Experience Points: Difference between revisions
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Experience points (EXP) are what increases the player's [[Leveling Up|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a player's [[Character_Stats#Primary Attributes|Primary Attributes]]. | Experience points (EXP) are what increases the player's [[Leveling Up|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a player's [[Character_Stats#Primary Attributes|Primary Attributes]]. | ||
'''Receiving 0 EXP gains means having low [[Stamina]]; wait a full day before battling.''' | [[Image:Point.png]] '''Receiving 0 EXP gains means having low [[Stamina]]; wait a full day before battling.''' | ||
==Sources== | ==Sources== | ||
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**Players must complete the battle round to receive the reward. | **Players must complete the battle round to receive the reward. | ||
*During the [[Dawn of a New Day]] event. | *During the [[Dawn of a New Day]] event. | ||
**Always gives at most 5% of the required EXP for next level. The actual amount is affected by the forum posting bonus | **Always gives at most 5% of the required EXP for the next level. The actual amount is affected by the forum posting bonus ([[#Ways to Affect EXP Gains|see below]]). | ||
**Players must visit the E-Hentai [http://e-hentai.org front page] or the [[E-Hentai_Gallery|Galleries]] to trigger the event. | **Players must visit the E-Hentai [http://e-hentai.org front page] or the [[E-Hentai_Gallery|Galleries]] to trigger the event. | ||
==Monsters== | ==Monsters== | ||
The EXP reward from killing a monster is modified by: | The EXP reward from killing a monster is modified by: | ||
* Its level. (Stated next to its name) | * Its [[Battles#Monster_Side|level]]. (Stated next to its name) | ||
* +1% per its [[Monster_Lab#Monster_Stats_&_Power_Level|Power Level]]. | * +1% per its [[Monster_Lab#Monster_Stats_&_Power_Level|Power Level]]. | ||
* The round in which it was fought. (Except for in the [[Arena]] or [[Ring of Blood]]) | * The round in which it was fought. (Except for in the [[Arena]] or [[Ring of Blood]]) | ||
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|[[Stamina#Effect|Stamina]] Status || 50%, <span style="color:red">-50%, 0%</span> || 50% || (See [[Stamina]]) | |[[Stamina#Effect|Stamina]] Status || 50%, <span style="color:red">-50%, 0%</span> || 50% || (See [[Stamina]]) | ||
|- | |- | ||
|Higher level Arenas ([[Arena# | |Higher level Arenas ([[Arena#Longest_Journey|Longest Journey]] and up) || 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x || 5x || Selectable out of battle, limit 1 of each per day | ||
|- | |- | ||
|[[Abilities#Basic_Abilities|Experience Bonus]] A.K.A. "EXP tanks" || 3% per Ability Point (9% per tier) || 162% || Permanent, resettable | |[[Abilities#Basic_Abilities|Experience Bonus]] A.K.A. "EXP tanks" || 3% per [[Ability Point]] (9% per tier) || 162% || Permanent, resettable | ||
|- | |- | ||
|Adept Learner [[Training|training]] || 1% per rank ||width="65px"| 300% || Permanent | |Adept Learner [[Training|training]] || 1% per rank ||width="65px"| 300% || Permanent | ||
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Players who wish to avoid EXP gains may do the following: | Players who wish to avoid EXP gains may do the following: | ||
*Die or [[Skills#Universal_Skills|flee]] from battles | *Die or [[Skills#Universal_Skills|flee]] from battles | ||
*Keep [[Stamina]] below 10 (note that this prevents '''any''' gains from [[combat]]) | |||
*Keep [[Stamina]] below 10 (note that this | |||
==See also== | ==See also== | ||
Revision as of 17:37, 16 March 2013
Experience points (EXP) are what increases the player's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a player's Primary Attributes.
Receiving 0 EXP gains means having low Stamina; wait a full day before battling.
Sources
- Through victories against monster battles.
- The amount is dependent on several factors listed below.
- Players must complete the battle round to receive the reward.
- During the Dawn of a New Day event.
- Always gives at most 5% of the required EXP for the next level. The actual amount is affected by the forum posting bonus (see below).
- Players must visit the E-Hentai front page or the Galleries to trigger the event.
Monsters
The EXP reward from killing a monster is modified by:
- Its level. (Stated next to its name)
- +1% per its Power Level.
- The round in which it was fought. (Except for in the Arena or Ring of Blood)
- Item quality, for battles in the Item World.
Ways to Affect EXP Gains
These largely only affect battle EXP amounts. Amounts in red are decreases as opposed to increases.
| Method | Amount | Maximum | Duration |
|---|---|---|---|
| Difficulty setting | 0.5x, 1x, 2x, 3x, 4x, 6x, 8x, 10x, 25x | 25x | Adjustable out of battle |
| Stamina Status | 50%, -50%, 0% | 50% | (See Stamina) |
| Higher level Arenas (Longest Journey and up) | 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x | 5x | Selectable out of battle, limit 1 of each per day |
| Experience Bonus A.K.A. "EXP tanks" | 3% per Ability Point (9% per tier) | 162% | Permanent, resettable |
| Adept Learner training | 1% per rank | 300% | Permanent |
Posting in the forums
|
5% per post? | 100%? | 30 Days |
| Placing within top 25 in any of the Toplists1 | 1% per rank above 26th (+5% per if above 6th) per category | 50% per category | Until next Dawn |
| Primary Auras | 7% per aura (First ranks only) | 49% | Permanent, can be individually disabled |
| Metallic Auras (Donating) | 25%, 50%, 100%, 150%, 200%, 250%, 300% | 300% | Permanent |
| Hath Perks (Non-auras) | 10%, 20%, 35%, 50%, 75%, 100% | 100% | |
| Spectral Auras | 50%, 50%, 77% | 177% | |
| Award "Auras" | Varies per rank, category, and year | Varies |
1 - Activates a few minutes after the Dawn of a New Day event (after the toplists results are calculated).
Formula
A partial formula for calculating EXP bonuses[1]:
roundup(get_exp * aura_bonus * (1 + hath_perk_bonus / 100) * (1 + (ap_bonus + training_bonus + toplist_bonus + posting_bonus) / 100))
For example, ap_bonus is the contribution from ability trees (increased by 3 for every AP spent).
Avoiding EXP
Players who wish to avoid EXP gains may do the following: