Stamina: Difference between revisions

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!Effect
!Effect
|-
|-
|align="center"|80-99 ||align="center"|Great || http://g.ehgt.org/hv050/img/s/sticon4.gif || +50% [[EXP]]/[[Credits|Credit]] Bonus and inflict 25% more damage.  
|align="center"|80-99 ||align="center"|Great || http://ehgt.org/hv050/img/s/sticon4.gif || +50% [[EXP]]/[[Credits|Credit]] Bonus and inflict 25% more damage.  
|-
|-
|align="center"|20-79 ||align="center"|Normal || http://g.ehgt.org/hv050/img/s/sticon3.gif || No bonuses or penalties.
|align="center"|20-79 ||align="center"|Normal || http://ehgt.org/hv050/img/s/sticon3.gif || No bonuses or penalties.
|-
|-
|align="center"|10-19 ||align="center"|Poor || http://g.ehgt.org/hv050/img/s/sticon2.gif || -50% EXP/Credit Penalty.
|align="center"|10-19 ||align="center"|Poor || http://ehgt.org/hv050/img/s/sticon2.gif || -50% EXP/Credit Penalty.
|-
|-
|align="center"|<10 ||align="center"|Exhausted || http://g.ehgt.org/hv050/img/s/sticon1.gif || No EXP, Credit, [[proficiency|proficiency gains]], or drops from monsters.
|align="center"|<10 ||align="center"|Exhausted || http://ehgt.org/hv050/img/s/sticon1.gif || No EXP, Credit, [[proficiency|proficiency gains]], or drops from monsters.
|}
|}



Revision as of 13:55, 24 June 2012

This is primarily an anti-cheating mechanism, but is also used to add a "Rested" EXP bonus.

Effect

Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:

Stamina Status Icon Effect
80-99 Great sticon4.gif +50% EXP/Credit Bonus and inflict 25% more damage.
20-79 Normal sticon3.gif No bonuses or penalties.
10-19 Poor sticon2.gif -50% EXP/Credit Penalty.
<10 Exhausted sticon1.gif No EXP, Credit, proficiency gains, or drops from monsters.

Note: The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.

Stamina Usage

There are two main ways that stamina is used up

It is consumed at the end of every battle round at the following rates:

Battle Type Stamina per Round Round per Stamina
Status Great Normal Great Normal
Arena 0.05 0.01 20 100
Ring of Blood 0.05 0.01 20 100
Grindfest 0.1 0.02 10 50
CrysFest 0.025 0.005 40 200
Item World 0.05 0.01 20 100
Random Encounter 0.1 0.02 10 50

Fleeing or being defeated will not consume any stamina for that round.

RiddleMaster

Failing or running out of time on a RiddleMaster puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.

Failure Stamina Lost
First 1
Second 5
Third 10
Fourth and up 20

Recovering Stamina

Stamina is restored at a base rate of 20 per day. It regenerates at the same time as HP/MP/SP (meaning ~0.0139 per minute).

Stamina does NOT regenerate while in a battle.

Stamina can also be restored by 20 points up to the maximum of 99 using the rare item Energy Drink. These are primarily obtained from exchanging artifacts at the Shrine.

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools