Abilities

From EHWiki
Revision as of 21:43, 20 January 2013 by Fishinsea (talk | contribs) (Tier 1: removing aura slots)
Jump to navigationJump to search

Abilities provide various boosts, new spells, slots for items / auras, and elemental resistances. At every 10 levels (and at level 1) a new tier of abilities is unlocked.

Ability Points

Abilities require ability points (AP) to be activated or increased in strength.

Sources

  • One AP is granted per level.
  • AP may be purchased via Ability Boost Training (up to 100).
  • Players have a chance to receive 1 AP when offering artifacts at the Shrine.

Investing

Players simply click on an ability when 1 AP is available to invest in it. All abilities use 1, 3, or 5 AP maximum. For spells, only the first AP is needed to unlock the spell. Any additional AP invested will grant more duration or strength to it.

Breakdown

It currently takes 627 AP to max out all of the available abilities.

Type Amount
EXP Tanks 54
HP/SP/MP Tanks 162
Overcharge Boosts 90
Offensive Spells 108
Elemental Resistances 90
Tactical Spells 101
Auras/Item Slots/X-Abilities 22

The Tiers

Basic Abilities

Every tier has the following:

  • Experience Bonus (x3) - boosts EXP gains by 3%
  • Health Tank (x3) - boosts total HP by 3%
  • Magic Tank (x3) - boosts total MP by 3%
  • Spirit Tank (x3) - boosts total SP by 3%
    • Overcharge Boost (x5) - boosts Overcharge limit by 2%. Three points in Spirit Tank are required to unlock Overcharge Boost.

Tier 1

Unlocks at Level 1.

  • Fireball - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)
    • Inferno (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)
      • Flame Tongues (x5) - Increases your Fire Resistance by 2% per point.
  • Poison (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Deprecating - Single Target)

Tier 2

Unlocks at Level 10.

  • Icestrike - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)
    • Snowstorm (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)
      • Cold Snap (x5) - Increases your Cold Resistance by 2% per point.
  • Slow (x5) - The target is slowed by 50%, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)
  • Item Slots I - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)
  • Cure - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)

Tier 3

Unlocks at Level 20.

  • Lightning - A bolt of lightning strikes the target, causing Elec damage. (Elec I - Single Target)
    • Thunderstorm (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)
      • Static Charge (x5) - Increases your Electrical Resistance by 2% per point.
  • Weaken (x5) - The target is weakened, making it take more damage from physical attacks, and preventing it from scoring physical critical hits. Additional points increase the duration and power of the spell. (Deprecating - Single Target)
  • File:Abilities Aura Slot.pngAura Slot II - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another aura. (Permanent - Cannot be Reset)
  • Scroll Slot I - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles.

Tier 4

Unlocks at Level 30.

  • Windblast - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)
    • Cyclone (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)
      • Storm Field (x5) - Increases your Wind Resistance by 2% per point.
  • Sleep (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration and power of the spell. (Deprecating - Single Target)
  • Item Slots II - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)
  • Protection - Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. (Supportive - Self-Targeted)

Tier 5

Unlocks at Level 40.

  • Condemn - Holy damage. (Holy I - Single Target)
    • Purge (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)
      • Redemption (x5) - Increases your Holy Resistance by 2% per point.
  • Haste (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)
  • File:Abilities Aura Slot.png Aura Slot III - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another aura. (Permanent - Cannot be Reset)
  • Infusion Slot I - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)

Tier 6

Unlocks at Level 50.

  • Flare - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)
    • Meteor (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)
      • Hellfire (x5) - Increases your Fire Resistance by 2% per point.
  • Shadow Veil (x5) - A veil of shadows surrounds the target, making it harder to hit with attacks and spells. Additional points increase the duration of the spell. (Supportive - Self-Targeted)
  • Item Slots III - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)

Tier 7

Unlocks at Level 60.

  • Freeze - Cold damage. (Cold II - Single Target)
    • Blizzard (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)
      • Absolute Zero (x5) - Increases your Cold Resistance by 2% per point.
  • Confuse (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration and power of the spell. (Deprecating - Single Target)
  • Focused Aura I - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)
  • Scroll Slot II - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles.

Tier 8

Unlocks at Level 70.

  • Ball Lightning - Elec damage. (Elec II - Single Target)
    • Chain Lightning (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)
      • Super Conductor (x5) - Increases your Elec Resistance by 2% per point.
  • Imperil (x5) - The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations. Additional points increase the duration of the spell. (Deprecating - Single Target)
  • Item Slots IV - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)
  • Regen - Places a heal over time effect on the target. (Curative - Self-Targeted)

Tier 9

Unlocks at Level 80.

