Training: Difference between revisions
m →Costs: Fixed the cost formula: 'base_cost * level_cost' → 'base_cost+level_cost', and added the round function (not floor or ceiling according to my recorded data and excel formulas) |
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==Luck of the Draw== | ==Luck of the Draw== | ||
Modifies Loot Quality Bonus (LQB). [http://forums.e-hentai.org/index.php?showtopic=21885&st=40&p=513207&#entry513207] [http://forums.e-hentai.org/index.php?showtopic=21885&st=0&p=513180&#entry513180] [http://forums.e-hentai.org/index.php?showtopic=21885&st=0&p=513168&#entry513168] [http://forums.e-hentai.org/index.php?showtopic=18963&st=80&p=376712&#entry376712] [http://forums.e-hentai.org/index.php?showtopic=18963&st=80&p=376679&#entry376679] | Modifies Loot Quality Bonus (LQB).<sup>[http://forums.e-hentai.org/index.php?showtopic=21885&st=40&p=513207&#entry513207] [http://forums.e-hentai.org/index.php?showtopic=21885&st=0&p=513180&#entry513180] [http://forums.e-hentai.org/index.php?showtopic=21885&st=0&p=513168&#entry513168] [http://forums.e-hentai.org/index.php?showtopic=18963&st=80&p=376712&#entry376712] [http://forums.e-hentai.org/index.php?showtopic=18963&st=80&p=376679&#entry376679]</sup> | ||
Doesn't affect [[Shrine]], Phase/Kevlar/etc. drop rates, or [[Equipment Suffixes]]. It only affect drops' [[quality]]. | Doesn't affect [[Shrine]], Phase/Kevlar/etc. drop rates, or [[Equipment Suffixes]]. It only affect drops' [[quality]]. | ||
Revision as of 01:55, 5 November 2011
Overview
Training is an E-Hentai feature where Credits are spent on skills that affect the user, mainly in the HentaiVerse and on the E-Hentai Forums. The credit cost of training a given skill increases with skill level. Generally, the more powerful skills are more expensive and take longer to train. Skill training can be aborted, in which case the whole cost will be refunded. A user can only train one skill at a time.
Please note that if you leave the training screen before training is completed, you will have to revisit it after it has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Starting Cost |
|---|---|---|---|---|
| Misc posting | Raises your limit for posting "Misc" galleries by 25. | 1 hour | 20 | 5,000 C |
| Adept Learner | Boosts your EXP bonus by 1%. | 1 hour | 300 | 50 C |
| Assimilator | Increases the rate at which you gain proficiency by 10%. | 24 hours | 10 | 50,000 C |
| Ability Boost | Awards you an additional Ability Point. | 8 hours | 100 | 500 C |
| Karma Amplifier | Amplifies received positive Karma by 1%. | 1 hour | 100 | 100 C |
| Karma Shield | No longer has any effect. |
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| Power Saver | No longer has any effect. |
|||
| Power Regen | No longer has any effect. |
|||
| Power Tank | Increases your base power by 0.5. | 8 hours | 20 | 2,000 C |
| Scavenger | Increases your loot drop chance by 2%. | 4 hours | 50 | 500 C |
| Luck of the Draw | Increases your loot quality bonus by 1%. | 8 hours | 25 | 1,000 C |
| Quartermaster | Increases your base equipment drop chance by 5%. | 12 hours | 20 | 2,000 C |
| Archaeologist | Increases your base artifact drop chance by 10%. | 24 hours | 10 | 3,000 C |
| Spelunker | Decreases the cooldown of a piece of equipment's Item World by 1 hour. | 12 hours | 10 | 20,000 C |
| Set Collector | Increases the number of equipment sets available. | 12 hours | 4 | 12,500 C |
| Pack Rat | Increases the number of slots in your Battle Inventory (for items) by one. | 12 hours | 5 | 20,000 C |
| Refined Aura | Increases your number of Aura Slots by one. | 24 hours | 4 | 25,000 C |
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Misc Posting | 5000 | 100 | 0.0280232009 |
| Adept Learner | 50 | 10 | 0.002417108 |
| Assimilator | 50000 | 50000 | 0.0058690916 |
| Ability Boost | 500 | 100 | 0.00313703165 |
| Karma Amplifier | 100 | 25 | 0 |
| Power Tank | 2000 | 1000 | 0 |
| Scavenger | 500 | 200 | 0.015191871 |
| Luck of the Draw | 1000 | 1000 | 0.0246522613 |
| Quartermaster | 2000 | 1500 | 0.0295264091 |
| Archaeologist | 3000 | 2000 | 0.0688375969 |
| Spelunker | 20000 | 20000 | 0 |
| Set Collector | 12500 | 12500 | 0 |
| Pack Rat | 20000 | 20000 | 0 |
| Refined Aura | 25000 | 25000 | 0 |
Luck of the Draw
Modifies Loot Quality Bonus (LQB).[1] [2] [3] [4] [5]
Doesn't affect Shrine, Phase/Kevlar/etc. drop rates, or Equipment Suffixes. It only affect drops' quality.
Loot Factors
Difficulty Bonus
- Easy = x0.5.
- Normal = x1, x1 Monster Stat Bonus.
- Battletoads = x2, x4 Monster Stat Bonus, +500 LQB.
Battle Mode
- Grindfest / Item World: LQB increases by the number of rounds, maxing out at +500 at round 100.
- Arena: LQB generally increases by arena level.
Formula
The estimated end formula is:
Item quality = loot_roll(1-1000) + (loot_factor * LQB * Monster Stat Bonus * LotD)
See also
Links
- Sonic's EH Calculator - Calculates how much each level of training costs, among many other features.