User:Maximum Joe/Suggestions: Difference between revisions

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===Special Monsters===
===Special Monsters===
Note that for these to apply to player-made monsters there needs to be some regulation on their stats to keep things balanced.
{|class="wikitable"
{|class="wikitable"
!Name
!Name
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!width=50px|Level Range
!width=50px|Level Range
|-
|-
|Potion Monster || There's a monster holding a potion! ||  
|Potion Monster || A monster holds a potion. ||  
*Upon its death the player receives a moderate restoration of SP/MP/HP (or a small amount of each).
*Upon its death the player receives a moderate restoration of SP/MP/HP (or a small amount of each).
''Can be a replacement to [[Powerup Gem]]s.''
''Can be a replacement to [[Powerup Gem]]s.''
|| (See description) || All
|| (See description) || All
|-
|-
|Mimic Monster || There's a treasure chest... with teeth! ||  
|Mimic Monster || A treasure chest... with teeth?! ||  
*Has ~10 HP (determined by difficulty and level) but ALL instances of damage against it are rendered to 1 HP each.
*Has ''x'' HP (determined by difficulty and level) but ALL instances of damage against it are rendered to 1 HP each.
|| Guaranteed item drop. || All
|| Guaranteed item drop. || All
|-
|-
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* Immune to all debuffs.
* Immune to all debuffs.
* At 100% mana it casts "Got Away" and dies.
* At 100% mana it casts "Got Away" and dies.
|| Two drops if killed before it "gets away" but none if it does. || All
|| 2 random drops if killed before it "gets away" (otherwise 0). || All
|-
|-
|Draining Monster || Someone's really thirsty for some mana! ||  
|Draining Monster || Someone's really thirsty for some mana! ||  
*Steals a little bit of the player's mana each time its attacks connect.
*Steals a little bit of the player's mana each time its attacks connect.
|| Always drops a mana potion. || All
|| Mana potion. || All
|-
|-
|Jingling Monster || There's a monster that seems shifty. ||  
|Jingling Monster || One of these monsters seems shifty... ||  
*Has Shadow Veil buff.
*Has Shadow Veil buff.
|| Bonus [[credits]]. || All
|| Bonus [[credits]]. || All
|-
|-
|Armored Monster || There's a monster that's smart enough to wear some gear. ||
|Armored Monster || A monster was smart enough to wear some gear? ||
*Has Protection buff.
*Has Protection buff.
|| +10% bonus to [[equipment]] drop chance. || All
|| Increased [[equipment]] drop chance. || All
|-
|Fanboy Monster || Looks like someone is... fond of you. ||
*Has permanent Stunned debuff.
|| N/A || 75-
|-
|-
|Elderly Monster || He was 2 days away from retiring too... ||  
|Elderly Monster || He was 2 days away from retiring too... ||  
*Has permanent Blind debuff.
*Has permanent Blind debuff.
|| N/A || 100-
|-
|Fanboy Monster || Looks like someone is... fond of you. ||
*Has permanent Stunned debuff.
|| N/A || 100-
|| N/A || 100-
|-
|-
|Loud Monster || Someone really needs to be quiet. ||
|Loud Monster || Someone really needs to be quiet. ||
* Immune to Silence.
* Immune to Silence.
* All other monsters have a moderate chance to become Agitated (+25% damage) every turn it is alive.
* All other monsters have a chance to become Agitated (+25% damage) every turn it is alive.
|| N/A || 100+
|| N/A || 100+
|-
|-
|Void Monster || It came... from beyond! ||
|Void Monster || It came... from beyond! ||
*All its attacks are of the [[Void]] damage type.
*All its attacks are [[Void]] damage.
|| +10% bonus to [[shard]] drop chance. || 100+
|| Increased [[shard]] drop chance. || 100+
|-
|-
|Bossy Monster || One of the monsters seems to be their leader. ||  
|Bossy Monster || The monsters seem to have a leader. ||  
*All other monsters have a (damage?) buff as long as the bossy monster lives.
* Cannot appear alone.
|| +10% bonus to [[item]] drop chance. || 100+
*All other monsters have a buff as long as the bossy monster lives.
|| Increased [[item]] drop chance. || 100+
|-
|-
|Cornered Monster || There's a monster that shouldn't be left alone! ||  
|Cornered Monster || Don't leave one of them alone! ||  
* Cannot appear alone.
* If the only one alive in the round it gains several buffs.
* If the only one alive in the round it gains several buffs.
* Cannot appear alone.
|| N/A || 100+
|| N/A || 100+
|-
|-
|Charging-Up Monster || There's a monster that has a building aura! ||
|Charging-Up Monster || You see a building aura around a monster! ||
* Gains a stacking haste buff every player turn.
* Gains a stacking haste buff every player turn.
|| N/A || 150+
|| N/A || 150+
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|Jumbo Monster || Woah! That's a huge one! ||
|Jumbo Monster || Woah! That's a huge one! ||
* Immune to all non-damaging debuffs.
* Immune to all non-damaging debuffs.
* Its magic/spirit attacks are "mega attacks" that are unavoidable (cannot be blocked / parried / evaded / resisted).
* Its magic/spirit attacks are "Mega Attacks" that are unavoidable (cannot be blocked / parried / evaded / resisted).
|| Bonus EXP. || 200+
|| Bonus [[EXP]]. || 200+
|-
|-
|Phantom Monster || Some things just won't die! ||
|Phantom Monster || Some things just won't die! ||
* Only 1 may appear per round and cannot appear alone.
* Limit 1 per round. Cannot appear alone.
* Immune to all damage.
* Immune to all damage.
* Automatically dies if it's the last monster alive.
* Automatically dies if it's the last monster alive.
|| N/A || 200+
|| N/A || 200+
|-
|-
|Anti-Magic Monster || There's a monster that seems to hate magic! ||
|Anti-Magic Monster || Watch out for the one that hates magic! ||
* Casts "mana burn" spells that destroy a portion of the player's mana on top of doing damage.
* Casts "mana burn" spells that destroy a portion of the player's mana on top of doing damage.
|| High chance for a Mana [[Powerup Gem]] || 200+
|| High chance for a Mana [[Powerup Gem]] || 200+
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|| High chance for a Spirit [[Powerup Gem]] || 200+
|| High chance for a Spirit [[Powerup Gem]] || 200+
|-
|-
|Enchanted Monster || There's a monster that has mastered magic! ||
|Enchanted Monster || You hear rapid spell casting! ||
* Immune to Silence.
* Immune to Silence.
* Its magic attacks cost only 25% MP.
* Its magic attacks cost only 25% MP.
|| +10% bonus to [[scroll]] drop chance. || 300+
|| Increased [[scroll]] drop chance. || 300+
|-
|-
|Sacred Monster || There's a monster that has unbelievable ki! ||
|Sacred Monster || You sense an unbelievable ki! ||
* Immune to Silence.
* Immune to Silence.
* Its spirit attacks cost only 25% SP.
* Its spirit attacks cost only 25% SP.
|| +10% bonus to [[infusion]] drop chance. || 300+
|| Increased [[infusion]] drop chance. || 300+
|-
|-
|Omega Monster || There's a monster that is master of all things! ||
|Omega Monster || Beware! A monster has mastered all things! ||
* Immune to all non-damaging debuffs.
* Immune to all non-damaging debuffs.
* Its magic and spirit attacks cost only 1 MP/SP respectively.
* Its magic and spirit attacks cost only 1 MP/SP respectively.
|| 100% chance for a drop. || 400+
|| 100% chance for a drop. || 400+
|-
|Super Phantom Monster || Some things REALLY just won't die! ||
* Basically a Phantom Monster + Charging-Up Monster.
|| N/A || 400+
|}
|}


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!width=50px|Level Range
!width=50px|Level Range
|-
|-
|Quiz Monsters || Scan the correct monster first and win a prize! ||  
|Quiz Monsters || Scan the correct monster and win a prize! ||  
* A question is asked via the Combat Log.
* A question is asked via the Combat Log.
* The round's monsters have names that serve as possible answers to the question.
* The round's monsters have names that serve as possible answers to the question.
** Alternative: The potential answers can be listed as 'A' through 'J' in the combat log.
** Alternative: The potential answers can be listed as options 'A' through 'J' in the combat log.
* Scanning the correct one before scanning any others results in a bonus of some kind (e.g. drop / stamina / buff).
* Scanning the correct one before scanning any others results in a bonus of some kind.
**''Can be useful as a [[RiddleMaster]] alternative.''
**''Can be useful as a [[RiddleMaster]] alternative.''
|| (See description) || All
|| TBD || All
|-
|-
|Beat-up Monsters || Some battle-worn monsters appeared, finish them off! ||
|Beat-up Monsters || Some battle-worn monsters appeared, finish them off! ||
* All monsters spawn at 40%-70% health.
* All monsters spawn at 40%-70% health. Alternatively they can all start with a Bleeding Wound / Weakened debuff.
** Alternative: They can all start with a bleed or Weaken debuff.
|| N/A || 100-
|| N/A || 100-
|-
|-
|Mana-Charged Monsters || These monster are all ready to cast their spells! ||
|Mana-Charged Monsters || These monster are all ready to cast their spells! ||
* All monsters spawn with 100% mana.
* All monsters spawn with 100% mana.
|| Bonus chance for each monster to drop a [[Powerup Gem]] || 150+
|| Increased chances for [[Powerup Gem]] drops || 150+
|-
|-
|Agitated Monsters || Those monsters were "busy" and they're not happy to see you! ||
|Agitated Monsters || Those monsters were "busy" and they're not happy to see you! ||
* All monsters are Agitated (+25% damage) but are all also Slowed and Confused for ~5 turns.
* All monsters are Agitated (+25% damage) but are all also Slowed / Confused for ''x'' turns.
|| N/A || 200+
|| N/A || 200+
|-
|-
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|-
|-
|Jumbomega Monsters || May Snowflake have mercy on your soul!! ||
|Jumbomega Monsters || May Snowflake have mercy on your soul!! ||
* All monsters are Jumbo AND Omega Monsters (simultaneously).
* All monsters are simultaneously Jumbo AND Omega Monsters.
|| T8 drop || 400+
|| T8 drop || 400+
|}
|}

Revision as of 00:57, 2 January 2017

HentaiVerse Ideas

Character Stats

  • Points of physical accuracy in excess of 200% provide magical accuracy instead (and vice-versa).

Items

  • Black Lotus - Battle slottable Special Item. Gives 3 charges of Channeling.
    • Description: A rare and gorgeous flower said to always contain 3 bursts of magic.
    • Possible sources: Rare drop.
  • Scroll of Duplication - Battle slottable Scroll. Creates a doppelganger that attempts to repeat the player's offensive actions each turn (has static crit/resist/etc. chances). Lasts x turns.
    • Description: Creates a doppelganger that mimics your attacks for a short time.
    • Possible sources: Rare scroll drop.
  • Snowcoin - Token mostly for use in The Tavern.
    • Description: A currency favored at the local tavern. It reads "In Snowflake We (Kinda) Trust!"
    • Possible sources: Small drop chance on Arena clears (affected by challenge and difficulty bonuses). Lottery.
  • Potency Pack - Grants 100 PXP. Can be used in The Forge.
    • Description: Unlocks a bit more from your equipment without all that fuss of entering a whole other world!
    • Possible sources: Lottery.

Item Shop Bot

  • An indicator next to each bot task displaying if your bid is the highest (H), tied (T), or not the highest (N).

Cards

A rare item known as a "Mystery Card" can be obtained and is a slottable battle item.

