Monster Lab: Difference between revisions

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Updated to 0.6.6, please edit the colored chart
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Colored Chart: needs updating
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==Gifts==
==Gifts==

Revision as of 14:21, 1 April 2012

The lab allows the players to create custom monsters that any player can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.

Naming & Deleting

Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.

Naming Rules

  • Maximum of 30 characters
  • No gibberish
  • No misspellings of existing monsters' names
  • No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
  • Only 1 monster should be named directly after an E-Hentai user
  • No racist or hateful names

Costs

  • Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.
  • Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.
  • Monsters can be deleted at the cost of 5 Chaos Tokens.
    • Once a monster reaches PL 100 these actions can no longer be taken.

Monster Stats & Power Level

Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.

Upgrading

fire.png = You don't have enough crystals to upgrade, or the stat is maxed out

fire_a.png = You have enough crystals to upgrade, simply click on it to spend the crystals

Where N is the number of times a stat has been upgraded so far
Stat type Crystal cost to upgrade PL increase per upgrade Total PL (per stat) Cap (per stat)
Primary round(50 * 1.9^N) 3 + N N * (N + 1) / 2 + 2N 25
Elemental round(10 * 1.25^N) 1 N 75

At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.

Monster PL vs. Player Level

A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:

Your Level Max Monster PL
1-99 Your current level
100-199 ((Your current level ^ 1.2) - 151)
200+ Any

Crystal List

Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.

Crystal Stat increased Affects
Crystal of Vigor Strength Physical attack strength and health
Crystal of Finesse Dexterity Magic attack strength of non-Elementals
Crystal of Swiftness Agility Action Speed
Crystal of Fortitude Endurance Health (more so than Strength)
Crystal of Cunning Intelligence Magic attack strength of Elementals
Crystal of Knowledge Wisdom Magical mitigation
Crystal of Flames Fire elemental resistance
Crystal of Frost Cold elemental resistance
Crystal of Lightning Elec elemental resistance
Crystal of Tempest Wind elemental resistance
Crystal of Devotion Holy elemental resistance
Crystal of Corruption Dark elemental resistance
Crystal of Quintessence Soul elemental resistance

Monster Classes

Monster Class Starting Attributes Resistances Neutral
(0)
Weaknesses Damage Types
STR DEX AGI END INT WIS Major
(75)
Minor
(50)
Light
(25)
Light
(-25)
Minor
(-50)
Major
(-75)
Arthropod 8 5 7 10 4 4   Slash Fire, Wind, Elec Holy, Dark, Soul, Pierce Cold, Crush     Crush, Pierce
Avion 5 8 14 4 6 5   Elec   Cold, Holy, Dark, Soul, Crush, Slash, Pierce Fire Wind   Pierce, Slash
Beast 8 9 9 7 3 2   Wind Cold, Crush Elec, Holy, Dark, Soul, Slash, Pierce Fire     Slash, Pierce
Celestial 5 5 10 5 10 8   Holy Fire, Cold, Elec, Wind   Soul, Crush, Slash, Pierce Dark   Slash, Crush
Daimon 9 9 8 4 6 5   Dark   Holy   Slash, Pierce
Dragonkin 10 5 3 9 5 6   Fire, Crush Elec, Slash Holy, Dark, Soul, Pierce Wind Cold   Pierce, Crush
Elemental 3 6 6 4 8 12   Fire, Cold, Elec, Wind Holy, Dark Slash Crush, Pierce Soul   Fire, Elec, Wind, Cold
Giant 10 8 3 12 2 1   Crush Fire, Cold, Slash Holy, Dark, Soul Elec, Wind, Pierce     Crush
Humanoid 5 10 8 5 8 7       All but Dark Dark     Pierce, Slash, Crush
Mechanoid 10 7 4 7 4 3   Fire, Cold, Wind, Holy, Soul, Pierce Slash Dark, Crush     Elec Pierce, Slash
Reptilian 7 10 6 8 6 4     Fire, Elec, Crush, Slash Wind, Holy, Dark, Soul, Pierce   Cold   Pierce, Slash
Sprite 3 12 12 2 7 6   Pierce Fire, Cold, Elec, Wind, Holy Soul, Slash Crush Dark   Pierce, Slash
Undead 10 7 4 10 2 2   Cold, Elec, Wind, Dark, Pierce Crush Soul, Slash   Fire Holy Crush, Slash


Gifts

Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.

Chances

The chance to receive a gift is calculated when you check on them via the Monster Lab screen:

Gift chance (%) = # of hours since last check * Battles won since last gift

Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1]

"Battles won" does not count:

  • Players who successfully flee
  • Deaths to your own monsters (to prevent abuse)
  • Spark of Life being triggered

Power Level's Effect On Gifts

Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:

Roll = random(1..1000) + Power Level

A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rare gifts.

Gift List

(See The Forge - Materials)

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools