Monster Lab
The lab allows the players to create custom monsters that any player can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.
Monster Creation
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.
Naming & Deleting
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.
Naming Rules
- Maximum of 30 characters
- No gibberish
- No misspellings of existing monsters' names
- No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
- Only 1 monster should be named directly after an E-Hentai user
- No racist or hateful names
- No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)
- No Consecutive spaces or hyphens
- spaces and hyphens cannot be next to each other
- Cannot start or end with hyphens
- Maximum 5 spaces or hyphens per name
Costs
- Each monster slot costs 1 + N Chaos Tokens to unlock, where N is the number of slots already opened.
- Players with Gold auras or above can unlock two slots with the cost of one.
- Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.
- Monsters can be deleted at the cost of 5 Chaos Tokens.
- Once a monster reaches PL 100 these actions can no longer be taken.
Monster Stats & Power Level
Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
Upgrading
= Not enough crystals to upgrade, or the stat is maxed out
= Enough crystals to upgrade, simply click on it to spend the crystals
Mousing over either of these will show the name and number of crystals needed for the next upgrade.
| Stat type | Crystal cost to upgrade | PL increase per upgrade | Total PL (per stat) | Cap (per stat) |
|---|---|---|---|---|
| Primary | round(50 * 1.9^N) | 3 + N | (N + 1) * (3 + (N / 2)) | 25 |
| Elemental | round(10 * 1.25^N) | 1 | N | 75 |
There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
The monster class with the highest potential PL is Giant with a maximum PL of 1946 and a total crystal of cost of ~395,453,508,136. The class that requires the most crystals to maximize its PL is Undead, requiring ~13.81 quadrillion crystals to reach PL 1874.
Costs and Results
Attribute PL contributions
| Monster Class | Primary Attributes | Elemental Resistances | Maximum PL | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| = (25 - base)*(3 + (25 - base - 1) /2) | = 75 - base | |||||||||||||
| STR | DEX | AGI | END | INT | WIS | FIRE | COLD | ELEC | WIND | HOLY | DARK | SOUL | ||
| Arthropod | 187 | 250 | 207 | 150 | 273 | 273 | 50 | 100 | 50 | 50 | 75 | 75 | 75 | 1815 |
| Avion | 250 | 187 | 88 | 273 | 228 | 250 | 100 | 75 | 25 | 125 | 75 | 75 | 75 | 1826 |
| Beast | 187 | 168 | 168 | 207 | 297 | 322 | 100 | 50 | 75 | 25 | 75 | 75 | 75 | 1824 |
| Celestial | 250 | 250 | 150 | 250 | 150 | 187 | 50 | 50 | 50 | 50 | 25 | 125 | 100 | 1687 |
| Daimon | 168 | 168 | 187 | 273 | 228 | 250 | 50 | 50 | 50 | 50 | 125 | 25 | 100 | 1724 |
| Dragonkin | 150 | 250 | 297 | 168 | 250 | 228 | 25 | 125 | 50 | 100 | 75 | 75 | 75 | 1868 |
| Elemental | 297 | 228 | 228 | 273 | 187 | 117 | 25 | 25 | 25 | 25 | 50 | 50 | 125 | 1655 |
| Giant | 150 | 187 | 297 | 117 | 322 | 348 | 50 | 50 | 100 | 100 | 75 | 75 | 75 | 1946 |
| Humanoid | 250 | 150 | 187 | 250 | 187 | 207 | 75 | 75 | 75 | 75 | 75 | 100 | 75 | 1781 |
