Loot Drop Rolls
These are the drop formulas for the HentaiVerse. All drops go through several rolls to determine what the player will receive.
Note that these numbers are estimates and may be outdated.
Loot Rolls

| Roll | Base | Affected By |
|---|---|---|
| Drop Roll | 10% |
|
| Equipment Roll | 4% |
|
| Slot Roll | Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 (1H / 2H / Staff / Shield / Cloth / Light / Heavy) |
N/A; Trophies allow for manual selection |
| Tier Roll | 88% / 10% / 2% (T1 / T2 / T3) |
|
| Suffix Roll | Pre-determined based on type | N/A |
| E.Quality Roll | 0 |
|
| PAB Rolls | ? | Quality and Tier
|
| Prefix Roll | Pre-determined, requires "Fine" or higher | Quality (See chart) |
| Artifact Roll | 0.1% | Archaeologist Training (up to 2x) |
| Collectable Roll | <10%? | N/A? |
| Token Roll | 0.2% |
|
| T.Type Roll | 20% / 80% (Blood / Chaos) |
Tokenizer Hath Perks (increases Chaos by up to 10%?) |
| I.Type Roll | 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% (Health Potions / Mana Potions / Spirit Potions / Crystals / Scrolls / Infusions&Shards / Special Items / Food) |
|
| C.Type Roll | Equal | N/A |
| Multiplier Check | 1x |
|
| P.Quality Roll | ??? |
|
Occurrences
- Loot drop rolls only occur after clearing a battle round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.
- Guaranteed drops occur after clearing Random Encounters, Ring of Blood, and Arena challenges in addition to the last round's normal drop chances.
- For trophies, the drop is guaranteed except in the non-final rounds of the level 225+ arena challenges where it is a static 10% chance.
Limits
Playing a large number of rounds at lower difficulties in any battle mode reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. This applies to ALL drops besides Arena/Ring of Blood clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only).
Credits
Credits can only drop from monsters that did not drop anything else; however, the credit drop chance is static (~20%?) and is not affected by anything (e.g. increasing Scavenger does not negatively impact credit drop chance in any significant way).