Action Speed
Action Speed is the measure of how long any action taken by a player or monster in the HentaiVerse takes. All actions are based on 100 "time units".
Fomula
Base Time Units/Action is calculated as:
minmax(20, 10000 / action_speed, 500)
Action Speed = 100 * Factors
Effects
As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.
Base Action Speeds
In this table lower numbers indicate slower actions.
AoE spells start out (at 1 Ability Point) as 0.4 slower than their single target counterparts and have their cast times reduced by 0.1 per Ability Point invested after the first, becoming as fast as their single-target counterparts when maxed.
| Action | Base Speed |
|---|---|
| Basics | |
| Attacking | 1.0 |
| Using items | >1.1 |
| Toggling Spirit Stance | >1.0 |
| Skills | |
| Defend, Scan, Focus | 1.0 |
| Fleeing | >1.0 |
| Fighting Skills | ? |
| Offensive Spells | |
| T1 Single target (Fireball, Icestrike, etc.) | 1.0 |
| T1 AoE (Inferno, Snowstorm, etc.) | (1/1.4) |
| T2 Single target (Flare, Condemn, etc.), Magic Missile | 0.90 |
| T2 AoE (Meteor, Purge, etc.) | 0.6 |
| T3 Single target (Nova, Smite, Corruption, Soul Reaper, Soul Fire, etc.) | 0.83 |
| T3 AoE (Banish, Soul Harvest, Soul Burst, etc.) | (1/1.7) |
| T4 Single target (Disintegrate) | (1/1.4) |
| T4 AoE (Ragnarok) | (1/1.9) |
| Deprecating Spells | |
| Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet | 2.5 |
| Lifestream | 1.25 |
| Curative Spells | |
| Cure, Regen | 2.0 |
| Cure II | 1.6 |
| Regen II, Cure III | (1/0.7) |
| Supportive Spells | |
| Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield | 10.0 |
| Spike spells, Protection | 2.0 |
- Using powerups always takes 0 time units.
Increasing Action Speed
- Using the Haste spell (50%) or scroll (75%).
- Unlocking the X-Item, X-Attack, and X-Magic abilities to decrease the base action time of their respective battle actions by 10%.
- Getting the hath perk Innate Arcana improves a player's action economy by maintaining supportive spells without using actions.
- Using certain weapons such as Daggers and Wakizashi which have innate bonuses to attack speed, especially if they have the "of Swiftness" suffix.
Monsters
- All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).
- Custom Monsters can increase their action speed with the Swiftness Chaos Upgrade (2.5% per rank).
Unaffected actions
The cooldown time of skill is tied to the player turns instead of true action speed.
External Links
- Action Time - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
- Skillchip's Testing for Action Speed and X-Mods (Apr. 2012, patch 0.6.6)