| Mechanoid | 150 | 207 | 273 | 207 | 273 | 297 | 25 | 25 | 150 | 25 | 25 | 75 | 25 | 1757 |
| Reptilian | 207 | 150 | 228 | 187 | 228 | 273 | 50 | 125 | 50 | 75 | 75 | 75 | 75 | 1798 |
| Sprite | 297 | 117 | 117 | 322 | 207 | 228 | 50 | 50 | 50 | 50 | 50 | 125 | 75 | 1738 |
| Undead | 150 | 207 | 273 | 150 | 322 | 322 | 125 | 25 | 25 | 25 | 150 | 25 | 75 | 1874 |
Crystal Cost
| Monster Class | Primary Attributes | Elemental Resistances | Maximize PL With Approximately | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| WolframAlpha simplified "sum 50*1.9^n, n=0..24-x" | WolframAlpha simplified "sum 10*1.25^n, n=0..74-x" | |||||||||||||
| STR | DEX | AGI | END | INT | WIS | FIRE | COLD | ELEC | WIND | HOLY | DARK | SOUL | ||
| Arthropod | 3,044,604 | 20,883,263 | 5,784,797 | 843,340 | 39,678,250 | 39,678,250 | 2,802,557 | 196,363,738,572 | 2,802,557 | 2,802,557 | 741,841,190 | 741,841,190 | 741,841,190 | 198,707,582,317 |
| Avion | 20,883,263 | 3,044,604 | 64,661 | 39,678,250 | 10,991,165 | 20,883,263 | 196,363,738,572 | 741,841,190 | 10,548 | 51,977,048,828,185 | 741,841,190 | 741,841,190 | 741,841,190 | 52,176,475,487,271 |
| Beast | 3,044,604 | 1,602,397 | 1,602,397 | 5,784,797 | 75,388,725 | 143,238,627 | 196,363,738,572 | 2,802,557 | 741,841,190 | 10,548 | 741,841,190 | 741,841,190 | 741,841,190 | 199,564,577,983 |
| Celestial | 20,883,263 | 20,883,263 | 843,340 | 20,883,263 | 843,340 | 3,044,604 | 2,802,557 | 2,802,557 | 2,802,557 | 2,802,557 | 10,548 | 51,977,048,828,185 | 196,363,738,572 | 52,173,491,168,606 |
| Daimon | 1,602,397 | 1,602,397 | 3,044,604 | 39,678,250 | 10,991,165 | 20,883,263 | 2,802,557 | 2,802,557 | 2,802,557 | 2,802,557 | 51,977,048,828,185 | 10,548 | 196,363,738,572 | 52,173,501,589,607 |
| Dragonkin | 843,340 | 20,883,263 | 75,388,725 | 1,602,397 | 20,883,263 | 10,991,165 | 10,548 | 51,977,048,828,185 | 2,802,557 | 196,363,738,572 | 741,841,190 | 741,841,190 | 741,841,190 | 52,175,771,495,584 |
| Elemental | 75,388,725 | 10,991,165 | 10,991,165 | 39,678,250 | 3,044,604 | 233,572 | 10,548 | 10,548 | 10,548 | 10,548 | 2,802,557 | 2,802,557 | 51,977,048,828,185 | 51,977,194,802,970 |
| Giant | 843,340 | 3,044,604 | 75,388,725 | 233,572 | 143,238,627 | 272,153,441 | 2,802,557 | 2,802,557 | 196,363,738,572 | 196,363,738,572 | 741,841,190 | 741,841,190 | 741,841,190 | 395,453,508,136 |
| Humanoid | 20,883,263 | 843,340 | 3,044,604 | 20,883,263 | 3,044,604 | 5,784,797 | 741,841,190 | 741,841,190 | 741,841,190 | 741,841,190 | 741,841,190 | 196,363,738,572 | 741,841,190 | 200,869,269,584 |
| Mechanoid | 843,340 | 5,784,797 | 39,678,250 | 5,784,797 | 39,678,250 | 75,388,725 | 10,548 | 10,548 | 13,758,210,268,297,400 | 10,548 | 10,548 | 741,841,190 | 10,548 | 13,758,211,177,349,400 |
| Reptilian | 5,784,797 | 843,340 | 10,991,165 | 3,044,604 | 10,991,165 | 39,678,250 | 2,802,557 | 51,977,048,828,185 | 2,802,557 | 741,841,190 | 741,841,190 | 741,841,190 | 741,841,190 | 51,980,093,131,380 |
| Sprite | 75,388,725 | 233,572 | 233,572 | 143,238,627 | 5,784,797 | 10,991,165 | 2,802,557 | 2,802,557 | 2,802,557 | 2,802,557 | 2,802,557 | 51,977,048,828,185 | 741,841,190 | 51,978,040,552,617 |
| Undead | 843,340 | 5,784,797 | 39,678,250 | 843,340 | 143,238,627 | 143,238,627 | 51,977,048,828,185 | 10,548 | 10,548 | 10,548 | 13,758,210,268,297,400 | 10,548 | 741,841,190 | 13,810,188,392,635,900 |
"Real" Cost
| Monster Class | Maximizing All Primary Attributes | Maximizing All Elementary Resistances | Maximizing PL |
|---|---|---|---|
| Arthropod | 5,495,625,200 | 4,964,941,745,325 | 4,970,437,370,525 |
| Avion | 4,777,260,300 | 1,304,409,498,551,625 | 1,304,414,275,811,925 |
| Beast | 11,533,077,300 | 4,983,347,910,925 | 4,994,880,988,225 |
| Celestial | 3,369,053,700 | 1,304,335,594,688,325 | 1,304,338,963,742,025 |
| Daimon | 3,890,103,750 | 1,304,335,594,688,325 | 1,304,339,484,792,075 |
| Dragonkin | 6,529,607,600 | 1,304,391,022,585,800 | 1,304,397,552,193,400 |
| Elemental | 7,016,374,000 | 1,299,426,361,887,275 | 1,299,433,378,261,275 |
| Giant | 24,745,115,400 | 9,873,965,145,700 | 9,898,710,261,100 |
| Humanoid | 2,724,193,550 | 5,020,369,642,825 | 5,023,093,836,375 |
| Mechanoid | 8,357,907,950 | 343,955,275,254,783,250 | 343,955,283,612,691,200 |
| Reptilian | 3,566,666,050 | 1,299,500,544,951,475 | 1,299,504,111,617,520 |
| Sprite | 11,793,522,850 | 1,299,445,117,054,000 | 1,299,456,910,576,850 |
| Undead | 16,681,349,050 | 345,254,701,475,224,175 | 345,254,718,156,573,225 |
Monster PL vs. Player Level
- A monster must have a PL of at least 25 to become active in battle.
- Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.
- Monsters give additional loot drop chance starting from PL 500, and is increased by 1% per 25 PL.
- It is possible for players to fight monsters that they have created.
- The system is biased towards picking monsters that are closer to the player's PL cap. The maximum PL of monsters that a player can face is:
| Player's Level | Max Monster PL |
|---|---|
| 1-99 | Player's current level |
| 100+ | ((Player's current level + Difficulty Modifier) ^ 1.27) - 247 |
| Monster Powerlevel | Difficulty | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Easy +0 |
Normal +0 |
Hard +5 |
Heroic +10 |
Nightmare +15 |
Hell +20 |
Nintendo +30 |
BT +40 |
IWBTH +50 | |
| 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| 150 | 112 | 112 | 107 | 102 | 100 | 100 | 100 | 100 | 100 |
| 200 | 123 | 123 | 118 | 113 | 108 | 103 | 100 | 100 | 100 |
| 250 | 133 | 133 | 128 | 123 | 118 | 113 | 103 | 100 | 100 |
| 300 | 144 | 144 | 139 | 134 | 129 | 124 | 114 | 104 | 100 |
| 350 | 154 | 154 | 149 | 144 | 139 | 134 | 124 | 114 | 104 |
| 400 | 164 | 164 | 159 | 154 | 149 | 144 | 134 | 124 | 114 |
| 450 | 174 | 174 | 169 | 164 | 159 | 154 | 144 | 134 | 124 |
| 500 | 184 | 184 | 179 | 174 | 169 | 164 | 154 | 144 | 134 |
| 550 | 193 | 193 | 188 | 183 | 178 | 173 | 163 | 153 | 143 |
| 600 | 203 | 203 | 198 | 193 | 188 | 183 | 173 | 163 | 153 |
| 650 | 212 | 212 | 207 | 202 | 197 | 192 | 182 | 172 | 162 |
| 700 | 221 | 221 | 216 | 211 | 206 | 201 | 191 | 181 | 171 |
| 750 | 230 | 230 | 225 | 220 | 215 | 210 | 200 | 190 | 180 |
| 800 | 239 | 239 | 234 | 229 | 224 | 219 | 209 | 199 | 189 |
| 850 | 248 | 248 | 243 | 238 | 233 | 228 | 218 | 208 | 198 |
| 900 | 257 | 257 | 252 | 247 | 242 | 237 | 227 | 217 | 207 |
| 950 | 266 | 266 | 261 | 256 | 251 | 246 | 236 | 226 | 216 |
| 1000 | 274 | 274 | 269 | 264 | 259 | 254 | 244 | 234 | 224 |
| 1050 | 283 | 283 | 278 | 273 | 268 | 263 | 253 | 243 | 233 |
| 1100 | 292 | 292 | 287 | 282 | 277 | 272 | 262 | 252 | 242 |
| 1150 | 300 | 300 | 295 | 290 | 285 | 280 | 270 | 260 | 250 |
| 1200 | 309 | 309 | 304 | 299 | 294 | 289 | 279 | 269 | 259 |
| 1250 | 317 | 317 | 312 | 307 | 302 | 297 | 287 | 277 | 267 |
| 1300 | 325 | 325 | 320 | 315 | 310 | 305 | 295 | 285 | 275 |
| 1350 | 333 | 333 | 328 | 323 | 318 | 313 | 303 | 293 | 283 |
| 1400 | 342 | 342 | 337 | 332 | 327 | 322 | 312 | 302 | 292 |
| 1450 | 350 | 350 | 345 | 340 | 335 | 330 | 320 | 310 | 300 |
| 1500 | 358 | 358 | 353 | 348 | 343 | 338 | 328 | 318 | 308 |
| 1550 | 366 | 366 | 361 | 356 | 351 | 346 | 336 | 326 | 316 |
| 1600 | 374 | 374 | 369 | 364 | 359 | 354 | 344 | 334 | 324 |
| 1650 | 382 | 382 | 377 | 372 | 367 | 362 | 352 | 342 | 332 |
| 1700 | 390 | 390 | 385 | 380 | 375 | 370 | 360 | 350 | 340 |
| 1750 | 397 | 397 | 392 | 387 | 382 | 377 | 367 | 357 | 347 |
| 1800 | 405 | 405 | 400 | 395 | 390 | 385 | 375 | 365 | 355 |
| 1850 | 413 | 413 | 408 | 403 | 398 | 393 | 383 | 373 | 363 |
| 1900 | 421 | 421 | 416 | 411 | 406 | 401 | 391 | 381 | 371 |
| 1950 | 428 | 428 | 423 | 418 | 413 | 408 | 398 | 388 | 378 |
| Player Level | Difficulty | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Easy +0 |
Normal +0 |
Hard +5 |
Heroic +10 |
Nightmare +15 |
Hell +20 |
Nintendo +30 |
BT +40 |
IWBTH +50 | |
| 100 | 100 | 100 | 122 | 145 | 168 | 191 | 237 | 285 | 334 |
| 110 | 145 | 145 | 168 | 191 | 214 | 237 | 285 | 334 | 383 |
| 120 | 191 | 191 | 214 | 237 | 261 | 285 | 334 | 383 | 434 |
| 130 | 237 | 237 | 261 | 285 | 309 | 334 | 383 | 434 | 485 |
| 140 | 285 | 285 | 309 | 334 | 358 | 383 | 434 | 485 | 537 |
| 150 | 334 | 334 | 358 | 383 | 408 | 434 | 485 | 537 | 590 |
| 160 | 383 | 383 | 408 | 434 | 459 | 485 | 537 | 590 | 643 |
| 170 | 434 | 434 | 459 | 485 | 511 | 537 | 590 | 643 | 697 |
| 180 | 485 | 485 | 511 | 537 | 563 | 590 | 643 | 697 | 752 |
| 190 | 537 | 537 | 563 | 590 | 616 | 643 | 697 | 752 | 808 |
| 200 | 590 | 590 | 616 | 643 | 670 | 697 | 752 | 808 | 864 |
| 210 | 643 | 643 | 670 | 697 | 725 | 752 | 808 | 864 | 920 |
| 220 | 697 | 697 | 725 | 752 | 780 | 808 | 864 | 920 | 978 |
| 230 | 752 | 752 | 780 | 808 | 836 | 864 | 920 | 978 | 1036 |
| 240 | 808 | 808 | 836 | 864 | 892 | 920 | 978 | 1036 | 1094 |
| 250 | 864 | 864 | 892 | 920 | 949 | 978 | 1036 | 1094 | 1153 |
| 260 | 920 | 920 | 949 | 978 | 1007 | 1036 | 1094 | 1153 | 1212 |
| 270 | 978 | 978 | 1007 | 1036 | 1065 | 1094 | 1153 | 1212 | 1272 |
| 280 | 1036 | 1036 | 1065 | 1094 | 1123 | 1153 | 1212 | 1272 | 1333 |
| 290 | 1094 | 1094 | 1123 | 1153 | 1183 | 1212 | 1272 | 1333 | 1394 |
| 300 | 1153 | 1153 | 1183 | 1212 | 1242 | 1272 | 1333 | 1394 | 1456 |
| 310 | 1212 | 1212 | 1242 | 1272 | 1303 | 1333 | 1394 | 1456 | 1518 |
| 320 | 1272 | 1272 | 1303 | 1333 | 1363 | 1394 | 1456 | 1518 | 1580 |
| 330 | 1333 | 1333 | 1363 | 1394 | 1425 | 1456 | 1518 | 1580 | 1643 |
| 340 | 1394 | 1394 | 1425 | 1456 | 1486 | 1518 | 1580 | 1643 | 1706 |
| 350 | 1456 | 1456 | 1486 | 1518 | 1549 | 1580 | 1643 | 1706 | 1770 |
| 360 | 1518 | 1518 | 1549 | 1580 | 1611 | 1643 | 1706 | 1770 | 1834 |
| 370 | 1580 | 1580 | 1611 | 1643 | 1675 | 1706 | 1770 | 1834 | 1899 |
