x, 8x, 10x, 25x | 25x | Adjustable out of battle |
| Stamina Status | 50%, -50%, 0% | 50% | (See Stamina) |
| Higher level Arenas (Longest Journey and up) | 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x | 5x | Selectable out of battle, limit 1 of each per day |
| Experience Bonus A.K.A. "EXP tanks" | 3% per Ability Point (9% per tier) | 162% | Permanent, resettable |
| Adept Learner training | 1% per rank | 300% | Permanent |
| Posting in the forums | 10% per post | 100% | 24 hours (takes 1 to activate)1 |
| Placing within top 25 in any of the Toplists2 | 1% per rank above 26th (+5% per if above 6th) per category | 50% per category | Until next Dawn |
| Primary Auras | 7% per aura (First ranks only) | 49% | Permanent, can be individually disabled |
| Metallic Auras (Donating) | 25%, 50%, 100%, 150%, 200%, 250%, 300% | 300% | Permanent |
| Hath Perks (Non-auras) | 10%, 20%, 35%, 50%, 75%, 100% | 100% | |
| Spectral Auras | 50%, 50%, 77% | 177% | |
| Award "Auras" | Varies per rank, category, and year | Varies |
1 - Individual posts each count separately for 24 hours, meaning 10 posts per day are needed to maintain the full bonus.
2 - Activates a few minutes after the Dawn of a New Day event (after the toplists results are calculated).
Formula
A partial formula for calculating EXP bonuses[1]:
roundup($get_exp * $aurabonus * (1 + $hathperkbonus / 100) * (1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100))
For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent).
Avoiding EXP
Players who wish to avoid EXP gains may do the following:
- Die or flee from battles
- Be in a battle during the Dawn event (this is a known bug which blocks the Dawn's EXP)
- Keep Stamina below 10 (note that this also prevents any gains from combat)