At the beginning of each round after the first there is a ~5% chance that the player will successfully "Draw" a card. This reveals the card's name and allows the player to actually use the card (auto-assigned to the "C" battle slot). Any card drawn but not used is not consumed. The duration of a card's effect ranges between 3-5 turns.

Name Chance Effect
Clubs 22.5% Stuns all monsters for x turns.
Diamonds 22.5% Blinds all monsters for x turns.
Hearts 22.5% Bleeds all monsters for x turns.
Spades 22.5% Slows all monsters for x turns.
Blank 5% Confuses all monsters for x turns.
Stars 4% One of the 4 common suits chosen at random with an increased duration.
Joker 1% Combined effect of all 4 common suits.
Rules 0.1% Kills all monsters.
  • New Skill: Heart of the Cards[1] - Requires having no drawn card. The player attempts to draw a card with a 50% chance for success. Can only be used once per battle series.
  • New Skill: Shuffle - Requires having a drawn card. Will sacrifice the current card for another one which is instantly used and has its effect duration doubled. 10 round cooldown.
  • New Hath Perk: Sleight of Hand - Have a x% chance to use a card for free (no Mystery Card consumed).
  • New Hath Perk: Gambit - Increases the chances of drawing a card at the beginning the round by x%.

Equipment

The Lottery

  • Mystery Lottery - The item's stats and name are partially obscured (e.g. "Peerless _____ _____ Staff of _____"). Can be either a weapon or armor.
  • Pauper Lottery - Only Legendary quality items are offered. Can be either a weapon or armor.

Mounts

Mounts are a rare type of armor-like equipment that can be worn in a new "Mount" slot. They can be assigned to an Equipment Set and have condition. They do not have suffixes, Item Worlds, procs, or interactions with infusions/shards. Mounts may have elemental prefixes.

The potential stats on a mount are largely defensive and include Alleviation (anti-Burden).

Mounting requires a turn to activate and has a x turn cooldown. Staying mounted becomes more difficult with each successive turn (can even be thrown off right away at low proficiency). Stamina consumed is increased each turn a mount is active (may scale with quality). Players only benefit from a mount's stats and skills whilst mounted.

Name Quality Est. Bonus Stats
Mule Crude N/A
Foal Fair 1% Alleviation
Horse Average 2% Alleviation, 1% Resist
Purebreed Superior 3% Alleviation, 2% Resist
Warsteed Exquisite 4% Alleviation, 3% Resist
Unicorn Magnificent 5% Alleviation, 4% Resist, 1% Dodge
Pegasus Legendary 6% Alleviation, 5% Resist, 2% Dodge
Cyber-Stallion Peerless 8% Alleviation, 6% Resist, 4% Dodge
  • New Proficiency: Riding - Increases the chances of staying mounted. Increased by staying mounted in battle.
  • New Skill: Trample - Requires 100 Riding proficiency. Damage a single target with a 50% chance to either stun or blind it for 3 turns. x turn cooldown.
  • New Hath Perk: My Horse Is Amazing - Mounting action speed is reduced to 0.

Spells

  • Dark Spark - Supportive spell. Same effect as Spark of Life with the addition that triggering it damages all monsters by a set amount of void damage (player_level * x).
    • Changes HP bar to a shade of black rather than silver.
    • Costs more MP and has higher requirements than Spark of Life.
    • Cannot be auto-cast.
  • Envision - Supportive spell. Cuts the damage any Magic or Spirit attacks received by 95%. Low duration.
    • Cannot stack with Absorb buff.
  • Amplify - Deprecating spell. Increases the magic damage done AND received by the target by x%. Also increases the target's MP/SP regen rate by x%.
    • Cannot stack with Silenced debuff.
  • Berserk - Deprecating spell. Increases the physical damage done AND received by the target by x%. Also increases the target's action speed by x%.
    • Cannot stack with Stunned debuff.
  • Chaos Bomb - Deprecating spell. Leaves a bomb inside the target which deals high damage if triggered before the debuff expires.
    • Triggering only occurs by hitting the target with 1 of the 6 main magic damage types (chosen at random per bomb); there is no indication as to which type is the correct one. Debuff is consumed upon triggering.
  • Searing Light - Holy damage spell. Does massive damage to a blinded target but negligible damage to non-blinded targets.
  • Nightmare - Dark damage spell. Does massive damage to a sleeping target but negligible damage to non-sleeping targets. Same chance to break Sleep debuff as any other damage.
  • Nendou - Supportive spell. Grants a damage spike buff. Damage type and amount are based on the player's weapon.
    • Cannot stack with Protection buff.
  • Purge - Offensive spell. Removes a random debuff on the target and does damage; damage type is based on what debuff was removed. Does no damage if the target has no debuffs.

Mega Spells

Single target offensive spells that do heavy damage (much higher than existing tiers). Require Channeling in order to be cast. No cooldowns.

  • Kasai - Fire damage.
  • Hiya - Cold damage.
  • Denki - Elec damage.
  • Kaze - Wind damage.
  • Seinaru - Holy damage.
  • Kurai - Dark damage.

Multi-Types

Offensive spells. Deals either 1 damage type or the other based on whatever the target is weakest against. If a monster has equal resistance to each element then one is chosen at random.

  • Frostfire - Cold or Fire
  • Thundernado - Wind or Elec.
  • Yin-Yang - Holy or Dark.
  • Chaos Arrow - Deals damage of any (non-Void) damage type based on whatever the target is weakest against.

Skills

  • Steal - Attempts to get an item from the target (~25% chance of success). Results from a successful steal are based on its kill drops (minus trophies). Reduces the player's defenses during the turn it is used. Makes the target agitated (+25% damage) regardless of success or failure. Automatically fails against agitated targets (players only have 1 chance per monster). Cooldown of x turns.
  • Tickle - Has a ~50% chance to stun the target for x turns. Failure makes the target agitated (+25% damage). Cooldown of x turns.
  • Fatality - Grants a buff that lasts until the next turn. If a monster dies to a normal attack while the buff is active the player auto-casts a free Cure. Cooldown of x turns, reduced if used successfully.
  • Limit Break - Increases all damage done by 100% for 3 turns. Consumes 50% of base SP. Cooldown of one per battle series.
  • Taunt - Makes the target agitated (+25% damage) but increases its chance to drop something by x%. Cooldown of x turns.

Battles

  • New Hath Perk: Accounting For Randomness - Random Encounters will always have 9 monsters.
  • New Hath Perk: I Wasn't Ready! - Random Encounters can no longer invoke the RiddleMaster beforehand.
  • New Hath Perk: To The Victor - Clearing any Ring of Blood challenge will always refill your HP, MP, and SP.
  • New Hath Perk: Go For The Grind - Grindfests now reward 25,000 credits upon being cleared.
  • New Hath Perk: End On A High Note - Powerup Gems are automatically consumed upon the completion of any battle series.
  • New Hath Perk: Are You Not Entertained? - During arena challenges there is a small chance that a normal-class monster will be substituted with a boss-class one.
    • New Hath Perk: Is This Not Why You Are Here? - During arena challenges there is a small chance that a normal-class monster will be substituted with a legendary-class one. Requires "Are You Not Entertained?" perk.
  • New Hath Perk: Be Prepared - The first Arcane Focus or Heartseeker cast per battle series costs 50% less.
    • New Hath Perk: Let's Get Ready To Rumble - The first Arcane Focus or Heartseeker cast per battle series is costs 100% less. Requires "Be Prepared" perk.
  • New Hath Perk: And You're Not So Big - +5% damage to Boss-class monsters.
  • New Hath Perk: Panty Thief - +5% damage to Legendary-class monsters.
  • New Hath Perk: Godsmack - +5% damage to God-class monsters.

Gate Dungeon

A new battle mode where monsters have levels higher that of the player and "Gateways" appear every few rounds. Unlike all other modes a player's round progression in this mode is saved until the next dawn (the player resumes at the last round they fled/died in if they return but the monsters are reset). Players attempt to get as far as they can for increasingly better rewards using the Gate Keys they've saved up.

Gateways

  • Act as monsters. Have 3 ranks (Alpha, Beta, and Gamma).
  • All damage against them is rendered to 0 so that they cannot be defeated by normal means.
  • The number, ranks, and strength of Gateways increases based on the # of rounds cleared.
  • Can only destroyed by using a Gate Key item of the same rank.
  • Will always drop a T1-7 drop (scaling with how many rounds have been cleared).

  • New Items: Gate Key - Battle slottable Special Item. Instantly kills a Gateway. Slightly higher drop rate than other Special Items. Consumed upon use.
    • Variety of 3 (same ranks as Gateways): Alpha, Beta, and Gamma. Higher rank keys are rarer.
  • New Hath Perk: Gate Crasher - Destroyed Gateways have a x% to drop a Gate Key of the same rank or lower.

Runes & Glyphs

Once per 100 levels a player may train for 1 Runic Slot (capped at 5 slots at level 500). Each slot is automatically filled with the 1 Rune or Glyph once unlocked. Runes and Glyphs are assigned completely at random (but no duplicates). Slots can be individually rerolled at the cost of (round(player_level / 2)) Tokens of Blood. Runes have positive effects and Glyphs negative effects of the same nature and amount (some exceptions exist). There are 50 Runes/Glyphs total.

Name Effect
of the Red +/- 1% Strength
of the Vermilion +/- 0.5% Strength & Dexterity
of the Orange +/- 1% Dexterity
of the Yellow +/- 1% Agility
of the Turquoise +/- 1% Agility & Endurance
of the Green +/- 1% Endurance
of the Blue +/- 1% Intelligence
of the Indigo +/- 0.5% Intelligence & Wisdom
of the Violet +/- 1% Wisdom
of the Maroon +/- 1% Physical Damage
of the Teal +/- 1% Magical Damage
of the Burgundy +/- 1% Physical Crit Chance
of the Ultramarine +/- 1% Magical Crit Chance
of the Mauve +/- 1% Parry
of the Magenta +/- 1% Resist
of the Pink +/- 1% Evade
of the Brown +/- 1% Physical Mitigation
of the Peach +/- 1% Magical Mitigation
of the White +/- 1% Interference
of the Black +/- 1% Burden
of the Gray +/- 1% Action Speed
of the Rainbow +/- 0.25% to all 6 Primary Attributes
of the Infrared +/- 1% Health Points
of the Ultraviolet +/- 1% Mana Points
of the Clear Does nothing (Glyph only)
of the Cursed Halves the effects of all Runes (Glyph only)

  • New Training: Runic Slot - +1 Runic Slot. 5 ranks; capped at 1 per 100 levels.
  • New Hath Perk: That'll Wash Right Off - Halves the effects of Glyphs.
    • New Hath Perk: Illegible - Nullifies the effects of Glyphs. Requires "That'll Wash Rish Off" perk.

Terrains

These affect every round of every battle mode (besides the Ring of Blood) that give a bonus to monsters. Each terrain (besides Field) gives the bonus strictly to the monster class indicated below. By default the same terrain cannot appear 2 rounds in a row.

Terrain Class Chance
Field None 50%
Jungle Beasts 4%
Mountain Giants 4%
Campsite Humanoids 4%
Lake Elemental 4%
Forest Anthropods 4%
Swamp Reptilian 4%
Spring Sprites 4%
Volcanic Dragonkin 4%
Cave Avion 4%
Hellhole Daimons 4%
Factory Mechanoids 4%
Graveyard Undead 4%
Sanctuary Celestial 4%
Fortress All 2%

  • New Training: Fortitude - Reduces the bonus monsters receive when in a Fortress by x%. x ranks.
  • New Hath Perk: Planeswalker - Reduces the bonus monsters receive when not in a Fortress by x%.
  • New Skill: Turf Buster - Single target attack. Does bonus damage to a monster if it's benefiting from the current terrain. Bonus applies to any monster when in a Fortress. Cooldown of x turns.
  • New Spell: Float - Deprecating spell. Negates the target's terrain bonus for x turns.
  • New Difficulty: Final Pantasy - PFUDOR's penalties (or more) and all battles occur within a Fortress.

Special Monsters

Name Combat Log Description Reward(s) Level Range
Potion Monster A monster holds a potion.
  • Upon its death the player receives a moderate restoration of SP/MP/HP (or a small amount of each).

Can be a replacement to Powerup Gems.

(See description) All
Mimic Monster A treasure chest... with teeth?!
  • Has x HP (determined by difficulty and level) but ALL instances of damage against it are rendered to 1 HP each.
Guaranteed item drop. All
Golden Monster Get the golden one fast!
  • Immune to all debuffs.
  • At 100% mana it casts "Got Away" and dies.
2 random drops if killed before it "gets away" (otherwise 0). All
Draining Monster Someone's really thirsty for some mana!
  • Steals a little bit of the player's mana each time its attacks connect.
Mana potion. All
Jingling Monster One of these monsters seems shifty...
  • Has Shadow Veil buff.
Bonus credits. All
Armored Monster A monster was smart enough to wear some gear?
  • Has Protection buff.
Increased equipment drop chance. All
Fanboy Monster Looks like someone is... fond of you.
  • Has permanent Stunned debuff.
N/A 75-
Elderly Monster He was 2 days away from retiring too...
  • Has permanent Blind debuff.
N/A 100-
Loud Monster Someone really needs to be quiet.
  • Immune to Silence.
  • All other monsters have a chance to become Agitated (+25% damage) every turn it is alive.
N/A 100+
Void Monster It came... from beyond!
  • All its attacks are Void damage.
Increased shard drop chance. 100+
Bossy Monster The monsters seem to have a leader.
  • Cannot appear alone.
  • All other monsters have a buff as long as the bossy monster lives.
Increased item drop chance. 100+
Cornered Monster Don't leave one of them alone!
  • Cannot appear alone.
  • If the only one alive in the round it gains several buffs.
N/A 100+
Charging-Up Monster You see a building aura around a monster!
  • Gains a stacking haste buff every player turn.
N/A 150+
Jumbo Monster Woah! That's a huge one!
  • Immune to all non-damaging debuffs.
  • Its magic/spirit attacks are "Mega Attacks" that are unavoidable (cannot be blocked / parried / evaded / resisted).
Bonus EXP. 200+
Phantom Monster Some things just won't die!
  • Limit 1 per round. Cannot appear alone.
  • Immune to all damage.
  • Automatically dies if it's the last monster alive.
N/A 200+
Anti-Magic Monster Watch out for the one that hates magic!
  • Casts "mana burn" spells that destroy a portion of the player's mana on top of doing damage.
High chance for a Mana Powerup Gem 200+
Anti-Spirit Monster There's some negative spiritual energy here!
  • Casts "spirit burn" spells that destroy a portion of the player's spirit on top of doing damage.
High chance for a Spirit Powerup Gem 200+
Enchanted Monster You hear rapid spell casting!
  • Immune to Silence.
  • Its magic attacks cost only 25% MP.
Increased scroll drop chance. 300+
Sacred Monster You sense an unbelievable ki!
  • Immune to Silence.
  • Its spirit attacks cost only 25% SP.
Increased infusion drop chance. 300+
Omega Monster Beware! A monster has mastered all things!
  • Immune to all non-damaging debuffs.
  • Its magic and spirit attacks cost only 1 MP/SP respectively.
100% chance for a drop. 400+

Squads

Groups of monsters; affects all monsters in the round.

Name Combat Log Description Reward(s) Level Range
Quiz Monsters Scan the correct monster and win a prize!
  • A question is asked via the Combat Log.
  • The round's monsters have names that serve as possible answers to the question.
    • Alternative: The potential answers can be listed as options 'A' through 'J' in the combat log.
  • Scanning the correct one before scanning any others results in a bonus of some kind.
TBD All
Beat-up Monsters Some battle-worn monsters appeared, finish them off!
  • All monsters spawn at 40%-70% health. Alternatively they can all start with a Bleeding Wound / Weakened debuff.
N/A 100-
Mana-Charged Monsters These monster are all ready to cast their spells!
  • All monsters spawn with 100% mana.
Increased chances for Powerup Gem drops 150+
Agitated Monsters Those monsters were "busy" and they're not happy to see you!
  • All monsters are Agitated (+25% damage) but are all also Slowed / Confused for x turns.
N/A 200+
Loyal Monsters These monsters seem protective of their leader.
  • Contains 1 Bossy Monster and the remaining monsters provide it with a damage reduction buff as long as any of them are alive.
T5 drop 250+
Jumbo Monsters You're suddenly feeling very small...
  • All monsters are Jumbo Monsters.
T6 drop 300+
Omega Monsters This may be the end for you.
  • All monsters are Omega Monsters.
T7 drop 350+
Jumbomega Monsters May Snowflake have mercy on your soul!!
  • All monsters are simultaneously Jumbo AND Omega Monsters.
T8 drop 400+

Bazaar

The Forge

Restructure

Allows players to sacrifice 20% of 1 stat on their equipment in order to gain 10% on another existing stat. Only some stats qualify, both stats must exist on the piece, and only 1 stat per piece may be restructured.

Example: 11% Magic Hit Chance, 3% Magic Crit Chance -> 8.8% Magic Hit Chance, 3.3% Magic Crit Chance

The Tavern

The tavern located in the Bazaar is all about risk vs. reward. Only the brave (or stupid) make it out of here better off than when they started. All activities here cost Snowcoins.

Rumor

Bribe a patron who claims to know about an extremely powerful monster lurking in the wilds. Doing so unlocks the chance to meet such a monster in battle. Be wary though as there is always a chance that the patron played you for a fool.

  • Level Requirement: 100+
  • Cost: round(player_level / 25) Snowcoins
  • Cooldown: Rumors last until the the next dawn. The monster (may) only appear once.
  • ~90% chance for a God-class monster to appear in the Grindfest between rounds 200-500. The patron will specify within ~20 rounds of where he claims to have seen it; higher level players tend to have to go further into the grind.

Drink of the Day

Try your luck at drinking the barkeep's latest concoction. Might make you feel great... or sick as a dog.

  • Level Requirement: 50+
  • Cost: round(player_level / 20) Snowcoins
  • Cooldown: Once per dawn
Result Effect Chance
Syrupy? Nothing 25%
Savory! HP, MP, & SP fully restored 25%
Salty... 5 Stamina lost 20%
Sweet! +10% Stamina regen rate (24 hours) 15%
Sour... -10% Stamina regen rate (24 hours) 10%
Spicy! 5 Stamina restored 4%
Smoky? Sets player to 70 Stamina 4%
Squishy... Sets player to 0 Stamina 1%
Spinachy! Sets player to 99 Stamina 1%
  • New Hath Perk: Gimmie Another - Allows a second drink purchase at the Tavern per day.
  • New Hath Perk: Alcohol Aficionado - Reduces the chances of having a bad drink at the Tavern by x%.

Monsterman

Attempt to speak with the half-man half-monster to learn of better ways to manage custom monsters. Just don't remind him about "the lab" in any way or you'll pay dearly. Well, sometimes you'll just pay dearly anyway.

  • Level Requirement: 150+
  • Cost: round(player_level / 10) Snowcoins
  • Cooldown: Once per day
Result Chance
You die (no condition loss invoked) 50%
Receive some of your Snowcoins back 20%
3x Freezie-pops 10%
5x Chaos Tokens 10%
3x Fighto Chips 8%
3x Monster Juices 1%
20x Chaos Tokens 1%
  • New Item: Monster Juice - Battle slottable restorative. Grants 5% base mana and spirit every turn. Lasts 10 turns.
    • [It says it's "Freshly squeezed"...]
  • New Item: Freezie-pop - Feed it to a monster to prevent it from being hungry for a whole week!
    • [Now in grape flavor!]
  • New Item: Fighto Chip - Feed it to a monster to make it battle a bit more often.
    • [Energize your monsters with Fighto™!]
  • New Hath Perk: The Beauty of the Beast - Prevents dying to the monsterman, now he'll just politely send you on your way.

Ranger

Speak with the man of the wilderness about his gathering and survival techniques. He's an odd one so don't count on him always making sense.

  • Level Requirement: 50+
  • Cost: round(player_level / 20) Snowcoins
  • Cooldown: Once per day
Result Chance
All Food drops are of random quality; overrides all bonuses (24 hours) 20%
All Food drops are tripled (24 hours) 15%
All Food drops are prevented (24 hours) 15%
Increases Crystal drop chance by 25% (24 hours) 15%
All Crystal drops are rendered to 1; overrides all bonuses (24 hours) 10%
All Food drops become Chow (24 hours) 10%
1 Crystal pack (9,999 of each type) 5%
All Crystal drops are prevented (24 hours) 5%
Increases Crystal drop chance by 75% (24 hours) 5%

Brawl

Challenge some veterans to a brawl by putting down Snowcoinss to prove your bravado. May result in you winning a few non-tradeable goods... or just walking away with some bruises.

  • Level Requirement: 300+
  • Cost: round(player_level / 5) Snowcoins
  • Cooldown: N/A
Prize Chance
Beat up (reduces player's health to 1) 35%
30-50x Snowcoins 15%
3-4x Tokens 15%
60-100x Snowcoins 10%
1x Golden Lottery Ticket 10%
1x Snowcoin 5%
2x Soulbound exquisite equipment 5%
2x Soulbound magnificent equipment 4%
1x Soulbound legendary equipment 1%
1x Soulbound peerless equipment 0.1%
  • New Hath Perk: Super Smash - Reduces your chances of getting beat up in a Brawl fight by x%.
    • New Hath Perk: Fight Club - Reduces your chances of getting beat up in a Brawl fight by 2x%. Requires "Super Smash" perk.

Showtime

Watch the local band play some mature tunes. May inspire or depress you for 1 hour (real time) depending on how they play.

  • Level Requirement: 18+
  • Cost: round(player_level / 18) Snowcoins
  • Cooldown: 1 hour, max 3 per day
Result Effect Chance
Out of Tune... Nothing 20%
Cash! +5% Credit Drop Chance 10%
Trash... -5% Credit Drop Chance 10%
Rocks! +5% Physical Damage 10%
Squawks... -5% Physical Damage 10%
Sublime! +5% Magical Damage 10%
Bedtime... -5% Magical Damage 10%
Smoking! -5% Mana Costs 10%
Croaking... +5% Mana Costs 10%
  • New Hath Perk: Earplugs - Halves the effects of a bad Showtime.
    • New Hath Perk: Get Off The Stage! - Prevents the effects of a bad Showtime. Requires "Earplugs" perk.

Toolmaster

Pay the old toolmaster to attempt to improve a piece of equipment presented to him.

  • Level Requirement: 200+
  • Cost: round(player_level / 0.15) Snowcoins
  • Cooldown: N/A
Result Chance
Breaks (reduced to 0 condition) 25%
Changes an existing potency 20%
+1,000 PXP 15%
Assorted catalysts 15%
Reforged 10%
+1 PXP 5%
+1 potency tier 5%
+2 potency tiers 4%
+4 potency tiers 1%
  • New Hath Perk: Insurance Will Cover That - Prevents the condition loss from the Breaks result.
    • New Hath Perk: Can He Fix It? - The Breaks result instead fully repairs the equipment piece. Requires "Insurance Will Cover That" perk.

The Church

Cursed Equipment

Dropped equipment over level 200 has a chance to be cursed, carrying leftover malice of the vanquished fighter who once wore it.

Properties:

  • Slightly higher stat rolls than normal (but cannot exceed maximums).
  • Provide 1 negative effect as long as they are equipped in battle.
  • More difficult Item Worlds.
  • Sell to the bazaar for far less.
  • Can be permanently Cleansed by visiting the Church and paying a steep fee (TBD).
Name Effect
Lust 1-2% of max SP drained on random turns.
Wrath All damage done to monsters reduced by 0-10%, randomized every turn.
Sloth Increases player's interference and burden stats by x%.
Avarice Decreases credit drop amounts by 5%.
Pride 1% chance for a combat action to completely fail.
Gluttony Decreases action speed by 0-10%, randomized every turn.
Envy Increases damage received from monsters by 0-10%, randomized every turn.

Quests

  • Level Requirement: 100+
  • Cost: 1 Snowcoin
  • Cooldown: Per dawn

Players may Pray to Snowflake at the Church once per day in order to receive a quest. The quest and completion reward are randomly chosen. A quest is completed by after fulfilling its requirement and returning to the Church before the next dawn. Incomplete quests are purged at dawn.

Name Requirements
Explore That World Complete 50 rounds in a single Item World run. The Item World must be cleared.
Grab Those Drops Get 40 item/equipment drops.
Face That Encounter Complete 8 Random Encounters.
Grind That Fest Complete 75 rounds in a single GrindFest run.
Crush That Gem Use 8 Powerup Gems.
Conquer That Arena Complete 50 rounds in a single Arena challenge (requires Endgame or higher). The challenge must be cleared.
Beat That Monster Kill 250 monsters.
Gimmie That Bling Turn in any 2 trophies.
Find That Loot Get any rare drop (elixir, token, or artifact). Must be a random drop.
Verb That Noun? N/A. [Looks like Snowflake had nothing for you to do today. Try again tomorrow.]
  • New Hath Perk: Blasphemy - Allows for a second Prayer once per day. Will replace an existing quest if one is already assigned.
Quest Rewards
Reward Chance
25x Soul Fragments 35%
20x Snowcoins 25%
1x Chaos or Blood Token 15%
1x Precursor Artifact 10%
1x Trophy (T5-6) 4%
1x Scrap 1%
1x Figurine 0.1%
  • New Hath Perk: Ya Dun Good - Increases the odds of getting better quest rewards.
  • New Hath Perk: Well Rewarded - Doubles quest rewards received.
    • New Hath Perk: Treasure Bath! - Triples quest rewards received. Requires "Well Rewarded" perk.

Abilities

  • New Mastery Slot: Slayer
    • Can be slotted with 1 of 13 abilities. Each ability increases damage done to a respective monster type (e.g. Dragon Slayer, Undead Slayer, etc.)

New Names

Alternatives separated by semicolons.

Better/Faster Blind -> Right Between The Eyes[2]; Solar Flare[3]; Cannot Unsee![4]; Don't Blink[5]; Blink & You're Dead[6]

Better Haste -> Gotta Go Fast[7]; Speed Force[8]; Improved Synapses

Better Arcane Focus -> Arcane Studies; Transcended Mind; Disciplinarian

Better Cure -> What's A Doctor; Cura[9]; Serenity Now![10]

Better Absorb -> Extra Absorbent; Spongy; Nullify

Better Shadow Veil -> Neener Neener; Can't Touch This[11]; Sneaky; Smokescreen

Staff Damage -> Hit With Stick![12]; Low-Tech Solution; I Got A Woody

Better Health Pots -> Estus[13]; Hyourougan[14]; Now With Flavor[15]

Better Mana Pots -> Vitamin Water; Minty Fresh; Mana Moonshine

Better Spirit Pots -> Chicken Soup[16]; Robust Aftertaste; Soul Swig

Better Silence -> Silence Will Fall[17]; Quiet On Set!; STFU!

Better Regen -> Wellspring; Refresh[18]; Regain[19]

Better Slow -> Not So Fast; Encumber; Gravity Beam

1H Damage -> Die By The Sword; Use The Pointy End; Axe To Grind

1H Block -> Sword & Board; Tank & Spank; Cockblock

1H Accuracy -> Small But Efficient; Pummel; Ittouryu[20]

2H Damage -> Demolition Man; Piledriver; Grip & Rip

2H Parry -> Hold The Line; Clang Clang; Nuts to Shields

Heavy HP -> Colossus; Fight Like Big Man[21]; Fortitude

2H Accuracy -> Sweeping Strikes[22]; Cleaver; Need Both Hands

Better/Faster Imperil -> Pandemonium; A Pox On Thee[23]; Outbreak

Better/Faster Weaken -> Enfeeble; Yukkuri Shiteitte ne[24]; Take It Easy[25]

Better Heartseeker -> Cardiac Arrest; I Stab At Thee[26]; From Hell's Heart

Better Spark -> In Brightest Day[27]; I Get Knocked Down[28]; Never Say Die[29]; Show Must Go On[30]

Better MagNet -> Magnetic Personality; Hold Still; Polarized; Gravity Squeeze[31]

Better Protection -> Barrier Boost; Astra[32]; Damage Suppressor

Better Corruption -> Devilish; Bad Influence; Very Naughty

Better Disintegrate -> Ion Crush; Hadron Collider[33]; Atomic Mash

Better Ragnarok -> Armageddon; DOOOOOOM!; And I Feel Fine[34]

DW Damage -> Double The Fun; The Old One-Two; Wu Tang

DW Crit -> I'm Flurrious; Pincer; Critical Couple

Dual Wield Accuracy -> Nitoryu[35]; Ambidextrous; Juggling[36]; Phantom Limb

Staff Spell Damage -> Spell Conductor; Control Your Staff; My Bigger Wand

Better Smite -> Chastise; Atonement; You wa Shock![37]

Better Banish -> Sanctus; Evangelical; Excommunication

Better Paradise -> Heavenly; Nirvana; Raptured

Better/Faster Drain -> Bigger Straw; Better Plumbing; Drinks Are On You

Forum Ideas

  • Hide postcounts altogether and replace them with activity status (e.g. "Days since last post").
  • Posters who make more than x posts within y hours will receive a warning message and be forced through CAPTCHAs for all subsequent posts for that day.
  • Allow ALL E-Hentai URLs (ehwiki, hentaiverse, g.e-hentai, ehgt, etc.) to be posted by new users (Lurkers).
  • Ticketing system for de-expunge and reversion requests.
  • A means to post without bumping a thread.
  • GIFV support.
  • Merge Torrents, Files, and Site Links + Pictures and CG Sets + Doujinshi and Manga subforums into "Downloads".
  • Searches that only search the first post of a thread (useful for WTB/WTS).
  • User groups that require account age OR postcount (to combat spammers whilst not mandating posting).


  • New Hath Perk: Sakuga - Increases allowed avatar filesize.
  • New Hath Perk: Pen Pals - Increases Private Message storage count.
  • New Hath Perk: Look At Me! - Increases allowed avatar size. Auto-granted to Gold Star users.
  • New Hath Perk: What's In A Name? - Allows users to change their display name once per year. Auto-granted to Gold Star users.
  • New Hath Perk: Carry The Mark - Allows users to upload their own cutie marks. Images will be automatically adjusted in size and opacity.
  • New Hath Perk: No Market For Marks - Allows disabling/enabling the visibility of all cutie marks. Can be set in User CP.
  • New Hath Perk: I Like Big Files And I Cannot Lie - Increases total attachment filesize allotment.
  • New Hath Perk: Tell Them I'm Not Here - Allows for a user's online status to be hidden from non-moderators. Can be set in User CP.
  • New Hath Perk: It's A Long Story - Increases allowed number of [quote]s per post.
  • New Hath Perk: Sitting At The Big Kids Table - Allows users to use the [table] BBCode.
  • New Hath Perk: Moneybags - Adds a cash icon to a user's profile (aesthetic).

Moderation

  • Posts that can be freely edited by anyone (Moderator's Lounge only) - good for lists and the like.
  • Auto-flag posts that have triggered a wordfilter (only moderators can see this flag).
  • The ability for moderators to "freeze" a user, preventing them from posting for a time/indefinitely. Frozen users will have this status indicated to them.
  • PMs from moderators being distinctive in some way (different color, flare, etc.)
  • Auto-lock (not just hide) any threads that have had no new posts for x days (varies based on subforum). Currently already in place for Intro and Test subforums.
  • Having x number of reports on a post within a timeframe will auto-hide it for 24 hours.

New Rules

  • No begging of any kind.
  • No non-posting (Test and FSZ subforums aside). This is left to moderators' discretion.

New User Profile Fields

  • Donation - Patreon/Enty/BTC wallet/etc.
    • E-Hentai Wallet - Auto-links for users who have activated one.
  • Shop - WTB/WTS stores.
  • Wiki - Personal wiki page.
  • Galleries - Auto-links to the user's uploads.
  • Native Language - Useful for ESL users.

BBCode

  • [spoiler] - Change to allow for interweaving spoiler text (Like ▇▇▇▇▇ this).
  • [eq] - Linkifies an equipment's URL as the equipment's name.
  • [eqs] - Prints out an equipment's stats.
  • [timer x] - Custom timer (so that this isn't needed anymore). x = Minutes to completion.

Standardized Request Form

  • "Please select the options that best describes the work for which you are searching." (All drop-down menus; mandatory)
    • Category: [Doujinshi]; [Manga]; [ArtistCG]; [GameCG]; [Western]; [Non-H]; [Cosplay]; [Misc]; [Not Sure]
    • Language: [English]; [Japanese]; [Textless]; [Other]; [Not Sure]
    • Censored: [Yes]; [No]; [Not Sure]
    • Parody: [Yes]; [No]; [Not Sure]
    • Estimated Length: [Short (1~20)]; [Medium (20~100 images)]; [Long (100+ images)]; Huge [(300+ images)]; [Not Sure]
  • "If you are offering a bounty for this information please leave the amount(s) here."
    • [Numerical Textbox] Credits, [Numerical Textbox] Hath, [Numerical Textbox] GP
  • "Please list all the possible tags that you believe apply to the work, separated by commas. This includes any fetishes, artists, circles, series, and characters."
    • [Textbox]
  • "Please describe the plot or set of events that occurs within the work."
    • [Textbox]
  • "Please list any other helpful details such as a date of publication / posting, the uploader, or a comment that was left on the gallery."
    • [Textbox]

Gallery Ideas

  • A message icon in the galleries for users with unread PMs. This will encourage those who don't come to the forums to check their messages.
  • Add "ehwiki.org" as an auto-linkified domain for gallery comments/description.
  • Expunged icon (e.png) links to the gallery's expunge log.
  • A flag for galleries that need renaming (only addable by mods).
  • A means to negate toplist points on rename petitions that are deemed superfluous.

Hotkeys

  • Jumping to the first and last images of a gallery. (Q/7 & E/9)?
  • Going back to the gallery's page when viewing individual images. (X/0)?
  • Scrolling down via spacebar. Ctrl+Spacebar?

My Galleries

  • The torrent icon () included in the My Galleries UI.
  • A pre-publish warning message when a gallery has 2+ of the same image (same SHA-1 hash).
  • A pre-publish warning message when a gallery has less than 8 images.
  • Drag-and-drop upload UI.
  • Upload progress bar for Firefox.