Monster Lab
The lab allows the players to create custom monsters that any player can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.
Naming & Deleting
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.
Naming Rules
- Maximum of 30 characters
- No gibberish
- No misspellings of existing monsters' names
- No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
- Only 1 monster should be named directly after an E-Hentai user
- No racist or hateful names
Costs
- Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.
- Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.
- Monsters can be deleted at the cost of 5 Chaos Tokens.
- Once a monster reaches PL 100 these actions can no longer be taken.
Monster Stats & Power Level
Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
Upgrading
= You don't have enough crystals to upgrade, or the stat is maxed out
= You have enough crystals to upgrade, simply click on it to spend the crystals
| Stat type | Crystal cost to upgrade | PL increase per upgrade | Total PL (per stat) | Cap (per stat) |
|---|---|---|---|---|
| Primary | round(50 * 1.9^N) | 3 + N | N * (N + 1) / 2 + 2N | 25 |
| Elemental | round(10 * 1.25^N) | 1 | N | 75 |
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
Monster PL vs. Player Level
- A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL.
- Players do not face monsters from the lab often until level 25, so a minimum PL of 25 is recommended.
- Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.
- It is possible for players to fight monsters that they have created.
- The system is biased towards picking monsters that are closer to the player's PL cap. The maximum PL of monsters that a player can face is:
| Player's Level | Max Monster PL |
|---|---|
| 1-99 | Player's current level |
| 100-199 | ((Player's current level ^ 1.2) - 151) |
| 200+ | Any |
Crystal List
Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.
| Crystal | Stat increased | Affects |
|---|---|---|
| Crystal of Vigor | Strength | Physical attack strength and health |
| Crystal of Finesse | Dexterity | Magic attack strength of non-Elementals |
| Crystal of Swiftness | Agility | Action Speed |
| Crystal of Fortitude | Endurance | Health (more so than Strength) |
| Crystal of Cunning | Intelligence | Magic attack strength of Elementals |
| Crystal of Knowledge | Wisdom | Magical mitigation |
| Crystal of Flames | Fire elemental resistance | |
| Crystal of Frost | Cold elemental resistance | |
| Crystal of Lightning | Elec elemental resistance | |
| Crystal of Tempest | Wind elemental resistance | |
| Crystal of Devotion | Holy elemental resistance | |
| Crystal of Corruption | Dark elemental resistance | |
| Crystal of Quintessence | Soul elemental resistance | |
Monster Classes
| Monster Class | Starting Attributes | Resistances | Neutral (0) |
Weaknesses | Damage Types | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Major (75) |
Minor (50) |
Light (25) |
Light (-25) |
Minor (-50) |
Major (-75) | |||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slash | Fire, Wind, Elec | Holy, Dark, Soul, Pierce | Cold, Crush | Crush, Pierce | |||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Cold, Holy, Dark, Soul, Crush, Slash, Pierce | Fire | Wind | Pierce, Slash | |||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crush | Elec, Holy, Dark, Soul, Slash, Pierce | Fire | Slash, Pierce | |||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crush, Slash, Pierce | Dark | Slash, Crush | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Holy | Slash, Pierce | |||||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crush | Elec, Slash | Holy, Dark, Soul, Pierce | Wind | Cold | Pierce, Crush | ||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark | Slash | Crush, Pierce | Soul | Fire, Elec, Wind, Cold | ||
| Giant | 10 | 8 | 3 | 12 | 2 | 1 | Crush | Fire, Cold, Slash | Holy, Dark, Soul | Elec, Wind, Pierce | Crush | |||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | All but Dark | Dark | Pierce, Slash, Crush | |||||
| Mechanoid | 10 | 7 | 4 | 7 | 4 | 3 | Fire, Cold, Wind, Holy, Soul, Pierce | Slash | Dark, Crush | Elec | Pierce, Slash | |||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crush, Slash | Wind, Holy, Dark, Soul, Pierce | Cold | Pierce, Slash | ||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Pierce | Fire, Cold, Elec, Wind, Holy | Soul, Slash | Crush | Dark | Pierce, Slash | ||
| Undead | 10 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark, Pierce | Crush | Soul, Slash | Fire | Holy | Crush, Slash | ||
Colored Chart
File:Damage Types Monster Lab.0.6.4.png
Gifts
Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.
Chances
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:
Gift chance (%) = # of hours since last check * Battles won since last gift
Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1]
"Battles won" does not count:
- Players who successfully flee
- Deaths to your own monsters (to prevent abuse)
- Spark of Life being triggered
Power Level's Effect On Gifts
Power Level helps with the quality of the gift. Whenever you receive a graded material, its quality is determined as such:
Roll = random(1..1000) + Power Level
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares, bindings, or shards.
Gift List
(See The Forge - Materials)
See also
- Monster Lab Bestiary - For monsters over PL 485
- The Forge
- HentaiVerse Bestiary
- CrysFest