Level Scaling: Difference between revisions
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For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item. | For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item. | ||
[[Image:443 to 444.png|thumb|The difference a single level (443 -> 444) makes can be minor]] | |||
The following are the known level factors for each equipment stat: | The following are the known level factors for each equipment stat: | ||
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|| '''Attack/Magic Critical Bonus''' || 2000 | || '''Attack/Magic Critical Bonus''' || 2000 | ||
|- | |- | ||
|| '''Block/Evade/Parry/Resist | || '''Block/Evade/Parry/Resist Chances''' || 2000 | ||
|- | |- | ||
|| '''Physical/Magical | || '''Physical/Magical Mitigations''' || 2000 | ||
|- | |- | ||
|| '''Specific Physical | || '''Specific Physical Mitigations (e.g. Slashing)''' || <big>∞</big> | ||
|- | |- | ||
|| '''Elemental | || '''Elemental Mitigations (Fire, etc.)''' || <big>∞</big> | ||
|- | |- | ||
|| '''Magical Proficiency Bonuses''' || 35 5/7 | || '''Magical Proficiency Bonuses''' || 35 5/7 | ||
| Line 37: | Line 39: | ||
|| '''Primary Attributes''' || 35 5/7 | || '''Primary Attributes''' || 35 5/7 | ||
|- | |- | ||
|| '''Proc | || '''[[Equipment Procs|Proc]] Durations''' || <big>∞</big> | ||
|- | |- | ||
|| '''Siphon Procs''' || 25? | || '''Siphon Procs''' || 25? | ||
Revision as of 13:49, 29 May 2015
Level Scaling pertains to the effective stats of a given piece of equipment versus a player's level. Equipment will only continue to level with the player if it is soulfused.
How It Works
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases.
Each stat has a scaling factor expressed as a formula:
Scaled Stat = (1 + level / level_factor) * base_stat
For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.

The following are the known level factors for each equipment stat:
| Stats | Factor |
|---|---|
| Weapon Damage / Attack Damage Bonus | 16⅔ |
| Magic Damage Bonus | 22.75 |
| Attack/Magic Accuracy Bonus | 5000 |
| Attack/Magic Critical Bonus | 2000 |
| Block/Evade/Parry/Resist Chances | 2000 |
| Physical/Magical Mitigations | 2000 |
| Specific Physical Mitigations (e.g. Slashing) | ∞ |
| Elemental Mitigations (Fire, etc.) | ∞ |
| Magical Proficiency Bonuses | 35 5/7 |
| Elemental Damage Bonuses | 200 |
| Primary Attributes | 35 5/7 |
| Proc Durations | ∞ |
| Siphon Procs | 25? |
| Burden | ∞ |
| Interference | ∞ |
| Mana Conservation[1] | ∞ |
| Attack Speed | ∞ |
See also
External Links
- HentaiVerse Equipment Scaling Calculator - A tool created to make calculating equipment level scaling much easier.
- Forum thread