| 380 | 1643 | 1643 | 1675 | 1706 | 1738 | 1770 | 1834 | 1899 | 1964 |
| 390 | 1706 | 1706 | 1738 | 1770 | 1802 | 1834 | 1899 | 1964 | |
| 400 | 1770 | 1770 | 1802 | 1834 | 1867 | 1899 | 1964 | ||
| 410 | 1834 | 1834 | 1867 | 1899 | 1931 | 1964 | |||
| 420 | 1899 | 1899 | 1931 | 1964 | 1997 | ||||
| 430 | 1964 | 1964 | 1997 | ||||||
Important Power Levels
- 25 - Unlocks naming (becomes active in battle once named)
- 100 - Renaming and Deleting are no longer possible
- 200 - Unlocks second Skill Attack
- 250 - High-grade materials can now be gifts
- 400 - Unlocks Spirit Attack
- 749 - Low-grade materials can no longer be gifts
- 1000 - All Chaos Upgrades are available
- 1249 - Mid-grade materials can no longer be gifts (100% are High-grade)
- 1687-1946 - PL maxes out (different for each class of monsters)
Skill Editor
Monsters get skills when they are created, at PL 200, and at PL 400.
- Skill names need to be set before monsters can use them.
- The initial skill has the same damage type as the monster's main attack, and costs 50% MP.
- Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).
- Additional skills at PL 200 and PL 400 have following characteristics:
- The skill at PL 200 costs 50% MP and is more powerful than the initial skill.
- The skill at PL 400 costs 100% SP and is more powerful than both MP skills.
- Some monster classes can choose between physical and magical skills. The damage type can also be changed.
| Monster Class | Skill Type | Damage Type | Power |
|---|---|---|---|
| Arthropod | Physical | Basic | 20 |
| Physical | Crushing/Piercing | 50 | |
| Physical | Crushing/Piercing | 100 | |
| Avion | Physical | Basic | 20 |
| Physical | Piercing/Slashing | 50 | |
| Physical | Piercing/Slashing | 100 | |
| Beast | Physical | Basic | 20 |
| Physical | Slashing/Piercing | 50 | |
| Physical | Slashing/Piercing | 100 | |
| Celestial | Physical | Basic | 50 |
| Magical | Holy | 80 | |
| Magical | Holy/Soul | 120 | |
| Daimon | Physical | Basic | 30 |
| Physical | Slashing/Piercing | 60 | |
| Physical | Dark/Soul | 100 | |
| Dragonkin | Physical | Basic | 20 |
| Physical | Piercing/Crushing | 50 | |
| Magical | Fire | 100 | |
| Elemental | Magical | Basic | 30 |
| Magical | Fire/Elec/Wind/Cold | 60 | |
| Magical | Fire/Elec/Wind/Cold | 100 | |
| Giant | Physical | Basic | 10 |
| Physical | Basic | 30 | |
| Physical | Basic | 50 | |
| Humanoid | Physical | Basic | 30 |
| Physical | Piercing/Slashing/Crushing | 60 | |
| Physical | Piercing/Slashing/Crushing | 100 | |
| Mechanoid | Physical | Basic | 20 |
| Physical | Piercing/Slashing | 50 | |
| Physical | Piercing/Slashing | 100 | |
| Reptilian | Physical | Basic | 20 |
| Physical | Piercing/Slashing | 50 | |
| Physical | Piercing/Slashing | 100 | |
| Sprite | Physical | Basic | 50 |
| Magical | Fire/Elec/Wind/Cold | 100 | |
| Magical | Soul | 150 | |
| Undead | Physical | Basic | 20 |
| Physical | Crushing/Slashing | 50 | |
| Physical | Crushing/Slashing | 100 |
Chaos Upgrades
Monsters can be further upgraded using chaos tokens. This will not change the monster's PL.
- Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.
- The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.
- It currently takes 2310 chaos tokens to fully upgrade one monster.
- Note that a custom monster CANNOT evade/parry/resist until at least 1 level of the corresponding upgrade is made.[1]
| Name | Related Stats |
|---|---|
| Affection | Increases chance for double gift by 5% |
| Fortitude | Increases monster health by 5% |
| Brutality | Increases monster damage by 5% |
| Accuracy | Increases monster accuracy by 5% |
| Precision | Decreases effective target evade/block by 1% |
| Overpower | Decreases effective target parry/resist by 2.5% |
| Interception | Increases monster parry by 1% |
| Dissipation | Increases monster resist by 1% |
| Evasion | Increases monster evade by 0.5% |
| Defense | Increases monster physical mitigation by 1% |
| Warding | Increases monster magical mitigation by 1% |
Crystal List
Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.
| Crystal | Stat increased | Affects |
|---|---|---|
| Crystal of Vigor | Strength | Physical attack strength and health |
| Crystal of Finesse | Dexterity | Physical skill attack strength |
| Crystal of Swiftness | Agility | Action Speed |
| Crystal of Fortitude | Endurance | Physical mitigation and health (more so than Strength) |
| Crystal of Cunning | Intelligence | Magical skill attack strength |
| Crystal of Knowledge | Wisdom | Magical mitigation |
| Crystal of Flames | Fire elemental resistance | |
| Crystal of Frost | Cold elemental resistance | |
| Crystal of Lightning | Elec elemental resistance | |
| Crystal of Tempest | Wind elemental resistance | |
| Crystal of Devotion | Holy elemental resistance | |
| Crystal of Corruption | Dark elemental resistance | |
| Crystal of Quintessence | Soul elemental resistance | |
Monster Classes
| Monster Class | Starting Attributes | Resistances | Neutral (0) |
Weaknesses | Damage Types | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Major (75) |
Minor (50) |
Light (25) |
Light (-25) |
Minor (-50) |
Major (-75) | |||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slash | Fire, Wind, Elec | Holy, Dark, Soul, Pierce | Cold, Crush | Crush, Pierce | |||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Cold, Holy, Dark, Soul, Crush, Slash, Pierce | Fire | Wind | Pierce, Slash | |||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crush | Elec, Holy, Dark, Soul, Slash, Pierce | Fire | Slash, Pierce | |||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crush, Slash, Pierce | Dark | Slash, Crush | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Holy | Slash, Pierce | |||||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crush | Elec, Slash | Holy, Dark, Soul, Pierce | Wind | Cold | Pierce, Crush | ||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark | Slash | Crush, Pierce | Soul | Fire, Elec, Wind, Cold | ||
| Giant | 10 | 8 | 3 | 12 | 2 | 1 | Crush | Fire, Cold, Slash | Holy, Dark, Soul | Elec, Wind, Pierce | Crush | |||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | All but Dark | Dark | Pierce, Slash, Crush | |||||
| Mechanoid | 10 | 7 | 4 | 7 | 4 | 3 | Fire, Cold, Wind, Holy, Soul, Pierce | Slash | Dark, Crush | Elec | Pierce, Slash | |||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crush, Slash | Wind, Holy, Dark, Soul, Pierce | Cold | Pierce, Slash | ||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Pierce | Fire, Cold, Elec, Wind, Holy | Soul, Slash | Crush | Dark | Pierce, Slash | ||
| Undead | 10 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark, Pierce | Crush | Soul, Slash | Fire | Holy | Crush, Slash | ||
Colored Chart
File:Damage Types Monster Lab.0.6.4.png
Gifts
Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.
Chances
The chance to receive a gift is calculated when a player checks on them via the Monster Lab screen:
Gift Chance = # of hours since last check * Battles won since last gift * 2
Monsters can bring gifts without getting any kills, but the odds are quite low.[2]
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).
Monsters with higher Power Levels have a better chance to bring Bindings.
Fleeing from battle counts as a win for the monsters involved.
"Battles won" does NOT count:
- Deaths to a player's own monsters (to prevent abuse)
- There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)
- Spark of Life being triggered
Power Level's Effect On Gifts
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:
Gift Quality Roll = random(1..1000) + Power_Level
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item a monster's minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares. As the monster's PL gets higher bindings become more likely.
Gift List
(See The Forge - Materials)
See also
- Monster Lab Bestiary - Includes the top 50 monsters
- The Forge
- HentaiVerse Bestiary
- Grindfest