  • Gale - Wind damage. (Wind II - Single Target)
    • Hurricane (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)
      • Pressure System (x5) - Increases your Wind Resistance by 2% per point.
  • Blind (x5) - Blinds the target, reducing its chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)
  • X-Item - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)
  • Infusion Slot II - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)

Tier 10

Unlocks at Level 90.

  • Smite - Holy damage. (Holy II - Single Target)
    • Banish (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)
      • Sanctity (x5) - Increases your Holy Resistance by 2% per point.
  • Absorb (x5) - The next magical attack against the target may be absorbed and partially converted to MP. Additional points increase the power of the spell. (Supportive - Self-Targeted)
  • X-Attack - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)

Tier 11

Unlocks at Level 100.

  • Soul Reaper - Soul damage. (Soul I - Single Target)
    • Soul Harvest (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)
      • Searing Radiance (x5) - Increases your Soul Resistance by 2% per point.
  • Spark of Life (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player's base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)
  • Focused Aura II - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)
  • Cure II - Restores a large amount of Health on the target. (Curative - Self-Targeted) [Requires Cure]

Tier 12

Unlocks at Level 110.

  • Nova - Fire damage. (Fire III - Single Target)
    • Flames of Loki (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)
      • Mark of Muspell (x5) - Increases your Fire Resistance by 2% per point.
  • Silence (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)
  • Scroll Slot III - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)
  • Flame Spikes - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)

Tier 13

Unlocks at Level 130.

  • Cryostasis - Cold damage. (Cold III - Single Target)
    • Fimbulvetr (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)
      • Crest of Niflheim (x5) - Increases your Cold Resistance by 2% per point.
  • Arcane Focus (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)
  • Infusion Slot III - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)
  • Frost Spikes - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)

Tier 14

Unlocks at Level 150.

  • Corruption - Dark damage. (Dark I - Single Target)
    • Pestilence (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)
      • Suppressive Darkness (x5) - Increases your Dark Resistance by 2% per point.
  • Nerf (x5) - The target is nerfed, making its physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Single Target)
  • Item Slots V - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)
  • Regen II - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted) [Requires Regen]

Tier 15

Unlocks at Level 170.

  • Shockblast - Elec damage. (Elec III - Single Target)
    • Wrath of Thor (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)
      • Rune of Asgard (x5) - Increases your Elec Resistance by 2% per point.
  • Heartseeker (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)
  • Scroll Slot IV - Increases the number of Battle Scroll Slots by one, allowing you to bring more items to battle. (Permanent - Cannot be Reset)
  • Lightning Spikes - A shield of lightning surrounds the target. Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted)

Tier 16

Unlocks at Level 190.

  • Downburst - Wind damage. (Wind III - Single Target)
    • Storms of Njord (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)
      • Call of Kvothe (x5) - Increases your Wind Resistance by 2% per point.
  • Spirit Shield (x5) - Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)
  • Focused Aura III - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)
  • Storm Spikes - A shield of storms surrounds the target. Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)

Tier 17

Unlocks at Level 200.

  • Disintegrate - Dark damage. (Dark II - Single Target)
    • Ragnarok (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)
      • Eternal Night (x5) - Increases your Dark Resistance by 2% per point.
  • X-Nerf (x5) - All hostile targets are nerfed, making their physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Area of Effect)
  • X-Magic - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)
  • Cure III - Restores a huge amount of Health on the target. (Curative - Self-Targeted) [Requires Cure II]

Tier 18

Unlocks at Level 250.

  • Soul Fire - Soul damage. (Soul II - Single Target)
    • Soul Burst (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)
      • Spirit Nexus (x5) - Increases your Soul Resistance by 2% per point.
  • MagNet (x5) - A net of pure energy is cast on the target, slowing it by 25% and making it unable to evade attacks or spells.
  • Focused Aura IV - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)
  • Lifestream - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.

Ability Reset

Abilities can be reset out of battle for a credit cost.

Reset Cost = round(((N - 1) * 10) ^ 1.8) + 100

where N is the number of resets already done. This cost caps at 10,000C.

The following abilities cannot be reset once activated:

Item Slots, Aura Slots, X-Abilities, Scroll Slots, Infusion Slots, and Focused Auras.

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools