Action Speed: Difference between revisions

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|Using [[items]] ||?
|Using [[items]] ||?
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|[Spells#Curative_Magic|Cure I] || 0.5?
|[[Spells#Curative_Magic|Cure I]] || 0.5?
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|Cure II || 0.6
|Cure II || 0.6
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|Poison || 0.8
|Poison || 0.8
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|[Spells#Supportive_Magic|Supportive spells] ||?
|[[Spells#Supportive_Magic|Supportive spells]] ||?
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|[Spells#Deprecating_Magic|Deprecating spells] ||?
|[[Spells#Deprecating_Magic|Deprecating spells]] ||?
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|[[Spirit Attack]] ||?
|[[Spirit Attack]] ||?

Revision as of 16:32, 2 December 2011

Action Speed is a derived attribute, calculated from:

Action Speed = 100 + AGI / 3

Effects

Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.

Base Action Speeds

In this table higher numbers indicate slower actions. Note that these numbers may be out of date.

AoE spells are always 0.4 more than their single target counterparts. Their cast times are reduced by -0.1 per per Ability Point invested after the first, becoming as fast as their single-target counterparts when maxed.

Action Base Speed
Using a powerup 0
Attack 1.0
Defend / Scan / Focus 1.0
Magic Missile 1.1
First tier of single-target spells (Fireball, Icestrike, etc.) 1.0
First tier of AoE spells (Inferno, Snowstorm, etc.) 1.4
Second tier of AoE spells (Purge, Meteor, etc.) ?
Third tier of AoE spells (Banish, Soul Harvest, etc.) ?
Fourth tier of AoE spells (Ragnarok, Soul Burst) ?
Using items ?
Cure I 0.5?
Cure II 0.6
Cure III 0.7
Poison 0.8
Supportive spells ?
Deprecating spells ?
Spirit Attack ?
Fleeing ?
Regen ?

Burden

Burden is a compromise statistic on equipment. Cloth armor has almost no burden (Phase has none), Light armor has moderate amounts (Shade has less, "of the Shadowdancer" has none), and Plate armor has a lot. Similarly, small weapons (like daggers) have low burden, while heavy weapons (such as maces) have very high burden. Higher quality equipment tends to have less burden than their lower quality counterparts and Ethereal weapons have none. Every point of burden above 20 reduces action speed by 1.

Increasing Action Speed

Besides increasing AGI and wearing low-burden equipment, the other ways to increase action speed in battle are:

  • Using the Haste spell. Haste increases base action speed by 50%.
  • Unlocking the X-Item, X-Attack, and X-Magic abilities to decrease the base action time of their respective battle actions by 25%.
  • Using the title of Destined, which reduces total burden by 3%, or Godslayer, which reduces total burden by 5%.

Limits

Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses and burden are applied.

See also

External Links

  • Action Time - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
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