Action Speed

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Revision as of 09:23, 23 January 2012 by Varst (talk | contribs) (Separate burden from action speed since they're no longer related in 0.6.4)
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Action Speed is a derived attribute, calculated from:

Action Speed = 100 + AGI / 3

Effects

Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.

Base Action Speeds

In this table higher numbers indicate slower actions. Note that these numbers may be out of date.

AoE spells are always 0.4 slower than their single target counterparts. Their cast times are reduced by -0.1 per per Ability Point invested after the first, becoming as fast as their single-target counterparts when maxed.

Action Base Speed
Using a powerup 0
Attack 1.0
Defend / Scan / Focus 1.0
Magic Missile 1.1
First tier of single-target spells (Fireball, Icestrike, etc.) 1.0
First tier of AoE spells (Inferno, Snowstorm, etc.) 1.4
Second tier of AoE spells (Purge, Meteor, etc.) >1.5
Third tier of AoE spells (Banish, Soul Harvest, etc.) >1.7
Fourth tier of AoE spells (Ragnarok, Soul Burst) >1.9
Using items >0.9
Cure I 0.5?
Cure II 0.6
Cure III 0.7
Poison 0.8
Supportive spells <1.0
Deprecating spells ?
Toggling Spirit Mode >1.0
Fleeing ?
Regen <1.0
Fighting Skills ?

Increasing Action Speed

Besides increasing AGI, the other ways to increase action speed in battle are:

  • Using the Haste spell. Haste increases base action speed by 50%.
  • Unlocking the X-Item, X-Attack, and X-Magic abilities to decrease the base action time of their respective battle actions by 25%.

Limits

Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses and burden are applied.

See also

External Links

  • Action Time - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
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