Level Scaling: Difference between revisions

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How It Works: Spec. Phys. Mit 400 -> 2000
Added new formula for scaling to closer match Tenboro's code. Added column containing parameter values that Tenboro gave us https://forums.e-hentai.org/index.php?showtopic=289914&st=280&p=6767417&#entry6767417 . Adjusted old factors for the new values that were given to us and calculated the rest.
 
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Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].
Level Scaling pertains to the effective stats of a given piece of [[Equipment Basics|equipment]] versus a player's [[level]]. Equipment will only continue to level with the player if it is [[soulfuse]]d.


==How It Works==
==How It Works==
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases. The stats on any piece of equipment scale based on the player's [[level]].
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases.


Each stat has a scaling factor expressed as a formula:
Each stat has a scaling factor expressed as a formula:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / (50/level_factor)) * base_stat</pre>


scaled_stat = (1 ''+ level'' / level_factor) * base_stat
Simplified Version:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / simp_level_factor) * base_stat</pre>


For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item.
For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item.
 
[[Image:443 to 444.png|thumb|The difference a single level (443 -> 444) makes can be minor]]


The following are the known level factors for each equipment stat:
The following are the known level factors for each equipment stat:
{|class="wikitable"
{|class="wikitable"
|width="300px"| '''Weapon Damage / Attack Damage Bonus''' || 16⅔
!Stats
!Simp_Factor
!Factor
|-
|-
|| '''Magic Damage Bonus'''   || 22.75
|width="300px"| '''Weapon Damage / Attack Damage Bonus''' || 16.60027 || 3.012
|-
|-
|| '''Attack/Magic Accuracy Bonus'''  || 5000
|| '''Magic Damage Bonus'''  || 22.72727* || 2.200*
|-
|-
|| '''Attack/Magic Critical Bonus'''  || 2000
|| '''Attack/Magic Accuracy Bonus'''  || 5000* || 0.010*
|-
|-
|| '''Block/Evade/Parry/Resist Chance'''  || 2000
|| '''Attack/Magic Critical Bonus'''  || 2000* || 0.025*
|-
|-
|| '''Physical/Magical Mitigation'''  || 2000
|| '''Block/Evade/Parry/Resist Chances'''  || 2000* || 0.025*
|-
|-
|| '''Specific Physical Mitigation (e.g. Slashing)'''  || 2000
|| '''Physical/Magical Mitigations'''  || 2000* || 0.025*
|-
|-
|| '''Elemental Mitigation (Fire, etc)'''  || 2000
|| '''Specific Physical Mitigations (e.g. Slashing)'''  || <big>∞</big> || 0
|-
|-
|| '''Magical Proficiency Bonuses'''  || 35 5/7
|| '''Elemental Mitigations (Fire, etc.)'''  || <big>∞</big> || 0
|-
|-
|| '''Elemental Damage Bonuses'''  || 50
|| '''Magical Proficiency Bonuses'''  || 35.46099 || 1.410
|-
|-
|| '''Primary Attributes'''  || 35 5/7
|| '''Elemental Damage Bonuses'''  || 199.20319|| 0.251
|-
|| '''Primary Attributes'''  || 35.4108 || 1.412
|-  
|-  
|| '''Proc Duration'''  || 200
|| '''[[Equipment Procs|Proc]] Durations'''  || <big>∞</big> || 0
|-
|-
|| '''Bleed Damage'''  || 12
|| '''Siphon Procs'''  || 25<span style="display:inline-block;transform:translateY(-2px);">[[Missing Data|?]]</span> || 0
|-
|-
|| '''Drain Procs'''<sup>1</sup>   || 25
|| '''[[Burden]]'''   || <big>∞</big> || 0
|-
|| '''[[Interference]]'''  || <big></big> || 0
|-
|-
|| '''Burden'''   || 800
|| '''Mana Conservation'''<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=60021&view=findpost&p=1689901]</sup> || <big>∞</big> || 0
|-  
|| '''Interference'''  || 800
|-
|-
|| '''Mana Conservation'''<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=60021&view=findpost&p=1689901 2]</sup> || <big>∞</big>
|| '''Attack Speed''' || <big>∞</big> || 0
|}
|}


<sup>1</sup> - Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.
Data marked with an * has been derived in the past and has not been verified by the developer
 
[[Burden]] and [[Interference]] are always static.


==External Links==
==See also==
*[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].
*[[Equipment Basics]]
*[[Detailed Equip Characteristics]]
*[[Item World]]


{{HVnav}}
{{HVnav}}

Latest revision as of 22:30, 6 November 2025

Level Scaling pertains to the effective stats of a given piece of equipment versus a player's level. Equipment will only continue to level with the player if it is soulfused.

How It Works

All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases.

Each stat has a scaling factor expressed as a formula:

Scaled Stat = (1 + level / (50/level_factor)) * base_stat

Simplified Version:

Scaled Stat = (1 + level / simp_level_factor) * base_stat

For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.

The difference a single level (443 -> 444) makes can be minor

The following are the known level factors for each equipment stat:

Stats Simp_Factor Factor
Weapon Damage / Attack Damage Bonus 16.60027 3.012
Magic Damage Bonus 22.72727* 2.200*
Attack/Magic Accuracy Bonus 5000* 0.010*
Attack/Magic Critical Bonus 2000* 0.025*
Block/Evade/Parry/Resist Chances 2000* 0.025*
Physical/Magical Mitigations 2000* 0.025*
Specific Physical Mitigations (e.g. Slashing) 0
Elemental Mitigations (Fire, etc.) 0
Magical Proficiency Bonuses 35.46099 1.410
Elemental Damage Bonuses 199.20319 0.251
Primary Attributes 35.4108 1.412
Proc Durations 0
Siphon Procs 25? 0
Burden 0
Interference 0
Mana Conservation[1] 0
Attack Speed 0

Data marked with an * has been derived in the past and has not been verified by the developer

See also

HentaiVerse Navigation
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