Proficiencies
From EHWiki
Equipment Proficiencies
The following effects are for every 10 points in the respective proficiency (unless otherwise noted).
Armor
- When wearing all CLOTH armor
- + 0.25% Spell Crit Chance
- + 0.5% Magical Mitigation
- + 1 Wisdom
- When wearing all LIGHT armor
- + 0.25% Attack Crit Chance
- + 0.5% Resist
- + 1 Agility
- When wearing all HEAVY armor
- + 0.5% Crushing/Slashing/Piercing Mitigation
- - 1 Burden
- + 1 Endurance
Weapons
- When using ONE-HANDED
- + 15 Physical Base Damage
- + 0.5% Attack Accuracy
- + 0.5% Block
- When using TWO-HANDED
- + 20 Physical Base Damage
- + 0.5% Attack Accuracy
- + 0.5% Parry
- When using DUAL-WIELD
- + 25 Physical Base Damage
- + 0.5% Attack Accuracy
- + 0.25% Attack Crit Chance
- When using STAFF
- + 10 Physical Base Damage
- + 5 Magical Base Damage
- + 0.5% Attack Accuracy
Weapon proficiencies also increase the chance of the special proc for player's active Fighting Style.
Gaining Equipment Proficiencies
For Armor:
- When a player is attacked (even if they evade/block/parry, or if the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.
- When a player blocks an attack with a Shield, she has an increased chance of gaining One-Handed proficiency.
For Weapons:
- When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with his active fighting style.
- Players using the Niten Ichiryu fighting style do not gain proficiency in either Two-Handed or Dual Wielding proficiency even though both are used to determine equipment stats and fighting style procs.
- Players using a Staff can also gain Staff proficiency by casting Magic Missile.
Magic Proficiencies
Effects
Magic proficiencies increases:
- The damage caused by spells (Offensive magic and Poison).
- The formula for calculating this is:
Spell damage multiplier = 1 + (prof / 200)
- The damage caused by Status Effects
- The duration of sustained spells (everything but direct damage spells and cures).
- The formula for calculating this is:
Duration = base_duration * (1 + additional_AP / 4) * (1 + prof / 100)
- Base durations can be found on the Spells page.
Gaining Magic Proficiencies
Magic proficiency increases when successfully casting a spell of the specific type.
- Elemental Proficiency can be increased by casting any Fire, Cold, Elec, or Wind spells.
- Divine Proficiency can be increased by casting any Holy spells.
- Forbidden Proficiency can be increased by casting any Soul or Dark spells.
- Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. Weaken).
- Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. Shield).
- Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. Regen).
Other Notes
- Proficiencies are capped at the player's current level.
- The rate at which proficiency is gained can be increased via Assimilator training at +10% per rank trained, up to a maximum of double the normal rate.
- The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.
- Proficiencies cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.
- Difficulty has no effect on proficiency gaining.
- Enemies have no effect on proficiency gaining.