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Upgrading: Since I was both bored and curious, here's some stuff I figured out. Feel free to put in the correct crystal values, or even delete it, since it's so big.
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|-  
|-  
!Primary
!Primary
|round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25
|round(50 * 1.9^N) || 3 + N || (N + 1) * (3 + (N / 2)) || 25 <!-- 3(N+1) + (N*(N+1)/2) -->
|-  
|-  
!Elemental
!Elemental
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|}
|}


A fully upgraded monster could require up to a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
 
As of right now, the Monster Class with the highest PL is the Giant, with a maximum PL of 1946, and a total crystal of cost of 494,193,159,663, give or take 600.
However, the Class that requires the most crystals to maximize its PL is the Undead, taking roughly 17,262,735,407,388,200 crystals to reach PL 1874.
====Costs and Results====
=====Attribute PL contributions=====
{|class="wikitable" width="100%" style="text-align: center; font-size: 1em"
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]
!rowspan="3" | Monster Class
!colspan="6" | Primary Attributes
!colspan="7" | Elemental Resistances
!rowspan="3" | Maximum<br/>PL
|-
!colspan="6" | = (25 - base)*(3 + (25 - base - 1) /2)
!colspan="7" | = 75 - base
|-
! STR !! DEX !! AGI !! END !! INT !! WIS
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL
|-
! Arthropod
| 187 || 250 || 207 || 150 || 273 || 273
| 50 || 100 || 50 || 50 || 75 || 75 || 75
| 1815
|-
! Avion
| 250 || 187||88||273||228||250
| 100||75||25||125||75||75||75
| 1826
|-
! Beast
|187||168||168||207||297||322
|100||50||75||25||75||75||75
|1824
|-
! Celestial
|250||250||150||250||150||187
|50||50||50||50||25||125||100
|1687
|-
! Daimon
|168||168||187||273||228||250
|50||50||50||50||125||25||100
|1724
|-
!Dragonkin
|150||250||297||168||250||228
|25||125||50||100||75||75||75
|1868
|-
!Elemental
|297||228||228||273||187||117
|25||25||25||25||50||50||125
|1655
|-
!Giant
|150||187||297||117||322||348
|50||50||100||100||75||75||75
|1946
|-
! Humanoid
|250||150||187||250||187||207
|75||75||75||75||75||100||75
|1781
|-
!Mechanoid
|150||207||273||207||273||297
|25||25||150||25||25||75||25
|1757
|-
! Reptilian
|207||150||228||187||228||273
|50||125||50||75||75||75||75
|1798
|-
! Sprite
|297||117||117||322||207||228
|50||50||50||50||50||125||75
|1738
|-
! Undead
|150||207||273||150||322||322
|125||25||25||25||150||25||75
|1874
|}
=====Crystal Cost=====
{|class="wikitable" width="100%" style="text-align: center; font-size: 1em"
|+style="font-size:.6em" | I love [http://wolframalpha.com WolframAlpha]. It makes homework and random equations so much simpler.
|+Ignoring the small differences that rounding will cause, the crystal requirements to maximize any and all attributes are as follow
|-
!rowspan="3" | Monster Class
!colspan="6" | Primary Attributes
!colspan="7" | Elemental Resistances
!rowspan="3" | Maximize PL<br>With Approximately
|-
!colspan="6" | WolframAlpha simplified [http://wolfr.am/S7wKGT "sum 50*1.9^n, n=0..24-x"]
<!-- What I used in Excel: =POWER(2,R[-28]C-23)*POWER(5,R[-28]C-22)*POWER(19,25-R[-28]C)/9-500/9, where I referenced the 25-base values from 28 rows up. -->
!colspan="7" | WolframAlpha simplified [http://wolfr.am/X8ofI0 "sum 10*1.25^n, n=0..74-x"]
<!-- What I used in Excel: =POWER(2,2*R[-28]C-147)*POWER(5,76-R[-28]C)-40, same as above, but for 75-base instead -->
|-
! STR !! DEX !! AGI !! END !! INT !! WIS
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL
|-
!Arthropod
|3,044,604||20,883,263||5,784,797||843,340||39,678,250||39,678,250
|2,802,557||196,363,738,572||2,802,557||2,802,557||741,841,190||741,841,190||741,841,190
|198,707,582,317
|-
!Avion
|20,883,263||3,044,604||64,661||39,678,250||10,991,165||20,883,263
|196,363,738,572||741,841,190||10,548||51,977,048,828,185||741,841,190||741,841,190||741,841,190
|52,176,475,487,271
|-
!Beast
|3,044,604||1,602,397||1,602,397||5,784,797||75,388,725||143,238,627
|196,363,738,572||2,802,557||741,841,190||10,548||741,841,190||741,841,190||741,841,190
|199,564,577,983
|-
!Celestial
|20,883,263||20,883,263||843,340||20,883,263||843,340||3,044,604
|2,802,557||2,802,557||2,802,557||2,802,557||10,548||51,977,048,828,185||196,363,738,572
|52,173,491,168,606
|-
!Daimon
|1,602,397||1,602,397||3,044,604||39,678,250||10,991,165||20,883,263
|2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||10,548||196,363,738,572
|52,173,501,589,607
|-
!Dragonkin
|843,340||20,883,263||75,388,725||1,602,397||20,883,263||10,991,165
|10,548||51,977,048,828,185||2,802,557||196,363,738,572||741,841,190||741,841,190||741,841,190
|52,175,771,495,584
|-
!Elemental
|75,388,725||10,991,165||10,991,165||39,678,250||3,044,604||233,572
|10,548||10,548||10,548||10,548||2,802,557||2,802,557||51,977,048,828,185
|51,977,194,802,970
|-
!Giant
|843,340||3,044,604||75,388,725||233,572||143,238,627||272,153,441
|2,802,557||2,802,557||196,363,738,572||196,363,738,572||741,841,190||741,841,190||741,841,190
|395,453,508,136
|-
!Humanoid
|20,883,263||843,340||3,044,604||20,883,263||3,044,604||5,784,797
|741,841,190||741,841,190||741,841,190||741,841,190||741,841,190||196,363,738,572||741,841,190
|200,869,269,584
|-
!Mechanoid
|843,340||5,784,797||39,678,250||5,784,797||39,678,250||75,388,725
|10,548||10,548||13,758,210,268,297,400||10,548||10,548||741,841,190||10,548
|13,758,211,177,349,400
|-
!Reptilian
|5,784,797||843,340||10,991,165||3,044,604||10,991,165||39,678,250
|2,802,557||51,977,048,828,185||2,802,557||741,841,190||741,841,190||741,841,190||741,841,190
|51,980,093,131,380
|-
!Sprite
|75,388,725||233,572||233,572||143,238,627||5,784,797||10,991,165
|2,802,557||2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||741,841,190
|51,978,040,552,617
|-
!Undead
|843,340||5,784,797||39,678,250||843,340||143,238,627||143,238,627
|51,977,048,828,185||10,548||10,548||10,548||13,758,210,268,297,400||10,548||741,841,190
|13,810,188,392,635,900
|}
====="Real" Cost=====
{|class="wikitable" width="100%" style="text-align: center; font-size: 1em"
|+And here's roughly how many credits you've sunk into your monsters, assuming you bought every crystal at market price
|-
!Monster Class
!Maximizing All Primary Attributes
!Maximizing All Elementary Resistances
!Maximizing PL
|-
!Arthropod
|5,495,625,200||4,964,941,745,325||4,970,437,370,525
|-
!Avion
|4,777,260,300||1,304,409,498,551,625||1,304,414,275,811,925
|-
!Beast
|11,533,077,300||4,983,347,910,925||4,994,880,988,225
|-
!Celestial
|3,369,053,700||1,304,335,594,688,325||1,304,338,963,742,025
|-
!Daimon
|3,890,103,750||1,304,335,594,688,325||1,304,339,484,792,075
|-
!Dragonkin
|6,529,607,600||1,304,391,022,585,800||1,304,397,552,193,400
|-
!Elemental
|7,016,374,000||1,299,426,361,887,275||1,299,433,378,261,275
|-
!Giant
|24,745,115,400||9,873,965,145,700||9,898,710,261,100
|-
!Humanoid
|2,724,193,550||5,020,369,642,825||5,023,093,836,375
|-
!Mechanoid
|8,357,907,950||343,955,275,254,783,250||343,955,283,612,691,200
|-
!Reptilian
|3,566,666,050||1,299,500,544,951,475||1,299,504,111,617,520
|-
!Sprite
|11,793,522,850||1,299,445,117,054,000||1,299,456,910,576,850
|-
!Undead
|16,681,349,050||345,254,701,475,224,175||345,254,718,156,573,225
|}


===Monster PL vs. Player Level===
===Monster PL vs. Player Level===

Revision as of 08:43, 12 December 2012

The Monster Lab Mainpage.

The lab allows the players to create custom monsters that any player can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.

Monster Creation

Monster Creation page.

Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.

Naming & Deleting

Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.

Naming Rules

  • Maximum of 30 characters
  • No gibberish
  • No misspellings of existing monsters' names
  • No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
  • Only 1 monster should be named directly after an E-Hentai user
  • No racist or hateful names
  • No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)
    • No Consecutive spaces or hyphens
    • spaces and hyphens cannot be next to each other
    • Cannot start or end with hyphens
    • Maximum 5 spaces or hyphens per name

Costs

  • Each monster slot costs 1 + N Chaos Tokens to unlock, where N is the number of slots already opened.
  • Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.
  • Monsters can be deleted at the cost of 5 Chaos Tokens.
    • Once a monster reaches PL 100 these actions can no longer be taken.

Monster Stats & Power Level

Monster Stats page.

Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.

Upgrading

= Not enough crystals to upgrade, or the stat is maxed out

= Enough crystals to upgrade, simply click on it to spend the crystals

Mousing over either of these will show the name and number of crystals needed for the next upgrade.

Where N is the number of times a stat has been upgraded so far
Stat type Crystal cost to upgrade PL increase per upgrade Total PL (per stat) Cap (per stat)
Primary round(50 * 1.9^N) 3 + N (N + 1) * (3 + (N / 2)) 25
Elemental round(10 * 1.25^N) 1 N 75

There is currently no way to increase a monster's piercing, crushing, or slashing defenses.

As of right now, the Monster Class with the highest PL is the Giant, with a maximum PL of 1946, and a total crystal of cost of 494,193,159,663, give or take 600. However, the Class that requires the most crystals to maximize its PL is the Undead, taking roughly 17,262,735,407,388,200 crystals to reach PL 1874.

Costs and Results

Attribute PL contributions
Chart of PL benefits from maximizing a single attribute, where the base number can be found below
Monster Class Primary Attributes Elemental Resistances Maximum
PL
= (25 - base)*(3 + (25 - base - 1) /2) = 75 - base
STR DEX AGI END INT WIS FIRE COLD ELEC WIND HOLY DARK SOUL
Arthropod 187 250 207 150 273 273 50 100 50 50 75 75 75 1815
Avion 250 187 88 273 228 250 100 75 25 125 75 75 75 1826
Beast 187 168 168 207 297 322 100 50 75 25 75 75 75 1824
Celestial 250 250 150 250 150 187 50 50 50 50 25 125 100 1687
Daimon 168 168 187 273 228 250 50 50 50 50 125 25 100 1724
Dragonkin 150 250 297 168 250 228 25 125 50 100 75 75 75 1868
Elemental 297 228 228 273 187 117 25 25 25 25 50 50 125 1655
Giant 150 187 297 117 322 348 50 50 100 100 75 75 75 1946
Humanoid 250 150 187 250 187 207 75 75 75 75 75 100 75 1781
Mechanoid 150 207 273 207 273 297 25 25 150 25 25 75 25 1757
Reptilian 207 150 228 187 228 273 50 125 50 75 75 75 75 1798
Sprite 297 117 117 322 207 228 50 50 50 50 50 125 75 1738
Undead 150 207 273 150 322 322 125 25 25 25 150 25 75 1874
Crystal Cost
I love WolframAlpha. It makes homework and random equations so much simpler. Ignoring the small differences that rounding will cause, the crystal requirements to maximize any and all attributes are as follow
Monster Class Primary Attributes Elemental Resistances Maximize PL
With Approximately
WolframAlpha simplified "sum 50*1.9^n, n=0..24-x" WolframAlpha simplified "sum 10*1.25^n, n=0..74-x"
STR DEX AGI END INT WIS FIRE COLD ELEC WIND HOLY DARK SOUL
Arthropod 3,044,604 20,883,263 5,784,797 843,340 39,678,250 39,678,250 2,802,557 196,363,738,572 2,802,557 2,802,557 741,841,190 741,841,190 741,841,190 198,707,582,317
Avion 20,883,263 3,044,604 64,661 39,678,250 10,991,165 20,883,263 196,363,738,572 741,841,190 10,548 51,977,048,828,185 741,841,190 741,841,190 741,841,190 52,176,475,487,271
Beast 3,044,604 1,602,397 1,602,397 5,784,797 75,388,725 143,238,627 196,363,738,572 2,802,557 741,841,190 10,548 741,841,190 741,841,190 741,841,190 199,564,577,983
Celestial 20,883,263 20,883,263 843,340 20,883,263 843,340 3,044,604 2,802,557 2,802,557 2,802,557 2,802,557 10,548 51,977,048,828,185 196,363,738,572 52,173,491,168,606
Daimon 1,602,397 1,602,397 3,044,604 39,678,250 10,991,165 20,883,263 2,802,557 2,802,557 2,802,557 2,802,557 51,977,048,828,185 10,548 196,363,738,572 52,173,501,589,607
Dragonkin 843,340 20,883,263 75,388,725 1,602,397 20,883,263 10,991,165 10,548 51,977,048,828,185 2,802,557 196,363,738,572 741,841,190 741,841,190 741,841,190 52,175,771,495,584
Elemental 75,388,725 10,991,165 10,991,165 39,678,250 3,044,604 233,572 10,548 10,548 10,548 10,548 2,802,557 2,802,557 51,977,048,828,185 51,977,194,802,970
Giant 843,340 3,044,604 75,388,725 233,572 143,238,627 272,153,441 2,802,557 2,802,557 196,363,738,572 196,363,738,572 741,841,190 741,841,190 741,841,190 395,453,508,136
Humanoid 20,883,263 843,340 3,044,604 20,883,263 3,044,604 5,784,797 741,841,190 741,841,190 741,841,190 741,841,190 741,841,190 196,363,738,572 741,841,190 200,869,269,584
Mechanoid 843,340 5,784,797 39,678,250 5,784,797 39,678,250 75,388,725 10,548 10,548 13,758,210,268,297,400 10,548 10,548 741,841,190 10,548 13,758,211,177,349,400
Reptilian 5,784,797 843,340 10,991,165 3,044,604 10,991,165 39,678,250 2,802,557 51,977,048,828,185 2,802,557 741,841,190 741,841,190 741,841,190 741,841,190 51,980,093,131,380
Sprite 75,388,725 233,572 233,572 143,238,627 5,784,797 10,991,165 2,802,557 2,802,557 2,802,557 2,802,557 2,802,557 51,977,048,828,185 741,841,190 51,978,040,552,617
Undead 843,340 5,784,797 39,678,250 843,340 143,238,627 143,238,627 51,977,048,828,185 10,548 10,548 10,548 13,758,210,268,297,400 10,548 741,841,190 13,810,188,392,635,900
"Real" Cost
And here's roughly how many credits you've sunk into your monsters, assuming you bought every crystal at market price
Monster Class Maximizing All Primary Attributes Maximizing All Elementary Resistances Maximizing PL
Arthropod 5,495,625,200 4,964,941,745,325 4,970,437,370,525
Avion 4,777,260,300 1,304,409,498,551,625 1,304,414,275,811,925
Beast 11,533,077,300 4,983,347,910,925 4,994,880,988,225
Celestial 3,369,053,700 1,304,335,594,688,325 1,304,338,963,742,025
Daimon 3,890,103,750 1,304,335,594,688,325 1,304,339,484,792,075
Dragonkin 6,529,607,600 1,304,391,022,585,800 1,304,397,552,193,400
Elemental 7,016,374,000 1,299,426,361,887,275 1,299,433,378,261,275
Giant 24,745,115,400 9,873,965,145,700 9,898,710,261,100
Humanoid 2,724,193,550 5,020,369,642,825 5,023,093,836,375
Mechanoid 8,357,907,950 343,955,275,254,783,250 343,955,283,612,691,200
Reptilian 3,566,666,050 1,299,500,544,951,475 1,299,504,111,617,520
Sprite 11,793,522,850 1,299,445,117,054,000 1,299,456,910,576,850
Undead 16,681,349,050 345,254,701,475,224,175 345,254,718,156,573,225

Monster PL vs. Player Level

  • A monster must have a PL of at least 25 to become active in battle.
  • Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.
  • Monsters give additional loot drop chance starting from PL 500, and is increased by 1% per 25 PL.
  • It is possible for players to fight monsters that they have created.
  • The system is biased towards picking monsters that are closer to the player's PL cap. The maximum PL of monsters that a player can face is:
Player's Level Max Monster PL
1-99 Player's current level
100-199 ((Player's current level ^ 1.2) - 151)
200+ Any

Important Power Levels

  • 25 - Unlocks naming (becomes active in battle once named)
  • 100 - Renaming and Deleting are no longer possible
  • 200 - Unlocks second Skill Attack
  • 250 - High-grade materials can now be gifts
  • 400 - Unlocks Spirit Attack
  • 423 - Exclusively fights level 200+ players
  • 749 - Low-grade materials can no longer be gifts.
  • 1050 - All Chaos Upgrades are available
  • 1249 - Mid-grade materials can no longer be gifts (100% are High-grade).
  • 1700~1950 - PL maxes out (different for each class of monsters)

Skill Editor

The Skill Editor page.

Monsters get skills when they are created, at PL 200, and at PL 400.

  • Skill names need to be set before monsters can use them.
  • The initial skill has the same damage type as the monster's main attack, and costs 50% MP.
    • Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).
  • Additional skills at PL 200 and PL 400 have following characteristics:
    • The skill at PL 200 costs 50% MP and is more powerful than the initial skill.
    • The skill at PL 400 costs 100% SP and is more powerful than both MP skills.
    • Some monster classes can choose between physical and magical skills. The damage type can also be changed.
Monster Class Skill Type Damage Type Power
Arthropod Physical Basic 20
Physical Crushing/Piercing 50
Physical Crushing/Piercing 100
Avion Physical Basic 20
Physical Piercing/Slashing 50
Physical Piercing/Slashing 100
Beast Physical Basic 20
Physical Slashing/Piercing 50
Physical Slashing/Piercing 100
Celestial Physical Basic 50
Magical Holy 80
Magical Holy/Soul 120
Daimon Physical Basic 30
Physical Slashing/Piercing 60
Physical Dark/Soul 100
Dragonkin Physical Basic 20
Physical Piercing/Crushing 50
Magical Fire 100
Elemental Magical Basic 30
Magical Fire/Elec/Wind/Cold 60
Magical Fire/Elec/Wind/Cold 100
Giant Physical Basic 10
Physical Basic 30
Physical Basic 50
Humanoid Physical Basic 30
Physical Piercing/Slashing/Crushing 60
Physical Piercing/Slashing/Crushing 100
Mechanoid Physical Basic 20
Physical Piercing/Slashing 50
Physical Piercing/Slashing 100
Reptilian Physical Basic 20
Physical Piercing/Slashing 50
Physical Piercing/Slashing 100
Sprite Physical Basic 50
Magical Fire/Elec/Wind/Cold 100
Magical Soul 150
Undead Physical Basic 20
Physical Crushing/Slashing 50
Physical Crushing/Slashing 100

Chaos Upgrades

File:Chaos Upgrades.PNG
The Chaos Upgrades page.

Monsters can be further upgraded using chaos tokens. This will not change the monster's PL.

  • Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.
  • The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.
  • It currently takes 2310 chaos tokens to fully upgrade one monster.
  • Note that a custom monster CANNOT evade/parry/resist until at least 1 level of the corresponding upgrade is made.[1]
Name Related Stats
Affection Increases chance for double gift by 5%
Fortitude Increases monster health by 5%
Brutality Increases monster damage by 5%
Accuracy Increases monster accuracy by 5%
Precision Decreases effective target evade/block by 1%
Overpower Decreases effective target parry/resist by 2.5%
Interception Increases monster parry by 1%
Dissipation Increases monster resist by 1%
Evasion Increases monster evade by 0.5%
Defense Increases monster physical mitigation by 1%
Warding Increases monster magical mitigation by 1%

Crystal List

Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.

Crystal Stat increased Affects
Crystal of Vigor Strength Physical attack strength and health
Crystal of Finesse Dexterity Physical skill attack strength
Crystal of Swiftness Agility Action Speed
Crystal of Fortitude Endurance Physical mitigation and health (more so than Strength)
Crystal of Cunning Intelligence Magical skill attack strength
Crystal of Knowledge Wisdom Magical mitigation
Crystal of Flames Fire elemental resistance
Crystal of Frost Cold elemental resistance
Crystal of Lightning Elec elemental resistance
Crystal of Tempest Wind elemental resistance
Crystal of Devotion Holy elemental resistance
Crystal of Corruption Dark elemental resistance
Crystal of Quintessence Soul elemental resistance

Monster Classes

Monster Class Starting Attributes Resistances Neutral
(0)
Weaknesses Damage Types
STR DEX AGI END INT WIS Major
(75)
Minor
(50)
Light
(25)
Light
(-25)
Minor
(-50)
Major
(-75)
Arthropod 8 5 7 10 4 4   Slash Fire, Wind, Elec Holy, Dark, Soul, Pierce Cold, Crush     Crush, Pierce
Avion 5 8 14 4 6 5   Elec   Cold, Holy, Dark, Soul, Crush, Slash, Pierce Fire Wind   Pierce, Slash
Beast 8 9 9 7 3 2   Wind Cold, Crush Elec, Holy, Dark, Soul, Slash, Pierce Fire     Slash, Pierce
Celestial 5 5 10 5 10 8   Holy Fire, Cold, Elec, Wind   Soul, Crush, Slash, Pierce Dark   Slash, Crush
Daimon 9 9 8 4 6 5   Dark   Holy   Slash, Pierce
Dragonkin 10 5 3 9 5 6   Fire, Crush Elec, Slash Holy, Dark, Soul, Pierce Wind Cold   Pierce, Crush
Elemental 3 6 6 4 8 12   Fire, Cold, Elec, Wind Holy, Dark Slash Crush, Pierce Soul   Fire, Elec, Wind, Cold
Giant 10 8 3 12 2 1   Crush Fire, Cold, Slash Holy, Dark, Soul Elec, Wind, Pierce     Crush
Humanoid 5 10 8 5 8 7       All but Dark Dark     Pierce, Slash, Crush
Mechanoid 10 7 4 7 4 3   Fire, Cold, Wind, Holy, Soul, Pierce Slash Dark, Crush     Elec Pierce, Slash
Reptilian 7 10 6 8 6 4     Fire, Elec, Crush, Slash Wind, Holy, Dark, Soul, Pierce   Cold   Pierce, Slash
Sprite 3 12 12 2 7 6   Pierce Fire, Cold, Elec, Wind, Holy Soul, Slash Crush Dark   Pierce, Slash
Undead 10 7 4 10 2 2   Cold, Elec, Wind, Dark, Pierce Crush Soul, Slash   Fire Holy Crush, Slash

Colored Chart

File:Damage Types Monster Lab.0.6.4.png

Gifts

Monster Gift notification.

Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.

Chances

The chance to receive a gift is calculated when a player checks on them via the Monster Lab screen:

Gift Chance = # of hours since last check * Battles won since last gift * 2

Monsters can bring gifts without getting any kills, but the odds are quite low.[2]

Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).

Monsters with higher Power Levels have a better chance to bring Bindings.

Fleeing from battle counts as a win for the monsters involved.

"Battles won" does NOT count:

  • Deaths to a player's own monsters (to prevent abuse)
    • There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)
  • Spark of Life being triggered

Power Level's Effect On Gifts

Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:

Gift Quality Roll = random(1..1000) + Power_Level

A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item a monster's minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares. As the monster's PL gets higher bindings become more likely.

Gift List

(See The Forge - Materials)

See also

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