Level Scaling: Difference between revisions
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Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]] versus a player's [[level]]. | |||
Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]]. | |||
==How It Works== | ==How It Works== | ||
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases | All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases. | ||
Each stat has a scaling factor expressed as a formula: | Each stat has a scaling factor expressed as a formula: | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ level'' / level_factor) * base_stat</pre> | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / level_factor) * base_stat</pre> | ||
For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item. | For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item. | ||
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|| '''Proc Duration (for bleeding/PA)''' || 200 | || '''Proc Duration (for bleeding/PA)''' || 200 | ||
|- | |- | ||
|| ''' | || '''Siphon Procs''' || 25 | ||
|- | |- | ||
|| '''[[Burden]]''' || <big>∞</big> | || '''[[Burden]]''' || <big>∞</big> | ||
| Line 51: | Line 49: | ||
|| '''Attack Speed''' || <big>∞</big> | || '''Attack Speed''' || <big>∞</big> | ||
|} | |} | ||
==See also== | ==See also== | ||
Revision as of 18:25, 4 June 2013
Level Scaling is a game mechanic in the HentaiVerse mini-game. It pertains to the effective stats of a given piece of equipment versus a player's level.
How It Works
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases.
Each stat has a scaling factor expressed as a formula:
Scaled Stat = (1 + level / level_factor) * base_stat
For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.
The following are the known level factors for each equipment stat:
| Stats | Factor |
|---|---|
| Weapon Damage / Attack Damage Bonus | 16⅔ |
| Magic Damage Bonus | 22.75 |
| Attack/Magic Accuracy Bonus | 5000 |
| Attack/Magic Critical Bonus | 2000 |
| Block/Evade/Parry/Resist Chance | 2000 |
| Physical/Magical Mitigation | 2000 |
| Specific Physical Mitigation (e.g. Slashing) | ∞ |
| Elemental Mitigation (Fire, etc) | ∞ |
| Magical Proficiency Bonuses | 35 5/7 |
| Elemental Damage Bonuses | 200 |
| Primary Attributes | 35 5/7 |
| Proc Duration (for bleeding/PA) | 200 |
| Siphon Procs | 25 |
| Burden | ∞ |
| Interference | ∞ |
| Mana Conservation2 | ∞ |
| Attack Speed | ∞ |
See also
External Links
- HentaiVerse Equipment Scaling Calculator - A tool created to make calculating equipment level scaling much easier. Forum thread here.